using UnityEngine; namespace VRC.Udon { public interface IUdonTriggerEventConsumer { int Priority { get; } bool TryConsumeOnTriggerEnter(UdonBehaviour udonBehaviour, Collider other); bool TryConsumeOnTriggerExit(UdonBehaviour udonBehaviour, Collider other); bool TryConsumeOnTriggerStay(UdonBehaviour udonBehaviour, Collider other); } }