using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace UdonSharp.Tests { [AddComponentMenu("Udon Sharp/Tests/FollowPlayerStationTest")] public class FollowPlayerStationTest : UdonSharpBehaviour { [System.NonSerialized] public VRCPlayerApi followedPlayerApi; private void LateUpdate() { if (followedPlayerApi != null) { transform.position = followedPlayerApi.GetTrackingData(VRCPlayerApi.TrackingDataType.Head).position + Vector3.up * 2f; } } } }