using UdonSharp; using UnityEngine; using UnityEngine.UI; [AddComponentMenu("")] public class Test05_BehaviourInteractions : UdonSharpBehaviour { private float[] spectrumData; private AudioSource audioSource; private Text textComponent; public Transform referenceTransform; Transform GetTestObject() { Debug.Log("On noooo"); return null; } void Start() { //Renderer rendererVar = null; //if (rendererVar == null) // Debug.Log("The renderer var is null!"); //else // Debug.Log("The renderer var is not null!"); //var renderer = (Renderer)GetComponentInChildren(typeof(MeshRenderer), false); //Debug.Log(renderer.HasPropertyBlock()); //SetProgramVariable("degreesPerSecond", 4f); spectrumData = new float[128]; audioSource = (AudioSource)GetComponentInChildren(typeof(AudioSource)); textComponent = (Text)GetComponentInChildren(typeof(Text)); } private void Update() { float totalSpectrumData = 0f; audioSource.GetSpectrumData(spectrumData, 0, FFTWindow.BlackmanHarris); foreach (float val in spectrumData) { totalSpectrumData += val; } //textComponent.text = string.Format("{0:0.###}", totalSpectrumData * 10f); textComponent.text = $"Test: {totalSpectrumData * 10f:0.###}"; Debug.Log(referenceTransform ?? GetTestObject()); //transform.Rotate(Vector3.up, Time.deltaTime * degreesPerSecond); } }