Added Unity project files
This commit is contained in:
8
Packages/com.vrchat.worlds/Samples/AINavmeshScene.meta
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Packages/com.vrchat.worlds/Samples/AINavmeshScene.meta
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||||
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__value_0\r\n JUMP_IF_FALSE, 0x00000194\r\n PUSH, agent\r\n
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||||
PUSH, __instance_5\r\n COPY\r\n PUSH, destination\r\n PUSH,
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JUMP, 0x00000194\r\n JUMP, 0xFFFFFFFC\r\n \r\n .export _onOwnershipTransferred\r\n
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PUSH, __eventName_2\r\n EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomEvent__SystemString__SystemVoid\"\r\n
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JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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udonAssembly: ".data_start\r\n\r\n .export cam\r\n .export AsyncReadbackedTexture\r\n
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|
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|
||||
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this\r\n __symbolName_4: %SystemString, null\r\n __value_5: %SystemObject,
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null\r\n __Boolean_4: %SystemBoolean, null\r\n cam: %UnityEngineCamera,
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null\r\n rt: %UnityEngineRenderTexture, null\r\n AsyncReadbackedTexture:
|
||||
%UnityEngineTexture2D, null\r\n TargetMaterial: %UnityEngineMaterial, null\r\n
|
||||
isWaitingForLastUpdate: %SystemBoolean, null\r\n textureColorData: %UnityEngineColor32Array,
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null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _start\r\n \r\n
|
||||
_start:\r\n \r\n PUSH, cam\r\n PUSH, __instance_2\r\n
|
||||
COPY\r\n PUSH, __instance_2\r\n PUSH, __instance_1\r\n EXTERN,
|
||||
\"UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture\"\r\n
|
||||
PUSH, __instance_1\r\n PUSH, __width_0\r\n EXTERN, \"UnityEngineRenderTexture.__get_width__SystemInt32\"\r\n
|
||||
PUSH, cam\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __instance_1\r\n
|
||||
PUSH, __instance_3\r\n COPY\r\n PUSH, __instance_1\r\n PUSH,
|
||||
__height_0\r\n EXTERN, \"UnityEngineRenderTexture.__get_height__SystemInt32\"\r\n
|
||||
PUSH, __width_0\r\n PUSH, __height_0\r\n PUSH, __textureFormat_0\r\n
|
||||
PUSH, __mipChain_0\r\n PUSH, __linear_0\r\n PUSH, __value_0\r\n
|
||||
EXTERN, \"UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean__UnityEngineTexture2D\"\r\n
|
||||
PUSH, __instance_0\r\n PUSH, __symbolName_0\r\n PUSH, __value_0\r\n
|
||||
EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid\"\r\n
|
||||
PUSH, cam\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __instance_1\r\n
|
||||
PUSH, __value_1\r\n COPY\r\n PUSH, __instance_4\r\n PUSH,
|
||||
__symbolName_1\r\n PUSH, __instance_1\r\n EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid\"\r\n
|
||||
PUSH, cam\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __width_0\r\n
|
||||
PUSH, __Int32_1\r\n COPY\r\n PUSH, cam\r\n PUSH, __instance_2\r\n
|
||||
COPY\r\n PUSH, __instance_1\r\n PUSH, __instance_3\r\n COPY\r\n
|
||||
PUSH, __height_0\r\n PUSH, __Int32_2\r\n COPY\r\n PUSH,
|
||||
__width_0\r\n PUSH, __height_0\r\n PUSH, __Int32_0\r\n EXTERN,
|
||||
\"SystemInt32.__op_Multiplication__SystemInt32_SystemInt32__SystemInt32\"\r\n
|
||||
PUSH, __Int32_0\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineColor32Array.__ctor__SystemInt32__UnityEngineColor32Array\"\r\n
|
||||
PUSH, __instance_5\r\n PUSH, __symbolName_2\r\n PUSH, __value_2\r\n
|
||||
EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid\"\r\n
|
||||
JUMP, 0xFFFFFFFC\r\n \r\n .export _onAsyncGpuReadbackComplete\r\n \r\n
|
||||
_onAsyncGpuReadbackComplete:\r\n \r\n PUSH, onAsyncGpuReadbackCompleteRequest\r\n
|
||||
PUSH, __instance_6\r\n COPY\r\n PUSH, textureColorData\r\n
|
||||
PUSH, __data_0\r\n COPY\r\n PUSH, __instance_6\r\n PUSH,
|
||||
__data_0\r\n PUSH, __layer_0\r\n PUSH, __Boolean_0\r\n EXTERN,
|
||||
\"VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__TryGetData__UnityEngineColor32Array_SystemInt32__SystemBoolean\"\r\n
|
||||
PUSH, onAsyncGpuReadbackCompleteRequest\r\n PUSH, __instance_6\r\n
|
||||
COPY\r\n PUSH, textureColorData\r\n PUSH, __data_0\r\n COPY\r\n
|
||||
PUSH, __Boolean_0\r\n PUSH, __Boolean_1\r\n COPY\r\n PUSH,
|
||||
__Boolean_0\r\n JUMP_IF_FALSE, 0x00000364\r\n PUSH, AsyncReadbackedTexture\r\n
|
||||
PUSH, __instance_7\r\n COPY\r\n PUSH, textureColorData\r\n
|
||||
PUSH, __colors_0\r\n COPY\r\n PUSH, __instance_7\r\n PUSH,
|
||||
__colors_0\r\n EXTERN, \"UnityEngineTexture2D.__SetPixels32__UnityEngineColor32Array__SystemVoid\"\r\n
|
||||
PUSH, AsyncReadbackedTexture\r\n PUSH, __instance_8\r\n COPY\r\n
|
||||
PUSH, __instance_8\r\n EXTERN, \"UnityEngineTexture2D.__Apply__SystemVoid\"\r\n
|
||||
PUSH, TargetMaterial\r\n PUSH, __instance_9\r\n COPY\r\n
|
||||
PUSH, AsyncReadbackedTexture\r\n PUSH, __value_3\r\n COPY\r\n
|
||||
PUSH, __instance_9\r\n PUSH, __value_3\r\n EXTERN, \"UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid\"\r\n
|
||||
PUSH, __Boolean_2\r\n PUSH, __value_4\r\n COPY\r\n PUSH,
|
||||
__instance_A\r\n PUSH, __symbolName_3\r\n PUSH, __value_4\r\n
|
||||
EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid\"\r\n
|
||||
JUMP, 0x00000364\r\n JUMP, 0xFFFFFFFC\r\n \r\n .export _update\r\n
|
||||
\r\n _update:\r\n \r\n PUSH, isWaitingForLastUpdate\r\n JUMP_IF_FALSE,
|
||||
0x00000384\r\n JUMP, 0x00000420\r\n PUSH, cam\r\n PUSH,
|
||||
__instance_B\r\n COPY\r\n PUSH, __instance_B\r\n EXTERN,
|
||||
\"UnityEngineCamera.__Render__SystemVoid\"\r\n PUSH, rt\r\n PUSH,
|
||||
__src_0\r\n COPY\r\n PUSH, __src_0\r\n PUSH, __mipIndex_0\r\n
|
||||
PUSH, __dstFormat_0\r\n PUSH, __udonBehaviour_0\r\n PUSH, __VRCAsyncGPUReadbackRequest_0\r\n
|
||||
EXTERN, \"VRCSDK3RenderingVRCAsyncGPUReadback.__Request__UnityEngineTexture_SystemInt32_UnityEngineTextureFormat_VRCUdonCommonInterfacesIUdonEventReceiver__VRCSDK3RenderingVRCAsyncGPUReadbackRequest\"\r\n
|
||||
PUSH, __Boolean_4\r\n PUSH, __value_5\r\n COPY\r\n PUSH,
|
||||
__instance_C\r\n PUSH, __symbolName_4\r\n PUSH, __value_5\r\n
|
||||
EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid\"\r\n
|
||||
JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
|
||||
assemblyError:
|
||||
graphData:
|
||||
name:
|
||||
description:
|
||||
nodes:
|
||||
- fullName: Event_Start
|
||||
uid: 039cc50b-83ca-4974-a51f-bb3d819c7864
|
||||
position: {x: 316, y: -642}
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Shader "VRChat/Examples/MiniMap/MiniMap Blit"
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{
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Properties
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{
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_MainTex ("Blit Source (Map Capture)", 2D) = "white" {}
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[HDR]_Color("Map Tint", Color) = (1,1,1,1)
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[Header(Local Player)]
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[HideInInspector]_PlayerPos ("Player Position", Vector) = (0,0,0,0)
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[HDR]_PlayerDotColor("Player Dot Color", Color) = (1,1,1,1)
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_PlayerDotSize("Player Dot Size", Float) = 1
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[Header(Map Movement)]
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[ToggleUI]_FollowPlayer("Follow Player", Int) = 1
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_ZoomLevel("Zoom Level", Range(1, 10)) = 3
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[Header(Other Players)]
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[Toggle(SHOW_OTHERS)]_ShowOthers("Show Other Players", Int) = 0
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[IntRange]_MaxPlayers("Maximum Players", Range(0, 82)) = 80
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[HDR]_OtherPlayersDotColor("Other Players Dot Color", Color) = (1,1,1,1)
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_OtherPlayersDotSize("Other Players Dot Size", Float) = 1
|
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[HideInInspector]_CameraSize("Camera Size", Float) = 100
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" "IgnoreProjector"="True" "PreviewType"="Plane" }
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ZTest Always // ZTest Always is required when running on quest
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_local _ SHOW_OTHERS // we use multi_compile so Udon can change this keyword at runtime
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _PlayerPos;
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half4 _PlayerDotColor;
|
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half _PlayerDotSize;
|
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int _MaxPlayers;
|
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half4 _OtherPlayersDotColor;
|
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half _OtherPlayersDotSize;
|
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int _FollowPlayer;
|
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half _ZoomLevel;
|
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|
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// Since we can't resize the array, we'll always use the max size and iterate up to _MaxPlayers
|
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uniform float4 _PlayerPositions[82];
|
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uniform float4x4 _CameraMatrix;
|
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float _CameraSize;
|
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|
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v2f vert (appdata v)
|
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{
|
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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float circleSdf(float2 p, float2 c, float r)
|
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{
|
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return length(p - c) - r;
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}
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|
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fixed4 frag (v2f i) : SV_Target
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{
|
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// This converts the player position in world-space to 0-1 UV space
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_PlayerPos.w = 1;
|
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float4 localPlayer = mul(_CameraMatrix, _PlayerPos);
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localPlayer /= _CameraSize;
|
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localPlayer.xyz += 0.5;
|
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|
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// This re-centers the UVs and zooms the map on the player position
|
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if (_FollowPlayer)
|
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{
|
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i.uv -= 0.5;
|
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i.uv /= _ZoomLevel;
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i.uv += localPlayer.xy;
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}
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fixed4 col = tex2D(_MainTex, i.uv);
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float playerDist = circleSdf(i.uv, localPlayer.xy, _PlayerDotSize / 100.0);
|
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|
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// To avoid unnecessary code for self-only minimaps
|
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// we keyword-out the other players distance calculations
|
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#if defined(SHOW_OTHERS)
|
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float othersDist = 1000.0;
|
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half otherSize = _OtherPlayersDotSize / 100.0;
|
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|
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for (int j = 0; j < _MaxPlayers; j++)
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{
|
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// we store the "is this player in game" flag in the w component
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if (_PlayerPositions[j].w < 1) continue;
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float4 playerPos = mul(_CameraMatrix, _PlayerPositions[j]);
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playerPos /= _CameraSize;
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playerPos.xyz += 0.5;
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othersDist = min(othersDist, circleSdf(i.uv, playerPos.xy, otherSize));
|
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}
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|
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if (othersDist < 0)
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{
|
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col = lerp(col, _OtherPlayersDotColor, smoothstep(0.0, -0.003, othersDist));
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}
|
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#endif
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|
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if (playerDist < 0)
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{
|
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// We use smoothstep here to make a smooth gradient instead of a hard circle
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col = lerp(col, _PlayerDotColor, smoothstep(0, -0.003, playerDist));
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}
|
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return col;
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}
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ENDCG
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}
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user