using UdonSharp; using UnityEngine; [AddComponentMenu("")] public class Test06_Raycast : UdonSharpBehaviour { private void Start() { if (true /*&& false && testObject.activeSelf*/) { Debug.Log("Hello"); } } private void Update() { RaycastHit raycastHit; if (Physics.Raycast(new Ray(transform.position, transform.up), out raycastHit)) { Debug.DrawLine(transform.position, raycastHit.point, Color.red); Debug.DrawLine(raycastHit.point, raycastHit.point + raycastHit.normal * 0.5f, Color.blue); } } }