Added Unity project files
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Shader "Hidden/VRChat/MobileHighlight"
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{
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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CGINCLUDE
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "UnityCG.cginc"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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float4 _HighlightColor;
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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struct appdata
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{
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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struct v2f
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{
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float4 pos : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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v2f vert( appdata i )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.pos = UnityObjectToClipPos(i.vertex);
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return o;
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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fixed4 frag( v2f i ) : SV_Target
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{
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return _HighlightColor;
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}
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ENDCG
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SubShader
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{
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Depth Pre-pass
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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Pass
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{
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Name "DepthPrepass"
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Tags { "LightMode" = "Always" }
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ColorMask 0
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Cull Off
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ZTest Always
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ZWrite On
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex vert
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#pragma fragment frag
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ENDCG
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}
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Render the object with a transparent solid coloured highlight.
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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Pass
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{
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Name "HighlightPass"
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Tags { "LightMode" = "Always" }
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Cull Off
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ZWrite Off
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ZTest Equal
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex vert
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#pragma fragment frag
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ENDCG
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4c3382d604d882e46b871743fd208392
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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