61 lines
1.0 KiB
C#
61 lines
1.0 KiB
C#
using UdonSharp;
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using UnityEngine;
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[AddComponentMenu("")]
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public class Test07_Functions : UdonSharpBehaviour
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{
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public void PrintTest()
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{
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Debug.Log("hello");
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}
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private void LogTestVar(string inputVar)
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{
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Debug.LogFormat("[Test] {0}", inputVar);
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}
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private string GetName()
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{
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return name;
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}
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(other.name);
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}
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private int GetInt()
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{
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return 45;
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}
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private bool CheckIfTrue()
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{
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Debug.Log("CheckIfTrue");
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return false;
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}
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private bool CheckIfCorrectInt()
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{
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Debug.Log("CheckIfCorrectInt");
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return GetInt() == 45;
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}
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private void Start()
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{
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Debug.Log(true && CheckIfCorrectInt() && CheckIfTrue());
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//PrintTest();
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//LogTestVar("Hello 2");
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//Debug.Log(GetComponent(typeof(Transform)));
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//Debug.Log(GetName());
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//Debug.Log(6 * Vector3.up);
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//Debug.Log(GetInt());
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}
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}
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