using System;
using System.Collections.Generic;
namespace VRC.SDK3.ClientSim
{
///
/// The Event Dispatcher is how ClientSim implements the Observer Pattern.
/// Systems can subscribe to specific event types, and other systems can then send the event.
///
public class ClientSimEventDispatcher : IClientSimEventDispatcher, IDisposable
{
private readonly Dictionary _eventSubscribers;
public ClientSimEventDispatcher()
{
_eventSubscribers = new Dictionary();
}
public void Subscribe(Action eventHandler) where T : IClientSimEvent
{
Type t = typeof(T);
if (_eventSubscribers.TryGetValue(t, out Delegate eventDelegate))
{
_eventSubscribers[t] = Delegate.Combine(eventDelegate, eventHandler);
}
else
{
_eventSubscribers.Add(t, eventHandler);
}
}
public void Unsubscribe(Action eventHandler) where T : IClientSimEvent
{
Type t = typeof(T);
if (_eventSubscribers.TryGetValue(t, out Delegate eventDelegate))
{
Delegate remainingDelegate = Delegate.Remove(eventDelegate, eventHandler);
if (remainingDelegate == null)
{
_eventSubscribers.Remove(t);
}
else
{
_eventSubscribers[t] = remainingDelegate;
}
}
}
///
/// Sends the event to subscribed receivers
///
///
///
public void SendEvent(T clientSimEvent) where T : IClientSimEvent
{
// TODO log warning if trying to send events while another is still being processed.
if (_eventSubscribers.TryGetValue(typeof(T), out Delegate eventDelegate)
&& eventDelegate is Action action)
{
action.Invoke(clientSimEvent);
}
}
public void Dispose()
{
_eventSubscribers.Clear();
}
}
}