Added Unity project files
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#if !VRC_CLIENT
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using VRC.Udon;
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using VRC.Udon.Common.Attributes;
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using VRC.Udon.Common.Delegates;
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using VRC.Udon.Common.Interfaces;
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using VRC.Udon.Security.Interfaces;
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using VRC.Udon.Wrapper.Modules;
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using Object = UnityEngine.Object;
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[assembly: UdonWrapperModule(typeof(ExternVRCInstantiate))]
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namespace VRC.Udon.Wrapper.Modules
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{
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public class ExternVRCInstantiate : IUdonWrapperModule
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{
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public string Name => "VRCInstantiate";
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private readonly Lazy<Dictionary<string, int>> _parameterCounts;
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private readonly Lazy<Dictionary<string, UdonExternDelegate>> _functionDelegates;
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private readonly IUdonSecurityFilter _filter;
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//Passing unused parameter for consistent construction
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// ReSharper disable once UnusedParameter.Local
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public ExternVRCInstantiate(IUdonComponentGetter componentGetter, IUdonSecurityFilter filter)
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{
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_filter = filter;
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_parameterCounts = new Lazy<Dictionary<string, int>>(() => new Dictionary<string, int>
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{
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{"__Instantiate__UnityEngineGameObject__UnityEngineGameObject", 2},
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});
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_functionDelegates = new Lazy<Dictionary<string, UdonExternDelegate>>(() => new Dictionary<string, UdonExternDelegate>()
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{
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{"__Instantiate__UnityEngineGameObject__UnityEngineGameObject", __Instantiate__UnityEngineGameObject__UnityEngineGameObject}
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});
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}
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public int GetExternFunctionParameterCount(string externFunctionSignature)
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{
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if(_parameterCounts.Value.TryGetValue(externFunctionSignature, out int numParameters))
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{
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return numParameters;
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}
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throw new System.NotSupportedException($"Function '{externFunctionSignature}' is not implemented yet");
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}
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public UdonExternDelegate GetExternFunctionDelegate(string externFunctionSignature)
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{
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if(_functionDelegates.Value.TryGetValue(externFunctionSignature, out UdonExternDelegate externDelegate))
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{
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return externDelegate;
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}
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throw new System.NotSupportedException($"Function '{externFunctionSignature}' is not implemented yet");
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}
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private void __Instantiate__UnityEngineGameObject__UnityEngineGameObject(IUdonHeap heap, Span<uint> parameterAddresses)
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{
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GameObject original = heap.GetHeapVariable<GameObject>(parameterAddresses[0]);
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#if !UDON_DISABLE_SECURITY
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_filter.ApplyFilter(ref original);
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#endif
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GameObject clone = Object.Instantiate(original);
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foreach(UdonBehaviour udonBehaviour in clone.GetComponentsInChildren<UdonBehaviour>(true))
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{
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UdonManager.Instance.RegisterUdonBehaviour(udonBehaviour);
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}
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heap.SetHeapVariable(parameterAddresses[1], clone);
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}
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}
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}
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#endif
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