Added Unity project files
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using UnityEngine;
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using VRC.SDKBase;
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namespace VRC.SDK3.ClientSim
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{
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public static class ClientSimExtensions
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{
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#region VRCPlayerApi
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public static ClientSimPlayerController GetPlayerController(this VRCPlayerApi player)
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{
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return player.GetClientSimPlayer().GetPlayerController();
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}
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public static ClientSimPlayer GetClientSimPlayer(this VRCPlayerApi player)
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{
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// Check if the object exists and has not been destroyed due to playmode end.
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if (player.gameObject != null)
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{
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return player.gameObject.GetComponent<ClientSimPlayer>();
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}
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return null;
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}
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#endregion
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#region ClientSimBehaviour
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internal static void PreventComponentFromSaving(this MonoBehaviour behaviour)
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{
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// Ensure that no components are ever saved in user project files.
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behaviour.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
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}
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#endregion
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#region Logging
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internal static void Log(string area, string message)
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{
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if (ClientSimSettings.Instance.displayLogs)
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{
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Debug.Log("[" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "][" + area + "] " + message);
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}
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}
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internal static void Log(this object obj, string message)
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{
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Log(obj.GetType().Name, message);
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}
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internal static void LogWarning(string area, string message)
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{
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Debug.LogWarning("[" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "][" + area + "] " + message);
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}
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internal static void LogWarning(this object obj, string message)
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{
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LogWarning(obj.GetType().Name, message);
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}
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internal static void LogError(string area, string message)
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{
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Debug.LogError("[" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "][" + area + "] " + message);
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}
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internal static void LogError(this object obj, string message)
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{
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LogError(obj.GetType().Name, message);
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}
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#endregion
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}
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}
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