using UnityEngine; using VRC.Udon; namespace VRC.SDK3.ClientSim { /// /// Wrapper class for UdonInput /// [AddComponentMenu("")] [DefaultExecutionOrder(1)] // Ensure that input events happen after UdonBehaviour.Update public class ClientSimUdonInputBehaviour : ClientSimBehaviour { private ClientSimUdonInput _udonInput; public void Initialize(IClientSimEventDispatcher eventDispatcher, IClientSimInput input) { _udonInput = new ClientSimUdonInput( eventDispatcher, input, new ClientSimUdonManagerInputEventSender(UdonManager.Instance)); } private void OnDestroy() { _udonInput?.Dispose(); } public void Update() { _udonInput?.ProcessInputEvents(); } } }