// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) #ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED #define UNITY_STANDARD_CORE_FORWARD_INCLUDED #include "UnityStandardConfig.cginc" #include "UnityStandardCore.cginc" VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } half4 fragBase (VertexOutputForwardBase i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardBaseInternal(i, facing); } half4 fragAdd (VertexOutputForwardAdd i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardAddInternal(i, facing); } #endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED