using UdonSharp; using UnityEngine; [AddComponentMenu("")] public class Test07_Functions : UdonSharpBehaviour { public void PrintTest() { Debug.Log("hello"); } private void LogTestVar(string inputVar) { Debug.LogFormat("[Test] {0}", inputVar); } private string GetName() { return name; } private void OnTriggerEnter(Collider other) { Debug.Log(other.name); } private int GetInt() { return 45; } private bool CheckIfTrue() { Debug.Log("CheckIfTrue"); return false; } private bool CheckIfCorrectInt() { Debug.Log("CheckIfCorrectInt"); return GetInt() == 45; } private void Start() { Debug.Log(true && CheckIfCorrectInt() && CheckIfTrue()); //PrintTest(); //LogTestVar("Hello 2"); //Debug.Log(GetComponent(typeof(Transform))); //Debug.Log(GetName()); //Debug.Log(6 * Vector3.up); //Debug.Log(GetInt()); } }