Files
2026-06-07 16:58:24 +01:00

26 lines
620 B
C#

using UdonSharp;
using UnityEngine;
[AddComponentMenu("")]
public class Test06_Raycast : UdonSharpBehaviour
{
private void Start()
{
if (true /*&& false && testObject.activeSelf*/)
{
Debug.Log("Hello");
}
}
private void Update()
{
RaycastHit raycastHit;
if (Physics.Raycast(new Ray(transform.position, transform.up), out raycastHit))
{
Debug.DrawLine(transform.position, raycastHit.point, Color.red);
Debug.DrawLine(raycastHit.point, raycastHit.point + raycastHit.normal * 0.5f, Color.blue);
}
}
}