Added Unity project files
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@ -0,0 +1,23 @@
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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namespace UdonSharp.Tests
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{
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[AddComponentMenu("Udon Sharp/Tests/FollowPlayerStationTest")]
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public class FollowPlayerStationTest : UdonSharpBehaviour
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{
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[System.NonSerialized]
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public VRCPlayerApi followedPlayerApi;
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private void LateUpdate()
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{
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if (followedPlayerApi != null)
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{
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transform.position = followedPlayerApi.GetTrackingData(VRCPlayerApi.TrackingDataType.Head).position + Vector3.up * 2f;
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}
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}
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}
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}
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@ -0,0 +1,85 @@
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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namespace UdonSharp.Tests
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{
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[AddComponentMenu("Udon Sharp/Tests/StationEventTest")]
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public class StationEventTest : UdonSharpBehaviour
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{
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public FollowPlayerStationTest followerToAssign;
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private VRCStation station;
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bool isSitting;
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private void Start()
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{
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station = (VRCStation)GetComponentInChildren(typeof(VRCStation), true);
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if (Networking.IsMaster)
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station.gameObject.SetActive(true);
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}
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public override void Interact()
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{
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//Networking.LocalPlayer.UseAttachedStation();
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station.UseStation(Networking.LocalPlayer);
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//station.PlayerMobility = VRCStation.Mobility.Mobile;
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}
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public override void OnStationEntered(VRCPlayerApi player)
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{
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Debug.Log(player.displayName + player.displayName.Length + " entered station");
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followerToAssign.followedPlayerApi = player;
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if (player.isLocal)
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{
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Networking.SetOwner(player, followerToAssign.gameObject);
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Networking.SetOwner(player, station.gameObject);
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isSitting = true;
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//station.gameObject.SetActive(false);
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//station.ExitStation(Networking.LocalPlayer);
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}
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else
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{
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//station.gameObject.SetActive(false);
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//station.PlayerMobility = VRCStation.Mobility.Immobilize;
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}
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}
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public override void OnStationExited(VRCPlayerApi player)
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{
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Debug.Log(player.displayName + player.displayName.Length + " exited station");
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//if (followerToAssign.followedPlayerApi == player)
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// followerToAssign.followedPlayerApi = null;
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if (player.isLocal)
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{
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//station.gameObject.SetActive(true);
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isSitting = false;
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}
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else
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{
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//station.gameObject.SetActive(true);
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//station.PlayerMobility = VRCStation.Mobility.Mobile;
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}
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}
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private void Update()
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{
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if (isSitting && !Networking.IsOwner(station.gameObject))
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{
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station.ExitStation(Networking.LocalPlayer);
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isSitting = false;
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}
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//if (!Networking.IsMaster)
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//{
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// station.gameObject.SetActive(false);
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//}
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}
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}
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}
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