Added Unity project files
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using UnityEngine;
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using VRC.SDK3.Components;
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namespace VRC.SDK3.ClientSim
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{
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[AddComponentMenu("")]
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public class ClientSimObjectSyncHelper : ClientSimPositionSyncedHelperBase
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{
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private VRCObjectSync _sync;
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public static void TeleportTo(VRCObjectSync obj, Vector3 position, Quaternion rotation)
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{
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obj.GetComponent<ClientSimObjectSyncHelper>().TeleportTo(position, rotation);
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}
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public static void RespawnObject(VRCObjectSync sync)
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{
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sync.GetComponent<ClientSimObjectSyncHelper>().Respawn();
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}
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public static void SetIsKinematic(VRCObjectSync sync, bool value)
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{
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sync.GetComponent<ClientSimObjectSyncHelper>().SetIsKinematic(value);
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}
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public static void SetUseGravity(VRCObjectSync sync, bool value)
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{
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sync.GetComponent<ClientSimObjectSyncHelper>().SetUseGravity(value);
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}
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public static bool GetIsKinematic(VRCObjectSync sync)
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{
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return sync.GetComponent<ClientSimObjectSyncHelper>().GetIsKinematic();
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}
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public static bool GetUseGravity(VRCObjectSync sync)
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{
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return sync.GetComponent<ClientSimObjectSyncHelper>().GetUseGravity();
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}
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public static void FlagDiscontinuityHook(VRCObjectSync sync)
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{
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sync.GetComponent<ClientSimObjectSyncHelper>().FlagDiscontinuity();
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}
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protected override void Awake()
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{
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base.Awake();
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SyncPosition = true;
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}
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public void Initialize(VRCObjectSync sync, IClientSimSyncedObjectManager syncedObjectManager)
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{
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base.Initialize(syncedObjectManager);
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_sync = sync;
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}
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private void Start()
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{
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// Catch Helper not initialized.
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if (_sync == null)
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{
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this.LogWarning($"Destroying uninitialized Helper. Object: {Tools.GetGameObjectPath(gameObject)}");
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DestroyImmediate(this);
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}
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}
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}
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}
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