Added Unity project files
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3}
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m_Name: ChangeMaterialOnEvent
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udonAssembly: ".data_start\r\n\r\n .export materials\r\n .export meshRenderer\r\n
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\r\n __Int32_0: %SystemInt32, null\r\n __Int32_1: %SystemInt32, null\r\n
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__Int32_2: %SystemInt32, null\r\n __Int32_3: %SystemInt32, null\r\n __instance_0:
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%UnityEngineMaterialArray, null\r\n __instance_1: %UnityEngineMeshRenderer,
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null\r\n __value_0: %UnityEngineMaterial, null\r\n __instance_2: %UnityEngineMaterialArray,
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null\r\n __Int32_4: %SystemInt32, null\r\n materials: %UnityEngineMaterialArray,
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null\r\n meshRenderer: %UnityEngineMeshRenderer, null\r\n materialIndex:
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%SystemInt32, null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export changeMaterial\r\n
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\r\n changeMaterial:\r\n \r\n PUSH, materialIndex\r\n PUSH,
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__Int32_3\r\n PUSH, __Int32_0\r\n EXTERN, \"SystemInt32.__op_Addition__SystemInt32_SystemInt32__SystemInt32\"\r\n
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PUSH, materials\r\n PUSH, __instance_0\r\n COPY\r\n PUSH,
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__instance_0\r\n PUSH, __Int32_1\r\n EXTERN, \"UnityEngineMaterialArray.__get_Length__SystemInt32\"\r\n
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PUSH, __Int32_0\r\n PUSH, __Int32_1\r\n PUSH, materialIndex\r\n
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EXTERN, \"SystemInt32.__op_Remainder__SystemInt32_SystemInt32__SystemInt32\"\r\n
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PUSH, meshRenderer\r\n PUSH, __instance_1\r\n COPY\r\n PUSH,
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materials\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __instance_2\r\n
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PUSH, materialIndex\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineMaterialArray.__Get__SystemInt32__UnityEngineMaterial\"\r\n
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PUSH, __instance_1\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid\"\r\n
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JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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