using UnityEngine; namespace VRC.SDK3.ClientSim { public class ClientSimStackedCamera : ScriptableObject { [SerializeField] private string cameraName = "Generic Stacked Camera"; [SerializeField] private LayerMask renderLayer; [SerializeField] private bool useOcclusionCulling = true; public string CameraName => cameraName; public LayerMask RenderLayer => renderLayer; public bool UseOcclusionCulling => useOcclusionCulling; } }