Added Unity project files
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using UdonSharp;
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using UnityEngine;
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[AddComponentMenu("")]
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public class Test01_DebugLog : UdonSharpBehaviour
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{
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public string displayName;
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void Start()
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{
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//Debug.Log("Hello, World! - From, Udon#");
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Debug.Log($"Initialized instantiated object on frame {Time.frameCount}");
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}
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private void Update()
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{
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Debug.Log(displayName);
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}
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}
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