Added Unity project files
This commit is contained in:
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@ -0,0 +1,70 @@
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using UdonSharp;
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||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace UdonSharp.Tests
|
||||
{
|
||||
[AddComponentMenu("Udon Sharp/Tests/ForLoopTest")]
|
||||
public class ForLoopTest : UdonSharpBehaviour
|
||||
{
|
||||
[System.NonSerialized]
|
||||
public IntegrationTestSuite tester;
|
||||
|
||||
public void ExecuteTests()
|
||||
{
|
||||
int counter = 0;
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||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
counter++;
|
||||
|
||||
tester.TestAssertion("Basic for loop", counter == 10);
|
||||
|
||||
int[] ints = new[] { 1, 2, 3, 4, 5 };
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||||
|
||||
counter = 0;
|
||||
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||||
foreach (var val in ints)
|
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{
|
||||
counter += val;
|
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}
|
||||
|
||||
tester.TestAssertion("Foreach loop", counter == 15);
|
||||
|
||||
counter = 0;
|
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foreach (var child in transform)
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{
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++counter;
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}
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foreach (Transform child in transform)
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{
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++counter;
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}
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tester.TestAssertion("Foreach child Transform loop", counter == 6);
|
||||
|
||||
string helloStr = "hello!";
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||||
string builtStr = "";
|
||||
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foreach (char strChar in helloStr)
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{
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||||
builtStr += strChar;
|
||||
}
|
||||
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||||
tester.TestAssertion("Foreach string loop", builtStr == helloStr);
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||||
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||||
GameObject[] gameObjects = new GameObject[2000];
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||||
int gameObjectLen = gameObjects.Length;
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System.DateTime startTime = System.DateTime.UtcNow;
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for (int i = 0; i < gameObjectLen; ++i)
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{
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gameObjects[i] = gameObject;
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||||
}
|
||||
|
||||
tester.TestAssertion("Array indexer performance", (System.DateTime.UtcNow - startTime).TotalSeconds < 1f);
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||||
}
|
||||
}
|
||||
}
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||||
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@ -0,0 +1,363 @@
|
||||
|
||||
using System;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace UdonSharp.Tests
|
||||
{
|
||||
[AddComponentMenu("Udon Sharp/Tests/RecursionTest")]
|
||||
public class RecursionTest : UdonSharpBehaviour
|
||||
{
|
||||
[System.NonSerialized]
|
||||
public IntegrationTestSuite tester;
|
||||
|
||||
[RecursiveMethod]
|
||||
int Factorial(int input)
|
||||
{
|
||||
if (input == 1)
|
||||
return 1;
|
||||
|
||||
return input * Factorial(input - 1);
|
||||
}
|
||||
|
||||
private static int Partition<T>(T[] arr, int left, int right) where T : IComparable
|
||||
{
|
||||
T pivot = arr[left];
|
||||
while (true)
|
||||
{
|
||||
while (arr[left].CompareTo(pivot) < 0)
|
||||
{
|
||||
left++;
|
||||
}
|
||||
while (arr[right].CompareTo(pivot) > 0)
|
||||
{
|
||||
right--;
|
||||
}
|
||||
if (left < right)
|
||||
{
|
||||
T temp = arr[right];
|
||||
arr[right] = arr[left];
|
||||
arr[left] = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
return right;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy paste from https://www.tutorialspoint.com/chash-program-to-perform-quick-sort-using-recursion
|
||||
[RecursiveMethod]
|
||||
private void QuickSort(int[] arr, int left, int right)
|
||||
{
|
||||
int pivot;
|
||||
if (left < right)
|
||||
{
|
||||
pivot = Partition(arr, left, right);
|
||||
|
||||
if (pivot > 1)
|
||||
QuickSort(arr, left, pivot - 1);
|
||||
|
||||
if (pivot + 1 < right)
|
||||
QuickSort(arr, pivot + 1, right);
|
||||
}
|
||||
|
||||
arr = null; // Just throw a curveball with something that should be handled, but could break stuff if it isn't handled
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
private static void QuickSortStatic<T>(T[] arr, int left, int right) where T : IComparable
|
||||
{
|
||||
int pivot;
|
||||
if (left < right)
|
||||
{
|
||||
pivot = Partition(arr, left, right);
|
||||
|
||||
if (pivot > 1)
|
||||
QuickSortStatic(arr, left, pivot - 1);
|
||||
|
||||
if (pivot + 1 < right)
|
||||
QuickSortStatic(arr, pivot + 1, right);
|
||||
}
|
||||
|
||||
arr = null; // Just throw a curveball with something that should be handled, but could break stuff if it isn't handled
|
||||
}
|
||||
|
||||
// https://www.geeksforgeeks.org/iterative-quick-sort/
|
||||
// Just a test for relative performance of using recursive vs iterative
|
||||
//void QuickSortIterative(int[] arr, int l, int h)
|
||||
//{
|
||||
// int[] stack = new int[h - l + 1];
|
||||
|
||||
// int top = -1;
|
||||
|
||||
// stack[++top] = l;
|
||||
// stack[++top] = h;
|
||||
|
||||
// while (top >= 0)
|
||||
// {
|
||||
// h = stack[top--];
|
||||
// l = stack[top--];
|
||||
|
||||
// int p = Partition(arr, l, h);
|
||||
|
||||
// if (p - 1 > l)
|
||||
// {
|
||||
// stack[++top] = l;
|
||||
// stack[++top] = p - 1;
|
||||
// }
|
||||
|
||||
// if (p + 1 < h)
|
||||
// {
|
||||
// stack[++top] = p + 1;
|
||||
// stack[++top] = h;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
int[] InitTestArray(int size)
|
||||
{
|
||||
int[] testArray = new int[size];
|
||||
|
||||
for (int i = 0; i < testArray.Length; ++i)
|
||||
testArray[i] = i;
|
||||
|
||||
return testArray;
|
||||
}
|
||||
|
||||
void ShuffleArray(int[] shuffleArray)
|
||||
{
|
||||
Random.InitState(1337);
|
||||
|
||||
int n = shuffleArray.Length - 1;
|
||||
for (int i = 0; i < n; ++i)
|
||||
{
|
||||
int r = Random.Range(i + 1, n);
|
||||
int flipVal = shuffleArray[r];
|
||||
shuffleArray[r] = shuffleArray[i];
|
||||
shuffleArray[i] = flipVal;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSorted(int[] array)
|
||||
{
|
||||
for (int i = 0; i < array.Length; ++i)
|
||||
{
|
||||
if (array[i] != i)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
public string CombineStrings(int count, string a, string b)
|
||||
{
|
||||
if (count == 0)
|
||||
return "";
|
||||
|
||||
return string.Concat(a, CombineStrings(count - 1, b, a), CombineStrings(count - 1, a, b));
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
public string CombineStringsExtern(int count, string a, string b)
|
||||
{
|
||||
if (count == 0)
|
||||
return "";
|
||||
|
||||
RecursionTest self = this;
|
||||
|
||||
//Debug.Log($"count: {count}, a: {a}, b: {b}"/*, a result: {aResult}, b result: {bResult}"*/);
|
||||
|
||||
return string.Concat(a, self.CombineStringsExtern(count - 1, b, a), self.CombineStringsExtern(count - 1, a, b));
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
public string CombineStringsParams(int count, string a, string b, string c, string d, string e)
|
||||
{
|
||||
if (count == 0)
|
||||
return "";
|
||||
|
||||
return string.Concat(a, CombineStringsParams(count - 1, e, d, c, b, a), CombineStringsParams(count - 1, a, b, c, d, e), CombineStringsParams(count - 1, a, a, c, d, e), CombineStringsParams(count - 1, a, b, b, e, e), CombineStringsParams(count - 1, a, b, a, d, e));
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
public string CombineStringsNested(int count, string a, string b)
|
||||
{
|
||||
if (count == 0)
|
||||
return "";
|
||||
|
||||
return string.Concat(a, CombineStringsNested(count - 1, CombineStringsNested(count - 1, b, a), CombineStringsNested(count - 1, a, b)), CombineStringsNested(count - 1, CombineStringsNested(count - 1, a, b), CombineStringsNested(count - 1, b, a)), "c");
|
||||
}
|
||||
|
||||
Transform[] GetChildrenTransforms(Transform parent)
|
||||
{
|
||||
Transform[] children = new Transform[parent.childCount];
|
||||
|
||||
for (int i = 0; i < children.Length; ++i)
|
||||
{
|
||||
children[i] = parent.GetChild(i);
|
||||
}
|
||||
|
||||
return children;
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
int CountChildren(Transform transformToCount)
|
||||
{
|
||||
int childCount = transformToCount.childCount;
|
||||
|
||||
foreach (Transform child in transformToCount)
|
||||
childCount += CountChildren(child);
|
||||
|
||||
return childCount;
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
int CountChildrenForeachExpression(Transform transformToCount)
|
||||
{
|
||||
int childCount = transformToCount.childCount;
|
||||
|
||||
foreach (Transform child in GetChildrenTransforms(transformToCount))
|
||||
childCount += CountChildrenForeachExpression(child);
|
||||
|
||||
return childCount;
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
int CountChildrenForeachAccessExpression(Transform transformToCount)
|
||||
{
|
||||
int childCount = transformToCount.childCount;
|
||||
|
||||
foreach (Transform child in transformToCount.gameObject.transform)
|
||||
childCount += CountChildrenForeachAccessExpression(child);
|
||||
|
||||
return childCount;
|
||||
}
|
||||
|
||||
int externChildCount;
|
||||
|
||||
[RecursiveMethod]
|
||||
void CountChildrenExternalCount(Transform transformToCount)
|
||||
{
|
||||
externChildCount += transformToCount.childCount;
|
||||
|
||||
foreach (Transform child in transformToCount)
|
||||
CountChildrenExternalCount(child);
|
||||
}
|
||||
|
||||
int customEventCounter = 4;
|
||||
|
||||
[RecursiveMethod]
|
||||
public void CustomEventExternRecursion()
|
||||
{
|
||||
int originalCounter = customEventCounter;
|
||||
|
||||
RecursionTest self = this;
|
||||
|
||||
if (customEventCounter == 1)
|
||||
return;
|
||||
|
||||
customEventCounter -= 1;
|
||||
self.SendCustomEvent(nameof(CustomEventExternRecursion));
|
||||
|
||||
customEventCounter = originalCounter * customEventCounter;
|
||||
}
|
||||
|
||||
[RecursiveMethod]
|
||||
public void CustomEventRecursion()
|
||||
{
|
||||
int originalCounter = customEventCounter;
|
||||
|
||||
if (customEventCounter == 1)
|
||||
return;
|
||||
|
||||
customEventCounter -= 1;
|
||||
SendCustomEvent(nameof(CustomEventRecursion));
|
||||
|
||||
customEventCounter = originalCounter * customEventCounter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if the temp value from the lhs of the short circuit gets stomped by the recursive call which causes the final expression to evaluate an inaccurate value
|
||||
/// </summary>
|
||||
[RecursiveMethod]
|
||||
bool ShortCircuitRecursion(bool a, int count, bool useValue)
|
||||
{
|
||||
if (count == 0)
|
||||
a = false;
|
||||
|
||||
bool result = a == false || !ShortCircuitRecursion(a, count - 1, false);
|
||||
|
||||
if (useValue)
|
||||
return result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int memory;
|
||||
[RecursiveMethod]
|
||||
private int Sum() => memory == 0 ? 0 : memory-- + Sum();
|
||||
|
||||
[RecursiveMethod] // Just here to test calling out to other types from recursive methods
|
||||
public void ExecuteTests()
|
||||
{
|
||||
tester.TestAssertion("Basic recursion 4!", Factorial(4) == 24);
|
||||
tester.TestAssertion("Basic recursion 5!", Factorial(5) == 120);
|
||||
tester.TestAssertion("Basic recursion 12!", Factorial(12) == 479001600);
|
||||
|
||||
int arraySize = Random.Range(10000, 11000);
|
||||
int[] shuffleArray = InitTestArray(arraySize); // Fuzz a little
|
||||
|
||||
ShuffleArray(shuffleArray);
|
||||
QuickSortStatic(shuffleArray, 0, shuffleArray.Length - 1);
|
||||
|
||||
bool sorted = IsSorted(shuffleArray);
|
||||
if (!sorted)
|
||||
Debug.LogWarning($"Array size that failed {arraySize}");
|
||||
|
||||
tester.TestAssertion("Quicksort recursion", sorted);
|
||||
|
||||
RecursionTest self = this;
|
||||
|
||||
ShuffleArray(shuffleArray);
|
||||
self.QuickSort(shuffleArray, 0, shuffleArray.Length - 1);
|
||||
|
||||
tester.TestAssertion("Quicksort external call", IsSorted(shuffleArray));
|
||||
|
||||
tester.TestAssertion("Function parameter swap recursion", CombineStrings(6, "a", "b") == "abababababababababababababababababababababababababababababababa");
|
||||
|
||||
tester.TestAssertion("Function parameter swap recursion external call", self.CombineStringsExtern(6, "a", "b") == "abababababababababababababababababababababababababababababababa");
|
||||
tester.TestAssertion("Params array recursion", CombineStringsParams(4, "a", "b", "c", "d", "e") == "aeaeaaaaeaeeeeeaeeeeeaeeeeeaeeeeaeaeeeeaeaaaaaeaaaaaeaaaaaeaaaaaeaeeeeaeaaaaaeaaaaaeaaaaaeaaaaaeaeeeeaeaaaaaeaaaaaeaaaaaeaaaaaeaeeeeaeaaaaaeaaaaaeaaaaaeaaaa");
|
||||
tester.TestAssertion("Nested call recursion", CombineStringsNested(3, "a", "b") == "abaccbcccabccacccccbaccbccccccabccacccbaccbcccccabccaccccccc");
|
||||
|
||||
tester.TestAssertion("Count children recursively foreach", CountChildren(transform) == 20);
|
||||
tester.TestAssertion("Count children recursively foreach expression", CountChildrenForeachExpression(transform) == 20);
|
||||
tester.TestAssertion("Count children recursively foreach access", CountChildrenForeachAccessExpression(transform) == 20);
|
||||
|
||||
externChildCount = 0;
|
||||
CountChildrenExternalCount(transform);
|
||||
|
||||
tester.TestAssertion("Count children recursively foreach external counter", externChildCount == 20);
|
||||
|
||||
customEventCounter = 4;
|
||||
CustomEventExternRecursion();
|
||||
|
||||
tester.TestAssertion("SendCustomEvent extern recursion", customEventCounter == 24);
|
||||
|
||||
customEventCounter = 4;
|
||||
CustomEventRecursion();
|
||||
tester.TestAssertion("SendCustomEvent recursion", customEventCounter == 24);
|
||||
|
||||
tester.TestAssertion("Recursive short circuit operators", ShortCircuitRecursion(true, 2, true) == false);
|
||||
|
||||
memory = 10;
|
||||
tester.TestAssertion("Postfix recursion", Sum() == 55);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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||||
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
|
||||
m_Name: SwitchTest
|
||||
m_EditorClassIdentifier:
|
||||
serializedUdonProgramAsset: {fileID: 11400000, guid: 19c9444d30177414b90609b0fb25318d,
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||||
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|
||||
udonAssembly:
|
||||
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@ -0,0 +1,264 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
#pragma warning disable 162
|
||||
|
||||
namespace UdonSharp.Tests
|
||||
{
|
||||
enum MySwitchEnum
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E = 10000000,
|
||||
F = 20,
|
||||
G,
|
||||
}
|
||||
|
||||
[AddComponentMenu("Udon Sharp/Tests/SwitchTest")]
|
||||
public class SwitchTest : UdonSharpBehaviour
|
||||
{
|
||||
[System.NonSerialized]
|
||||
public IntegrationTestSuite tester;
|
||||
|
||||
public void ExecuteTests()
|
||||
{
|
||||
tester.TestAssertion("Switch 1", TestSwitch(1) == "one");
|
||||
tester.TestAssertion("Switch 2", TestSwitch(2) == "two or three");
|
||||
tester.TestAssertion("Switch 3", TestSwitch(3) == "two or three");
|
||||
tester.TestAssertion("Switch 4", TestSwitch(4) == "default");
|
||||
tester.TestAssertion("Switch 5", TestSwitch(5) == "it's five");
|
||||
tester.TestAssertion("Switch 6", TestSwitch(20) == "twenty");
|
||||
tester.TestAssertion("Switch 7", TestSwitch(100000000) == "no jump table");
|
||||
|
||||
tester.TestAssertion("User enum switch 1", TestUserEnumSwitch(MySwitchEnum.A) == "A");
|
||||
tester.TestAssertion("User enum switch 2", TestUserEnumSwitch(MySwitchEnum.B) == "B");
|
||||
tester.TestAssertion("User enum switch 3", TestUserEnumSwitch(MySwitchEnum.C) == "C");
|
||||
tester.TestAssertion("User enum switch 4", TestUserEnumSwitch(MySwitchEnum.D) == "C");
|
||||
tester.TestAssertion("User enum switch 5", TestUserEnumSwitch(MySwitchEnum.E) == "E");
|
||||
|
||||
tester.TestAssertion("Extern enum switch 1", ExternEnumSwitch(CameraClearFlags.Skybox) == "Skybox");
|
||||
tester.TestAssertion("Extern enum switch 2", ExternEnumSwitch(CameraClearFlags.Color) == "Color");
|
||||
tester.TestAssertion("Extern enum switch 3", ExternEnumSwitch(CameraClearFlags.Depth) == "Default enum handling Depth");
|
||||
|
||||
tester.TestAssertion("String switch 1", StringSwitch("testVal") == "the testVal");
|
||||
tester.TestAssertion("String switch 2", StringSwitch("testVal2") == "the testVal2");
|
||||
tester.TestAssertion("String switch 3", StringSwitch("aaaaa") == "no switch val found");
|
||||
tester.TestAssertion("String switch 4", StringSwitch(null) == "null str");
|
||||
|
||||
tester.TestAssertion("Float switch 1", FloatSwitch(1) == "one");
|
||||
tester.TestAssertion("Float switch 2", FloatSwitch(2) == "two");
|
||||
tester.TestAssertion("Float switch 3", FloatSwitch(1.2f) == "no switch val found");
|
||||
|
||||
tester.TestAssertion("User enum jump table switch 1", TestUserJumpTableEnumSwitch(MySwitchEnum.A) == "A");
|
||||
tester.TestAssertion("User enum jump table switch 2", TestUserJumpTableEnumSwitch(MySwitchEnum.B) == "B");
|
||||
tester.TestAssertion("User enum jump table switch 3", TestUserJumpTableEnumSwitch(MySwitchEnum.C) == "C");
|
||||
tester.TestAssertion("User enum jump table switch 4", TestUserJumpTableEnumSwitch(MySwitchEnum.D) == "C");
|
||||
tester.TestAssertion("User enum jump table switch 5", TestUserJumpTableEnumSwitch(MySwitchEnum.E) == "C");
|
||||
tester.TestAssertion("User enum jump table switch 6", TestUserJumpTableEnumSwitch(MySwitchEnum.F) == "f");
|
||||
tester.TestAssertion("User enum jump table switch 7", TestUserJumpTableEnumSwitch(MySwitchEnum.G) == "C");
|
||||
|
||||
tester.TestAssertion("Object switch 1", ObjectSwitch(null) == "no switch val found");
|
||||
tester.TestAssertion("Object switch 2", ObjectSwitch(2) == "two");
|
||||
tester.TestAssertion("Object switch 3", ObjectSwitch(2L) == "two long");
|
||||
tester.TestAssertion("Object switch 4", ObjectSwitch("testVal") == "the testVal");
|
||||
// todo: handle null case on object switches
|
||||
// tester.TestAssertion("Object switch 5", ObjectSwitchWithNull(null) == "null");
|
||||
// tester.TestAssertion("Object switch 6", ObjectSwitchWithNull(1) == "default");
|
||||
|
||||
tester.TestAssertion("Const variable switch 1", ConstVariableSwitch(1) == "one");
|
||||
tester.TestAssertion("Const variable switch 2", ConstVariableSwitch(2) == "two");
|
||||
tester.TestAssertion("Const variable switch 3", ConstVariableSwitch(3) == "no switch val found");
|
||||
|
||||
tester.TestAssertion("Default case regression 1", TestDefaultCaseRegression(1) == 1);
|
||||
tester.TestAssertion("Default case regression 2", TestDefaultCaseRegression(2) == 2);
|
||||
tester.TestAssertion("Default case regression 3", TestDefaultCaseRegression(3) == -1);
|
||||
|
||||
tester.TestAssertion("Default case fallthrough 1", TestDefaultCaseFallThrough(3) == -1);
|
||||
tester.TestAssertion("Default case fallthrough 2", TestDefaultCaseFallThrough(4) == -1);
|
||||
tester.TestAssertion("Default case fallthrough 3", TestDefaultCaseFallThrough(1) == 1);
|
||||
tester.TestAssertion("Default case fallthrough 4", TestDefaultCaseFallThrough(2) == 2);
|
||||
}
|
||||
|
||||
private string TestSwitch(int switchVal)
|
||||
{
|
||||
switch (switchVal)
|
||||
{
|
||||
case 1:
|
||||
return "one";
|
||||
case 2:
|
||||
case 3:
|
||||
return "two or three";
|
||||
case 5:
|
||||
break;
|
||||
default:
|
||||
return "default";
|
||||
case 20:
|
||||
return "twenty";
|
||||
case 100000000:
|
||||
return "no jump table";
|
||||
}
|
||||
|
||||
return "it's five";
|
||||
}
|
||||
|
||||
private string TestUserEnumSwitch(MySwitchEnum mySwitchEnum)
|
||||
{
|
||||
switch (mySwitchEnum)
|
||||
{
|
||||
case MySwitchEnum.A:
|
||||
return "A";
|
||||
case MySwitchEnum.B:
|
||||
return "B";
|
||||
default:
|
||||
case MySwitchEnum.C:
|
||||
return "C";
|
||||
case MySwitchEnum.E:
|
||||
return "E";
|
||||
}
|
||||
|
||||
return "This should not be hit";
|
||||
}
|
||||
|
||||
private string TestUserJumpTableEnumSwitch(MySwitchEnum mySwitchEnum)
|
||||
{
|
||||
switch (mySwitchEnum)
|
||||
{
|
||||
case MySwitchEnum.A:
|
||||
return "A";
|
||||
case MySwitchEnum.B:
|
||||
return "B";
|
||||
default:
|
||||
case MySwitchEnum.C:
|
||||
return "C";
|
||||
case MySwitchEnum.F:
|
||||
return "f";
|
||||
}
|
||||
|
||||
return "This should not be hit";
|
||||
}
|
||||
|
||||
private string ExternEnumSwitch(CameraClearFlags clearFlags)
|
||||
{
|
||||
switch (clearFlags)
|
||||
{
|
||||
case CameraClearFlags.Color:
|
||||
return "Color";
|
||||
case CameraClearFlags.Skybox:
|
||||
return "Skybox";
|
||||
default:
|
||||
return $"Default enum handling {clearFlags}";
|
||||
}
|
||||
}
|
||||
|
||||
private string StringSwitch(string val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case "testVal":
|
||||
return "the testVal";
|
||||
case "testVal" + "2":
|
||||
return "the testVal2";
|
||||
case null:
|
||||
return "null str";
|
||||
}
|
||||
|
||||
return "no switch val found";
|
||||
}
|
||||
|
||||
private string ObjectSwitch(object val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case "testVal":
|
||||
return "the testVal";
|
||||
case 2:
|
||||
return "two";
|
||||
case 2L:
|
||||
return "two long";
|
||||
}
|
||||
|
||||
return "no switch val found";
|
||||
}
|
||||
|
||||
private string ObjectSwitchWithNull(object val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case null:
|
||||
return "null";
|
||||
case "testVal":
|
||||
return "the testVal";
|
||||
case 2:
|
||||
return "two";
|
||||
case 2L:
|
||||
return "two long";
|
||||
default:
|
||||
return "default";
|
||||
}
|
||||
|
||||
return "no switch val found";
|
||||
}
|
||||
|
||||
private string FloatSwitch(float val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case 1:
|
||||
return "one";
|
||||
case 2f:
|
||||
return "two";
|
||||
}
|
||||
|
||||
return "no switch val found";
|
||||
}
|
||||
|
||||
const int one = 1;
|
||||
private string ConstVariableSwitch(int val)
|
||||
{
|
||||
const int two = 2;
|
||||
|
||||
switch (val)
|
||||
{
|
||||
case one:
|
||||
return "one";
|
||||
case two:
|
||||
return "two";
|
||||
}
|
||||
|
||||
return "no switch val found";
|
||||
}
|
||||
|
||||
// https://github.com/vrchat-community/UdonSharp/issues/26
|
||||
private int TestDefaultCaseRegression(int val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
default:
|
||||
return -1;
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
private int TestDefaultCaseFallThrough(int val)
|
||||
{
|
||||
switch (val)
|
||||
{
|
||||
case 4:
|
||||
default:
|
||||
case 3:
|
||||
return -1;
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f0162689102f3e49a3e668a1abb9a5d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user