Added Unity project files

This commit is contained in:
2026-06-07 16:58:24 +01:00
parent 3cc05d260b
commit 23bbcab156
3942 changed files with 453676 additions and 0 deletions

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Shader "Hidden/VRChat/MobileHighlight"
{
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
CGINCLUDE
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "UnityCG.cginc"
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
float4 _HighlightColor;
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
struct v2f
{
float4 pos : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
v2f vert( appdata i )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(i);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = UnityObjectToClipPos(i.vertex);
return o;
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
fixed4 frag( v2f i ) : SV_Target
{
return _HighlightColor;
}
ENDCG
SubShader
{
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
// Depth Pre-pass
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
Pass
{
Name "DepthPrepass"
Tags { "LightMode" = "Always" }
ColorMask 0
Cull Off
ZTest Always
ZWrite On
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
ENDCG
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
// Render the object with a transparent solid coloured highlight.
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
Pass
{
Name "HighlightPass"
Tags { "LightMode" = "Always" }
Cull Off
ZWrite Off
ZTest Equal
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

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