%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3} m_Name: OnCharacterControllerHitExampleGraph m_EditorClassIdentifier: serializedUdonProgramAsset: {fileID: 11400000, guid: b40c55a105cf55140a66896c3443bba1, type: 2} udonAssembly: ".data_start\r\n\r\n .export characterController\r\n .export moveSpeed\r\n .export hitNameText\r\n .export characterControllerStartPos\r\n \r\n __instance_0: %TMProTextMeshProUGUI, null\r\n __value_0: %SystemString, null\r\n __instance_1: %VRCSDKBaseVRCPlayerApi, null\r\n __instance_2: %VRCSDK3ControllerColliderPlayerHit, null\r\n onControllerColliderHitPlayerHit: %VRCSDK3ControllerColliderPlayerHit, null\r\n __instance_3: %VRCUdonUdonBehaviour, this\r\n __eventName_0: %SystemString, null\r\n __instance_4: %TMProTextMeshProUGUI, null\r\n __value_1: %SystemString, null\r\n __instance_5: %UnityEngineGameObject, this\r\n __instance_6: %UnityEngineControllerColliderHit, null\r\n onControllerColliderHitHit: %UnityEngineControllerColliderHit, null\r\n __instance_7: %VRCUdonUdonBehaviour, this\r\n __eventName_1: %SystemString, null\r\n __instance_8: %UnityEngineCharacterController, null\r\n __motion_0: %UnityEngineVector3, null\r\n __Single_0: %SystemSingle, null\r\n __Vector3_0: %UnityEngineVector3, null\r\n __Single_1: %SystemSingle, null\r\n __Vector3_1: %UnityEngineVector3, null\r\n __instance_9: %UnityEngineTransform, this\r\n __CollisionFlags_0: %UnityEngineCollisionFlags, null\r\n __instance_A: %UnityEngineTransform, this\r\n __value_2: %UnityEngineVector3, null\r\n __instance_B: %UnityEngineTransform, this\r\n characterController: %UnityEngineCharacterController, null\r\n moveSpeed: %SystemSingle, null\r\n hitNameText: %TMProTextMeshProUGUI, null\r\n characterControllerStartPos: %UnityEngineTransform, this\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _onControllerColliderHitPlayer\r\n \r\n _onControllerColliderHitPlayer:\r\n \r\n PUSH, hitNameText\r\n PUSH, __instance_0\r\n COPY\r\n PUSH, onControllerColliderHitPlayerHit\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __instance_2\r\n PUSH, __instance_1\r\n EXTERN, \"VRCSDK3ControllerColliderPlayerHit.__get_player__VRCSDKBaseVRCPlayerApi\"\r\n PUSH, __instance_1\r\n PUSH, __value_0\r\n EXTERN, \"VRCSDKBaseVRCPlayerApi.__get_displayName__SystemString\"\r\n PUSH, __instance_0\r\n PUSH, __value_0\r\n EXTERN, \"TMProTextMeshProUGUI.__set_text__SystemString__SystemVoid\"\r\n PUSH, __instance_3\r\n PUSH, __eventName_0\r\n EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomEvent__SystemString__SystemVoid\"\r\n JUMP, 0xFFFFFFFC\r\n \r\n .export _onControllerColliderHit\r\n \r\n _onControllerColliderHit:\r\n \r\n PUSH, hitNameText\r\n PUSH, __instance_4\r\n COPY\r\n PUSH, onControllerColliderHitHit\r\n PUSH, __instance_6\r\n COPY\r\n PUSH, __instance_6\r\n PUSH, __instance_5\r\n EXTERN, \"UnityEngineControllerColliderHit.__get_gameObject__UnityEngineGameObject\"\r\n PUSH, __instance_5\r\n PUSH, __value_1\r\n EXTERN, \"UnityEngineGameObject.__get_name__SystemString\"\r\n PUSH, __instance_4\r\n PUSH, __value_1\r\n EXTERN, \"TMProTextMeshProUGUI.__set_text__SystemString__SystemVoid\"\r\n PUSH, __instance_7\r\n PUSH, __eventName_1\r\n EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomEvent__SystemString__SystemVoid\"\r\n JUMP, 0xFFFFFFFC\r\n \r\n .export _update\r\n \r\n _update:\r\n \r\n PUSH, characterController\r\n PUSH, __instance_8\r\n COPY\r\n PUSH, __Single_0\r\n EXTERN, \"UnityEngineTime.__get_deltaTime__SystemSingle\"\r\n PUSH, __instance_9\r\n PUSH, __Vector3_1\r\n EXTERN, \"UnityEngineTransform.__get_forward__UnityEngineVector3\"\r\n PUSH, moveSpeed\r\n PUSH, __Vector3_1\r\n PUSH, __Vector3_0\r\n EXTERN, \"UnityEngineVector3.__op_Multiply__SystemSingle_UnityEngineVector3__UnityEngineVector3\"\r\n PUSH, __Single_0\r\n PUSH, __Vector3_0\r\n PUSH, __motion_0\r\n EXTERN, \"UnityEngineVector3.__op_Multiply__SystemSingle_UnityEngineVector3__UnityEngineVector3\"\r\n PUSH, __instance_8\r\n PUSH, __motion_0\r\n PUSH, __CollisionFlags_0\r\n EXTERN, \"UnityEngineCharacterController.__Move__UnityEngineVector3__UnityEngineCollisionFlags\"\r\n JUMP, 0xFFFFFFFC\r\n \r\n .export _ResetCharacterController\r\n \r\n _ResetCharacterController:\r\n \r\n PUSH, characterControllerStartPos\r\n PUSH, __instance_B\r\n COPY\r\n PUSH, __instance_B\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineTransform.__get_position__UnityEngineVector3\"\r\n PUSH, __instance_A\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid\"\r\n JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n" assemblyError: graphData: name: description: nodes: - 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