Files
2026-06-07 16:58:24 +01:00

71 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
namespace VRC.SDK3.ClientSim
{
/// <summary>
/// The Event Dispatcher is how ClientSim implements the Observer Pattern.
/// Systems can subscribe to specific event types, and other systems can then send the event.
/// </summary>
public class ClientSimEventDispatcher : IClientSimEventDispatcher, IDisposable
{
private readonly Dictionary<Type, Delegate> _eventSubscribers;
public ClientSimEventDispatcher()
{
_eventSubscribers = new Dictionary<Type, Delegate>();
}
public void Subscribe<T>(Action<T> eventHandler) where T : IClientSimEvent
{
Type t = typeof(T);
if (_eventSubscribers.TryGetValue(t, out Delegate eventDelegate))
{
_eventSubscribers[t] = Delegate.Combine(eventDelegate, eventHandler);
}
else
{
_eventSubscribers.Add(t, eventHandler);
}
}
public void Unsubscribe<T>(Action<T> eventHandler) where T : IClientSimEvent
{
Type t = typeof(T);
if (_eventSubscribers.TryGetValue(t, out Delegate eventDelegate))
{
Delegate remainingDelegate = Delegate.Remove(eventDelegate, eventHandler);
if (remainingDelegate == null)
{
_eventSubscribers.Remove(t);
}
else
{
_eventSubscribers[t] = remainingDelegate;
}
}
}
/// <summary>
/// Sends the event to subscribed receivers
/// </summary>
/// <param name="clientSimEvent"></param>
/// <typeparam name="T"></typeparam>
public void SendEvent<T>(T clientSimEvent) where T : IClientSimEvent
{
// TODO log warning if trying to send events while another is still being processed.
if (_eventSubscribers.TryGetValue(typeof(T), out Delegate eventDelegate)
&& eventDelegate is Action<T> action)
{
action.Invoke(clientSimEvent);
}
}
public void Dispose()
{
_eventSubscribers.Clear();
}
}
}