using UnityEngine; namespace VRC.SDK3.ClientSim { /// /// Manager class for holding any proxy object. Currently only the camera proxy provided for the combat system. /// [AddComponentMenu("")] public class ClientSimProxyObjects : ClientSimBehaviour, IClientSimProxyObjectProvider { [SerializeField] private Transform cameraProxy; public Transform CameraProxy() => cameraProxy; public void DestroyProxy() { Destroy(gameObject); } } }