Added Unity project files
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using UnityEngine;
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using VRC.Udon;
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namespace VRC.SDK3.ClientSim
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{
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/// <summary>
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/// Wrapper class for UdonInput
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/// </summary>
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[AddComponentMenu("")]
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[DefaultExecutionOrder(1)] // Ensure that input events happen after UdonBehaviour.Update
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public class ClientSimUdonInputBehaviour : ClientSimBehaviour
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{
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private ClientSimUdonInput _udonInput;
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public void Initialize(IClientSimEventDispatcher eventDispatcher, IClientSimInput input)
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{
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_udonInput = new ClientSimUdonInput(
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eventDispatcher,
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input,
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new ClientSimUdonManagerInputEventSender(UdonManager.Instance));
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}
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private void OnDestroy()
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{
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_udonInput?.Dispose();
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}
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public void Update()
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{
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_udonInput?.ProcessInputEvents();
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}
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}
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}
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