Added Unity project files
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using VRC.SDK3.Video.Components.AVPro;
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using VRC.SDK3.Video.Interfaces.AVPro;
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using VRC.SDKBase;
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namespace VRC.SDK3.ClientSim
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{
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// This class does nothing for videos, but by creating one and returning it in the VRCAVProVideoPlayer.Initialize
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// callback, this prevents errors in Udon when calling Get IsReady and Get IsPlaying.
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public class ClientSimAVProVideoStub : IAVProVideoPlayerInternal
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{
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public static IAVProVideoPlayerInternal InitializePlayer(VRCAVProVideoPlayer player)
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{
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return new ClientSimAVProVideoStub(player);
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}
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public bool Loop { get; set; }
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public bool IsPlaying { get; }
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public bool IsReady { get; }
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public bool UseLowLatency { get; }
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public int VideoWidth { get; private set; }
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public int VideoHeight { get; private set; }
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public ClientSimAVProVideoStub(VRCAVProVideoPlayer videoPlayer)
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{
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IsPlaying = false;
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IsReady = false;
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UseLowLatency = videoPlayer.UseLowLatency;
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VideoWidth = videoPlayer.VideoWidth;
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VideoHeight = videoPlayer.VideoHeight;
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}
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public float GetTime()
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{
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return 0;
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}
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public float GetDuration()
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{
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return 0;
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}
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public void LoadURL(VRCUrl url) { }
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public void PlayURL(VRCUrl url) { }
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public void Play() { }
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public void Pause() { }
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public void Stop() { }
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public void SetTime(float value) { }
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}
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}
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