Files
2026-06-07 16:58:24 +01:00

3210 lines
159 KiB
C#

#if VRC_SDK_VRCSDK3
#define VRWT_IS_VRC
using VRC.Core;
using VRC.SDKBase;
#endif
#if UNITY_EDITOR_WIN
using Microsoft.Win32;
#endif
#if UNITY_POST_PROCESSING_STACK_V2
using UnityEngine.Rendering.PostProcessing;
#endif
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Object = UnityEngine.Object;
using Debug = UnityEngine.Debug;
namespace VRWorldToolkit.Editor
{
public class WorldDebugger : EditorWindow
{
private static Texture badFPS;
private static Texture goodFPS;
private static Texture tips;
private static Texture info;
private static Texture error;
private static Texture warning;
private static bool recheck = true;
private static bool autoRecheck = true;
private enum MessageType
{
BadFPS = 0,
GoodFPS = 1,
Tips = 2,
Error = 3,
Warning = 4,
Info = 5
}
static Texture GetDebuggerIcon(MessageType infoType)
{
if (!badFPS)
badFPS = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Bad_FPS_Icon");
if (!goodFPS)
goodFPS = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Good_FPS_Icon");
if (!tips)
tips = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Performance_Tips");
if (!info)
info = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Performance_Info");
if (!error)
error = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Error_Icon");
if (!warning)
warning = Resources.Load<Texture>("VRWorldToolkit/DebuggerIcons/Warning_Icon");
switch (infoType)
{
case MessageType.BadFPS:
return badFPS;
case MessageType.GoodFPS:
return goodFPS;
case MessageType.Tips:
return tips;
case MessageType.Info:
return info;
case MessageType.Error:
return error;
case MessageType.Warning:
return warning;
}
return info;
}
[Serializable]
private class SingleMessage
{
public string variable;
public string variable2;
public GameObject[] selectObjects;
public Action AutoFix;
public string assetPath;
public SingleMessage(string variable)
{
this.variable = variable;
}
public SingleMessage(string variable, string variable2)
{
this.variable = variable;
this.variable2 = variable2;
}
public SingleMessage(GameObject[] objs)
{
selectObjects = objs;
}
public SingleMessage(GameObject obj)
{
selectObjects = new[] { obj };
}
public SingleMessage(Action autoFix)
{
AutoFix = autoFix;
}
public SingleMessage SetSelectObject(GameObject[] objs)
{
selectObjects = objs;
return this;
}
public SingleMessage SetSelectObject(GameObject obj)
{
selectObjects = new[] { obj };
return this;
}
public SingleMessage SetAutoFix(Action autoFix)
{
AutoFix = autoFix;
return this;
}
public SingleMessage SetAssetPath(string path)
{
assetPath = path;
return this;
}
}
[Serializable]
private class MessageGroup : IEquatable<MessageGroup>
{
public readonly string Message;
public readonly string CombinedMessage;
public readonly string AdditionalInfo;
private bool? disableCombinedSelection = null;
private int? objectCount = null;
public readonly MessageType MessageType;
public string Documentation;
public Action GroupAutoFix;
public readonly List<SingleMessage> MessageList = new List<SingleMessage>();
public MessageGroup(string message, MessageType messageType)
{
Message = message;
MessageType = messageType;
}
public MessageGroup(string message, string combinedMessage, MessageType messageType)
{
Message = message;
CombinedMessage = combinedMessage;
MessageType = messageType;
}
public MessageGroup(string message, string combinedMessage, string additionalInfo, MessageType messageType)
{
Message = message;
CombinedMessage = combinedMessage;
AdditionalInfo = additionalInfo;
MessageType = messageType;
}
public MessageGroup SetGroupAutoFix(Action groupAutoFix)
{
GroupAutoFix = groupAutoFix;
return this;
}
public MessageGroup SetDocumentation(string documentation)
{
Documentation = documentation;
return this;
}
public MessageGroup AddSingleMessage(SingleMessage message)
{
MessageList.Add(message);
return this;
}
public int GetTotalCount()
{
if (objectCount is null)
{
var count = 0;
for (var i = 0; i < MessageList.Count; i++)
{
var item = MessageList[i];
if (item.selectObjects != null)
{
count += item.selectObjects.Count();
}
else
{
if (item.assetPath != null)
{
count++;
}
}
}
objectCount = count;
}
return (int)objectCount;
}
public bool HasSelectGameObjects()
{
if (disableCombinedSelection is null)
{
for (var i = 0; i < MessageList.Count; i++)
{
var item = MessageList[i];
if (item.selectObjects != null && item.selectObjects.Any())
{
disableCombinedSelection = true;
}
}
if (disableCombinedSelection == null)
disableCombinedSelection = false;
}
return (bool)disableCombinedSelection;
}
public GameObject[] GetSelectObjects()
{
var objs = new List<GameObject>();
foreach (var item in MessageList.Where(o => o.selectObjects != null))
{
objs.AddRange(item.selectObjects);
}
return objs.ToArray();
}
public string[] GetAssetPaths()
{
return MessageList.Where(a => a.assetPath != null).Select(item => item.assetPath).ToArray();
}
public Action[] GetSeparateActions()
{
return MessageList.Where(m => m.AutoFix != null).Select(m => m.AutoFix).ToArray();
}
public bool Buttons()
{
return GetSelectObjects().Any() || GetAssetPaths().Any() || GroupAutoFix != null || GetSeparateActions().Any() || GroupAutoFix != null || Documentation != null;
}
public override bool Equals(object obj)
{
return Equals(obj as MessageGroup);
}
public bool Equals(MessageGroup other)
{
return other != null &&
Message == other.Message &&
CombinedMessage == other.CombinedMessage &&
AdditionalInfo == other.AdditionalInfo &&
MessageType == other.MessageType;
}
public override int GetHashCode()
{
var hashCode = 842570769;
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(Message);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(CombinedMessage);
hashCode = hashCode * -1521134295 + EqualityComparer<string>.Default.GetHashCode(AdditionalInfo);
hashCode = hashCode * -1521134295 + MessageType.GetHashCode();
return hashCode;
}
public static bool operator ==(MessageGroup group1, MessageGroup group2)
{
return EqualityComparer<MessageGroup>.Default.Equals(group1, group2);
}
public static bool operator !=(MessageGroup group1, MessageGroup group2)
{
return !(group1 == group2);
}
}
[Serializable]
private class MessageCategory
{
public string listName;
[SerializeField] public List<MessageGroup> MessageGroups;
private Dictionary<int, bool> expandedGroups;
[SerializeField] public bool disabled;
public MessageCategory()
{
MessageGroups = new List<MessageGroup>();
expandedGroups = new Dictionary<int, bool>();
}
public MessageCategory(string listName)
{
MessageGroups = new List<MessageGroup>();
expandedGroups = new Dictionary<int, bool>();
this.listName = listName;
}
public MessageGroup AddMessageGroup(MessageGroup debuggerMessage)
{
MessageGroups.Add(debuggerMessage);
return debuggerMessage;
}
public void ClearMessages()
{
MessageGroups.Clear();
}
public bool HasMessages()
{
var count = 0;
for (var i = 0; i < MessageGroups.Count; i++)
{
var group = MessageGroups[i];
if (group.CombinedMessage != null && group.GetTotalCount() > 0)
{
count++;
}
else if (group.CombinedMessage is null)
{
count++;
}
}
return count > 0;
}
public bool IsExpanded(MessageGroup mg)
{
var hash = mg.GetHashCode();
return expandedGroups.ContainsKey(hash) && expandedGroups[hash];
}
public void SetExpanded(MessageGroup mg, bool expanded)
{
var hash = mg.GetHashCode();
if (expandedGroups.ContainsKey(hash))
{
expandedGroups[hash] = expanded;
}
else
{
expandedGroups.Add(hash, expanded);
}
}
}
[Serializable]
private class MessageCategoryList
{
[SerializeField] public List<MessageCategory> messageCategory = new List<MessageCategory>();
private List<MessageCategory> drawList = new List<MessageCategory>();
[SerializeField] private Vector2 scrollPos;
public MessageCategory CreateOrGetCategory(string listName)
{
var oldMessageCategory = messageCategory.Find(x => x.listName == listName);
if (oldMessageCategory is null)
{
var newMessageCategory = new MessageCategory(listName);
messageCategory.Add(newMessageCategory);
return newMessageCategory;
}
return oldMessageCategory;
}
public void DrawTabSelector()
{
EditorGUILayout.BeginHorizontal();
for (var i = 0; i < messageCategory.Count; i++)
{
var item = messageCategory[i];
var button = "miniButtonMid";
if (messageCategory.First() == item)
{
button = "miniButtonLeft";
}
else if (messageCategory.Last() == item)
{
button = "miniButtonRight";
}
item.disabled = GUILayout.Toggle(item.disabled, item.listName, button);
}
EditorGUILayout.EndHorizontal();
}
public bool HasCategories()
{
return messageCategory.Count > 0;
}
public void ClearCategories()
{
messageCategory.ForEach(m => m.ClearMessages());
}
private const int ButtonWidth = 75;
private const int ButtonHeight = 20;
public void DrawMessages()
{
if (Event.current.type == EventType.Layout)
{
drawList = messageCategory;
}
using (var scrollView = new EditorGUILayout.ScrollViewScope(scrollPos))
{
scrollPos = scrollView.scrollPosition;
for (var i = 0; i < drawList.Count; i++)
{
if (drawList[i].disabled) continue;
var group = drawList[i];
GUILayout.Label(group.listName, EditorStyles.boldLabel);
if (!group.HasMessages())
{
using (new EditorGUILayout.HorizontalScope())
{
DrawMessage("No messages found for " + group.listName + ".", MessageType.Info);
}
continue;
}
for (var l = 0; l < group.MessageGroups.Count; l++)
{
var messageGroup = group.MessageGroups[l];
if (messageGroup.MessageList is null || messageGroup.CombinedMessage != null && messageGroup.MessageList.Count == 0) continue;
var singleCombinedMessage = messageGroup.MessageList.Count == 1;
var expanded = !singleCombinedMessage && group.IsExpanded(messageGroup);
var hasButtons = messageGroup.Buttons();
string finalMessage;
if (messageGroup.MessageList.Count == 0)
{
finalMessage = messageGroup.Message;
}
else
{
finalMessage = singleCombinedMessage ? string.Format(messageGroup.Message, messageGroup.MessageList[0].variable, messageGroup.MessageList[0].variable2) : string.Format(messageGroup.CombinedMessage ?? string.Empty, messageGroup.GetTotalCount().ToString());
}
if (messageGroup.AdditionalInfo != null)
{
finalMessage += " " + messageGroup.AdditionalInfo;
}
using (new EditorGUILayout.HorizontalScope())
{
DrawMessage(finalMessage, messageGroup.MessageType);
if (hasButtons)
{
if (singleCombinedMessage)
{
var message = messageGroup.MessageList[0];
DrawButtons(message.selectObjects, messageGroup.Documentation, message.assetPath, message.AutoFix, messageGroup.HasSelectGameObjects());
}
else
{
DrawButtons(messageGroup.GetSelectObjects(), messageGroup.Documentation, null, messageGroup.GroupAutoFix, messageGroup.HasSelectGameObjects());
}
}
}
if (messageGroup.MessageList.Count > 1)
{
expanded = EditorGUILayout.Foldout(expanded, "Show separate messages");
group.SetExpanded(messageGroup, expanded);
if (!expanded) continue;
for (var j = 0; j < messageGroup.MessageList.Count; j++)
{
var message = messageGroup.MessageList[j];
var finalSingleMessage = string.Format(messageGroup.Message, message.variable, message.variable2);
using (new EditorGUILayout.HorizontalScope())
{
DrawPaddedMessage(finalSingleMessage);
DrawButtons(message.selectObjects, null, message.assetPath, message.AutoFix, true);
}
}
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
}
}
}
GUILayout.FlexibleSpace();
}
void DrawPaddedMessage(string messageText)
{
var box = new GUIContent(messageText);
GUILayout.Box(box, Styles.HelpBoxPadded, GUILayout.ExpandHeight(true), GUILayout.MinWidth(EditorGUIUtility.currentViewWidth - 116));
}
void DrawMessage(string messageText, MessageType type)
{
var box = new GUIContent(messageText, GetDebuggerIcon(type));
GUILayout.Box(box, Styles.HelpBoxRichText, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 18));
}
void DrawButtons(GameObject[] selectObjects, string infoLink, string assetPath, Action autoFix, bool hasGameObjects)
{
using (new EditorGUILayout.VerticalScope())
{
var infoLinkSet = infoLink != null;
var autoFixSet = autoFix != null;
var assetPathSet = assetPath != null;
if (infoLinkSet && GUILayout.Button("More Info", GUILayout.Width(ButtonWidth), GUILayout.Height(ButtonHeight)))
{
Application.OpenURL(infoLink);
}
if (!infoLinkSet || assetPathSet || hasGameObjects)
{
using (new EditorGUI.DisabledScope(!assetPathSet && !hasGameObjects))
{
if (assetPathSet)
{
if (GUILayout.Button("Ping Asset", GUILayout.Width(ButtonWidth), GUILayout.Height(ButtonHeight)))
{
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<Object>(assetPath));
}
}
else
{
if (GUILayout.Button("Select", GUILayout.Width(ButtonWidth), GUILayout.Height(ButtonHeight)))
{
if (selectObjects != null)
{
Selection.objects = selectObjects;
}
}
}
}
}
if (!(infoLinkSet && (assetPathSet || hasGameObjects)))
{
using (new EditorGUI.DisabledScope(!autoFixSet))
{
if (GUILayout.Button("Auto Fix", GUILayout.Width(ButtonWidth), GUILayout.Height(ButtonHeight)))
{
autoFix?.Invoke();
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
autoRecheck = true;
recheck = true;
}
}
}
}
}
}
}
[SerializeField] private int tab;
[MenuItem("VRWorld Toolkit/World Debugger", false, 25)]
public static void ShowWindow()
{
var window = GetWindow(typeof(WorldDebugger));
window.titleContent = new GUIContent("World Debugger");
window.minSize = new Vector2(520, 600);
window.Show();
}
#region Actions
public static Action SelectAsset(GameObject obj)
{
return () => { Selection.activeObject = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(obj)); };
}
public static Action SetGenerateLightmapUV(ModelImporter importer)
{
return () =>
{
if (EditorUtility.DisplayDialog("Enable lightmap UV generation?", "This operation will enable the lightmap UV generation on the mesh \"" + Path.GetFileName(AssetDatabase.GetAssetPath(importer)) + "\".\n\nDo you want to continue?", "Yes", "Cancel"))
{
importer.generateSecondaryUV = true;
importer.SaveAndReimport();
}
};
}
public static Action SetGenerateLightmapUV(List<ModelImporter> importers)
{
return () =>
{
if (EditorUtility.DisplayDialog("Enable lightmap UV generation?", "This operation will enable the lightmap UV generation on " + importers.Count + " meshes.\n\nDo you want to continue?", "Yes", "Cancel"))
{
importers.ForEach(i =>
{
i.generateSecondaryUV = true;
i.SaveAndReimport();
});
}
};
}
#if VRWT_IS_VRC
public static Action RemoveBadPipelineManagers(PipelineManager[] pipelineManagers)
{
return () =>
{
foreach (var pipelineManager in pipelineManagers)
{
if (pipelineManager.gameObject.GetComponent<VRC_SceneDescriptor>())
continue;
DestroyImmediate(pipelineManager.gameObject.GetComponent<PipelineManager>());
}
};
}
#endif
public static Action SetLegacyBlendShapeNormals(ModelImporter importer)
{
return () =>
{
if (EditorUtility.DisplayDialog("Enable Legacy Blend Shape Normals?", "This operation will enable Legacy Blend Shape Normals on the model \"" + Path.GetFileName(AssetDatabase.GetAssetPath(importer)) + "\".\n\nDo you want to continue?", "Yes", "Cancel"))
{
ModelImporterUtil.SetLegacyBlendShapeNormals(importer, true);
importer.SaveAndReimport();
}
};
}
public static Action SetLegacyBlendShapeNormals(ModelImporter[] importers)
{
return () =>
{
if (EditorUtility.DisplayDialog("Enable Legacy Blend Shape Normals?", "This operation will enable Legacy Blend Shape Normals on " + importers.Length + " models. This can take some time, depending on the number of models and their size.\n\nDo you want to continue?", "Yes", "Cancel"))
{
for (var i = 0; i < importers.Length; i++)
{
ModelImporterUtil.SetLegacyBlendShapeNormals(importers[i], true);
importers[i].SaveAndReimport();
}
}
};
}
public static Action DisableComponent(Behaviour behaviour)
{
return () =>
{
if (EditorUtility.DisplayDialog("Disable component?", "This operation will disable the " + behaviour.GetType() + " on the GameObject \"" + behaviour.gameObject.name + "\".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(behaviour, "Disable Component");
behaviour.enabled = false;
PrefabUtility.RecordPrefabInstancePropertyModifications(behaviour);
}
};
}
public static Action DisableComponent(Behaviour[] behaviours)
{
return () =>
{
if (EditorUtility.DisplayDialog("Disable component?", "This operation will disable the " + behaviours[0].GetType() + " component on " + behaviours.Count().ToString() + " GameObjects.\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(behaviours.ToArray<Object>(), "Mass Disable Components");
for (var i = 0; i < behaviours.Length; i++)
{
var b = behaviours.ToList()[i];
b.enabled = false;
PrefabUtility.RecordPrefabInstancePropertyModifications(b);
}
}
};
}
public static Action SetObjectLayer(GameObject obj, string layer)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change layer?", "This operation will change the layer of " + obj.name + " to " + layer + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(obj, "Layer Change");
obj.layer = LayerMask.NameToLayer(layer);
PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
}
};
}
public static Action SetObjectLayer(GameObject[] objs, string layer)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change layer?", "This operation will change " + objs.Length + " GameObjects layer to " + layer + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(objs.ToArray<Object>(), "Mass Layer Change");
for (var index = 0; index < objs.ToList().Count; index++)
{
var o = objs.ToList()[index];
o.layer = LayerMask.NameToLayer(layer);
PrefabUtility.RecordPrefabInstancePropertyModifications(o);
}
}
};
}
public static Action SetSelectableNavigationMode(Selectable selectable, Navigation.Mode mode)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Navigation mode?", "This operation will change the Navigation mode on UI Element \"" + selectable.gameObject.name + "\" to " + mode.ToString() + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(selectable, "Navigation Mode Change");
var navigation = selectable.navigation;
navigation.mode = Navigation.Mode.None;
selectable.navigation = navigation;
PrefabUtility.RecordPrefabInstancePropertyModifications(selectable);
}
};
}
public static Action SetSelectableNavigationMode(Selectable[] selectables, Navigation.Mode mode)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Navigation mode?", "This operation will change " + selectables.Length + " UI Elements Navigation to " + mode.ToString() + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(selectables.ToArray<Object>(), "Mass Navigation Mode Change");
for (var i = 0; i < selectables.Length; i++)
{
var navigation = selectables[i].navigation;
navigation.mode = Navigation.Mode.None;
selectables[i].navigation = navigation;
PrefabUtility.RecordPrefabInstancePropertyModifications(selectables[i]);
}
}
};
}
public static Action SetScrollRectScrollSensitivity(ScrollRect scrollRect, float scrollSensitivity)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Scroll Sensitivity?", "This operation will change the Scroll Sensitivity on ScrollRect component \"" + scrollRect.gameObject.name + "\" to " + scrollSensitivity + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(scrollRect, "ScrollRect Scroll Sensitivity Change");
scrollRect.scrollSensitivity = scrollSensitivity;
PrefabUtility.RecordPrefabInstancePropertyModifications(scrollRect);
}
};
}
public static Action SetScrollRectScrollSensitivity(ScrollRect[] scrollRects, float scrollSensitivity)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Scroll Sensitivity?", "This operation will change " + scrollRects.Length + " ScrollRect components Scroll Sensitivity to " + scrollSensitivity + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(scrollRects.ToArray<Object>(), "Mass ScrollRect Scroll Sensitivity Change");
for (var i = 0; i < scrollRects.Length; i++)
{
var scrollRect = scrollRects[i];
scrollRect.scrollSensitivity = scrollSensitivity;
PrefabUtility.RecordPrefabInstancePropertyModifications(scrollRects[i]);
}
}
};
}
public static Action SetParticleSystemAllowRoll(ParticleSystemRenderer particleSystemRenderer, bool allowRoll)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Particle System Allow Roll?", "This operation will change the Allow Roll on Particle System \"" + particleSystemRenderer.gameObject.name + "\" to " + allowRoll + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(particleSystemRenderer, "Particle System Allow Roll Change");
particleSystemRenderer.allowRoll = allowRoll;
PrefabUtility.RecordPrefabInstancePropertyModifications(particleSystemRenderer);
}
};
}
public static Action SetParticleSystemAllowRoll(ParticleSystemRenderer[] particleSystemRenderers, bool allowRoll)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change Particle System Allow Roll?", "This operation will change " + particleSystemRenderers.Length + " Particle Systems Allow Roll to " + allowRoll + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(particleSystemRenderers.ToArray<Object>(), "Mass Particle System Allow Roll Change");
for (var i = 0; i < particleSystemRenderers.Length; i++)
{
var particleSystemRenderer = particleSystemRenderers[i];
particleSystemRenderer.allowRoll = allowRoll;
PrefabUtility.RecordPrefabInstancePropertyModifications(particleSystemRenderer);
}
}
};
}
public static Action SetLightmapSize(int newSize)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change lightmap size?", "This operation will change your lightmap size from " + Lightmapping.lightingSettings.lightmapMaxSize + " to " + newSize + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Lightmapping.lightingSettings.lightmapMaxSize = newSize;
}
};
}
public static Action SetLightmapOverrideForAndroid(TextureImporter[] textureImporters)
{
return () =>
{
if (EditorUtility.DisplayDialog("Set lightmap compression override?", "This operation will set the platform-specific overrides for all lightmaps (" + textureImporters.Length + ") to ATCS 4x4 block format on Android.\n\nWarning this can take a while depending on lightmap size and how many there are.\n\nDo you want to continue?", "Yes", "Cancel"))
{
foreach (var item in textureImporters)
{
var settings = item.GetPlatformTextureSettings("Android");
settings.overridden = true;
settings.format = TextureImporterFormat.ASTC_4x4;
item.SetPlatformTextureSettings(settings);
item.SaveAndReimport();
}
}
};
}
public static Action SetLightmapOverrideForAndroid(TextureImporter textureImporter, string lightmapName)
{
return () =>
{
if (EditorUtility.DisplayDialog("Set lightmap compression override?", "This operation will set the platform-specific overrides for \"" + lightmapName + "\" to ATCS 4x4 block format on Android.\n\nWarning this can take a while depending on lightmap size.\n\nDo you want to continue?", "Yes", "Cancel"))
{
var settings = textureImporter.GetPlatformTextureSettings("Android");
settings.overridden = true;
settings.format = TextureImporterFormat.ASTC_4x4;
textureImporter.SetPlatformTextureSettings(settings);
textureImporter.SaveAndReimport();
}
};
}
public static Action SetEnviromentReflections(DefaultReflectionMode reflections)
{
return () => { RenderSettings.defaultReflectionMode = reflections; };
}
public static Action SetAmbientMode(AmbientMode ambientMode)
{
return () => { RenderSettings.ambientMode = ambientMode; };
}
public static Action SetGameObjectTag(GameObject obj, string tag)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change tag?", "This operation will change the tag of " + obj.name + " to " + tag + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(obj, "Change Tag");
obj.tag = tag;
PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
}
};
}
public static Action SetGameObjectTag(GameObject[] objs, string tag)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change tag?", "This operation will change " + objs.Length + " GameObjects tag to " + tag + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
Undo.RegisterCompleteObjectUndo(objs.ToArray<Object>(), "Mass Change Tag");
for (var i = 0; i < objs.ToList().Count; i++)
{
var o = objs.ToList()[i];
o.tag = tag;
PrefabUtility.RecordPrefabInstancePropertyModifications(o);
}
}
};
}
public static Action ChangeShader(Material material, string shader)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change shader?", "This operation will change the shader of the material " + material.name + " to " + shader + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
var standard = Shader.Find(shader);
Undo.RegisterCompleteObjectUndo(material, "Changed Shader");
material.shader = standard;
}
};
}
public static Action ChangeShader(Material[] materials, string shader)
{
return () =>
{
if (EditorUtility.DisplayDialog("Change shader?", "This operation will change the shader of " + materials.Length + " materials to " + shader + ".\n\nDo you want to continue?", "Yes", "Cancel"))
{
var newShader = Shader.Find(shader);
Undo.RegisterCompleteObjectUndo(materials.ToArray<Object>(), "Changed Shaders");
materials.ToList().ForEach(m => m.shader = newShader);
}
};
}
public static Action RemoveOverlappingLightProbes(LightProbeGroup lightProbeGroup)
{
return () =>
{
Undo.RegisterCompleteObjectUndo(lightProbeGroup, "Removed Overlapping Light Probes");
if (EditorUtility.DisplayDialog("Remove overlapping light probes?", "This operation will remove any overlapping light probes in the group \"" + lightProbeGroup.gameObject.name + "\".\n\nDo you want to continue?", "Yes", "Cancel"))
{
lightProbeGroup.probePositions = lightProbeGroup.probePositions.Distinct().ToArray();
PrefabUtility.RecordPrefabInstancePropertyModifications(lightProbeGroup);
}
};
}
public static Action RemoveOverlappingLightProbes(LightProbeGroup[] lightProbeGroups)
{
return () =>
{
Undo.RegisterCompleteObjectUndo(lightProbeGroups, "Removed Overlapping Light Probes");
if (EditorUtility.DisplayDialog("Remove overlapping light probes?", "This operation will remove any overlapping light probes found in the current scene.\n\nDo you want to continue?", "Yes", "Cancel"))
{
foreach (var lpg in lightProbeGroups)
{
lpg.probePositions = lpg.probePositions.Distinct().ToArray();
PrefabUtility.RecordPrefabInstancePropertyModifications(lpg);
}
}
};
}
public static Action RemoveRedundantLightProbes(LightProbeGroup[] lightProbeGroups)
{
return () =>
{
if (LightmapSettings.lightProbes != null)
{
var probes = LightmapSettings.lightProbes.positions;
if (EditorUtility.DisplayDialog("Remove redundant light probes?", "This operation will attempt to remove any redundant light probes in the current scene. Bake your lighting before this operation to avoid any correct light probes getting removed.\n\nDo you want to continue?", "Yes", "Cancel"))
{
foreach (var lpg in lightProbeGroups)
{
lpg.probePositions = lpg.probePositions.Distinct().Where(p => !probes.Contains(p)).ToArray();
}
}
}
else
{
EditorUtility.DisplayDialog("Baked light probes not found!", "Bake your lighting first before attempting to remove redundant light probes.", "Ok");
}
};
}
public static Action ClearOcclusionCache(long fileCount)
{
return async () =>
{
if (EditorUtility.DisplayDialog("Clear Occlusion Cache?", "This will clear your occlusion culling cache. Which has " + fileCount + " files currently. Deleting a massive amount of files can take a while.\n\nDo you want to continue?", "Yes", "Cancel"))
{
long deleteCount = 0;
var tokenSource = new CancellationTokenSource();
var deleteFiles = new Progress<string>(fileName =>
{
deleteCount++;
if (EditorUtility.DisplayCancelableProgressBar("Clearing Occlusion Cache", fileName, (float)deleteCount / fileCount))
{
tokenSource.Cancel();
}
});
var token = tokenSource.Token;
await Task.Run(() => DeleteFiles(deleteFiles, token), token);
EditorUtility.ClearProgressBar();
occlusionCacheFiles = 0;
EditorUtility.DisplayDialog("Files Deleted", "Deleted " + deleteCount + " files.", "Ok");
}
};
}
public static void DeleteFiles(IProgress<string> deleted, CancellationToken cancellationToken)
{
Parallel.ForEach(Directory.EnumerateFiles("Library/Occlusion/"), (file, state) =>
{
if (cancellationToken.IsCancellationRequested)
{
state.Break();
}
File.Delete(file);
deleted.Report(file);
});
}
#if VRWT_IS_VRC
public static Action FixSpawns(VRC_SceneDescriptor descriptor)
{
return () =>
{
Undo.RegisterCompleteObjectUndo(descriptor, "Spawn Points Fixed");
if (descriptor.spawns is null || descriptor.spawns.Length == 0)
{
descriptor.spawns = new[] { descriptor.gameObject.transform };
}
descriptor.spawns = descriptor.spawns.Where(c => c != null).ToArray();
PrefabUtility.RecordPrefabInstancePropertyModifications(descriptor);
};
}
public static Action ChangeRespawnHeight(VRC_SceneDescriptor descriptor, float newHeight)
{
return () =>
{
Undo.RegisterCompleteObjectUndo(descriptor, "Respawn Height Change");
descriptor.RespawnHeightY = newHeight;
PrefabUtility.RecordPrefabInstancePropertyModifications(descriptor);
};
}
#endif
public static Action SanitizeBuildPath()
{
return () =>
{
PlayerSettings.companyName = UnityWebRequest.UnEscapeURL(PlayerSettings.companyName).Trim();
PlayerSettings.productName = UnityWebRequest.UnEscapeURL(PlayerSettings.productName).Trim();
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
};
}
public static Action SetErrorPause(bool enabled)
{
return () => { ConsoleFlagUtil.SetConsoleErrorPause(enabled); };
}
#if VRWT_IS_VRC
public static Action SetVRChatLayers()
{
return UpdateLayers.SetupEditorLayers;
}
public static Action SetVRChatCollisionMatrix()
{
return UpdateLayers.SetupCollisionLayerMatrix;
}
public static Action SetReferenceCamera(VRC_SceneDescriptor descriptor, Camera camera)
{
return () =>
{
Undo.RegisterCompleteObjectUndo(descriptor, "Reference Camera Set");
descriptor.ReferenceCamera = camera.gameObject;
PrefabUtility.RecordPrefabInstancePropertyModifications(descriptor);
};
}
#endif
public enum RemovePpEffect
{
AmbientOcclusion = 0,
ScreenSpaceReflections = 1,
BloomDirt = 2
}
#if UNITY_POST_PROCESSING_STACK_V2
public static Action DisablePostProcessEffect(PostProcessProfile postprocessProfile, RemovePpEffect effect)
{
return () =>
{
switch (effect)
{
case RemovePpEffect.AmbientOcclusion:
postprocessProfile.GetSetting<AmbientOcclusion>().active = false;
break;
case RemovePpEffect.ScreenSpaceReflections:
postprocessProfile.GetSetting<ScreenSpaceReflections>().active = false;
break;
case RemovePpEffect.BloomDirt:
postprocessProfile.GetSetting<Bloom>().dirtTexture.overrideState = false;
postprocessProfile.GetSetting<Bloom>().dirtIntensity.overrideState = false;
break;
}
};
}
public static Action SetPostProcessingInScene(SceneView.SceneViewState sceneViewState, bool isActive)
{
return () => { sceneViewState.showImageEffects = isActive; };
}
public static Action SetPostProcessingLayerResources(PostProcessLayer postProcessLayer, PostProcessResources resources)
{
return () => { postProcessLayer.Init(resources); };
}
#endif
#endregion
#region Texts
private const string NoSceneDescriptor = "The current scene has no Scene Descriptor. Please add one, or drag the VRCWorld prefab to the scene.";
private const string TooManySceneDescriptors = "Multiple Scene Descriptors were found. Only one scene descriptor can exist in a single scene.";
private const string TooManyPipelineManagers = "The current scene has multiple Pipeline Managers in it. This can break the world upload process and prevent you from being able to load into the world.";
private const string WorldDescriptorFar = "Scene Descriptor is {0} units far from the zero point in Unity. Having your world center out this far will cause some noticeable jittering on models. You should move your world closer to the zero point of your scene.";
private const string WorldDescriptorOff = "Scene Descriptor is {0} units far from the zero point in Unity. It is usually good practice if possible to keep it as close as possible to the absolute zero point to avoid floating-point errors.";
private const string DifferingSanitizedBuildPath = "The last build path differs from the one seen by the VRCSDK. This can happen with certain characters that get stripped from the path only during Build & Publish. The build path is created using the Company and Product name in the projects Player Settings.";
private const string LastBuildFailed = "Last build failed! Check the Console for compile errors to find the cause. If the error script is in the SDK, try reimporting it. Otherwise, remove or update the problem asset.";
private const string NoSpawnPointSet = "There are no spawn points set in your Scene Descriptor. Spawning into a world with no spawn point will cause you to get thrown back to your homeworld.";
private const string NullSpawnPoint = "Null spawn point set Scene Descriptor. Spawning into a null spawn point will cause you to get thrown back to your homeworld.";
private const string ReferenceCameraClearFlagsNotSkyboxOrColor = "The current reference camera's clear flags are not set to Skybox or Solid Color. This can cause rendering problems in-game.";
private const string ReferenceCameraClippingPlaneRatio = "Too high of a ratio between reference camera's near ({0}) and far ({1}) clip values can cause rendering issues in-game.";
private const string ReferenceCameraNearClipPlaneOver = "The current reference camera's near clip value is {0}. This value gets clamped to be between 0.01 and 0.05.";
private const string NoReferenceCameraSetGeneral = "No reference camera set in the Scene Descriptor. Using a reference camera allows the world's rendering distance to be changed by changing the camera's near and far clipping planes.";
private const string ReferenceCameraHasNoCameraComponent = "The GameObject \"{0}\" currently set in the Scene Descriptor as a reference camera does not have a camera component. This can cause various problems in-game.";
private const string ColliderUnderSpawnIsTrigger = "The collider \"{0}\" under your spawn point {1} has been set as Is Trigger.";
private const string ColliderUnderSpawnIsTriggerCombined = "Found \"{0}\" spawn points which have a collider set as Is Trigger underneath.";
private const string ColliderUnderSpawnIsTriggerInfo = "Spawning into a world with nothing to stand on will cause the players to fall forever.";
private const string SpawnUnderRespawnHeight = "Spawn point \"{0}\" is placed {1} units under the Respawn Height set in Scene Descriptor.";
private const string SpawnUnderRespawnHeightCombined = "Found {0} spawn points under Respawn Height set in Scene Descriptor.";
private const string SpawnUnderRespawnHeightInfo = "Spawning under the Respawn Height causes players to get stuck while respawning infinitely.";
private const string NoColliderUnderSpawn = "Spawn point \"{0}\" does not have a collider under it.";
private const string NoColliderUnderSpawnCombined = "Found {0} spawn points with no collider under them.";
private const string NoColliderUnderSpawnInfo = "Spawning into a world with nothing to stand on will cause the players to fall forever.";
private const string RespawnHeightAboveCollider = "The collider below spawn point \"{1}\" is below respawn height set in scene descriptor.";
private const string RespawnHeightAboveColliderCombined = "Found {0} spawn points where the collider is below the respawn height.";
private const string RespawnHeightAboveColliderInfo = "This will cause players to get stuck while respawning infinitely.";
private const string MirrorONByDefault = "The mirror \"{0}\" is on by default.";
private const string MirrorONByDefaultCombined = "The scene has {0} mirrors on by default.";
private const string MirrorONByDefaultInfo = "This is an awful practice. Any mirrors in worlds should be disabled by default.";
private const string MirrorWithDefaultLayers = "The mirror \"{0}\" has the default Reflect Layers set.";
private const string MirrorWithDefaultLayersCombined = "You have {0} mirrors that have the default Reflect Layers set.";
private const string MirrorWithDefaultLayersInfo = "Only having the layers needed to have enabled in mirrors can save a lot of frames, especially in populated instances.";
private const string LegacyBlendShapeIssues = "Skinned mesh renderer found with model {0} ({1}) without Legacy Blend Shape Normals enabled.";
private const string LegacyBlendShapeIssuesCombined = "Found {0} models without Legacy Blend Shape Normals enabled.";
private const string LegacyBlendShapeIssuesInfo = "This can significantly increase the size of the world.";
private const string BakedOcclusionCulling = "Baked Occlusion Culling found.";
private const string NoOcclusionAreas = "No occlusion areas were found. Occlusion Areas are recommended to help generate higher precision data where the camera is likely to be. If none exist, an area is created automatically containing all Occluders and Occludees.";
private const string DisabledOcclusionArea = "Occlusion Area {0} found with Is View Volume disabled.";
private const string DisabledOcclusionAreaCombined = "Occlusion Areas found with Is View Volume disabled.";
private const string DisabledOcclusionAreaInfo = "Without this enabled, the Occlusion Area does not get used for the occlusion bake.";
private const string NoOcclusionCulling = "The current scene does not have baked Occlusion Culling. Occlusion culling often gives a large performance boost, especially in larger worlds with multiple rooms or areas.";
private const string OcclusionCullingCacheWarning = "The current project's occlusion culling cache has {0} files. When the occlusion culling cache grows too big, baking occlusion culling can take much longer than intended. It can be cleared with no adverse effects.";
private const string ActiveCameraOutputtingToRenderTexture = "Active camera \"{0}\" outputting to a render texture.";
private const string ActiveCameraOutputtingToRenderTextureCombined = "The current scene has {0} active cameras outputting to render textures.";
private const string ActiveCameraOutputtingToRenderTextureInfo = "This will affect performance negatively by causing more draw calls to happen. They should only be enabled when needed.";
private const string ActiveCameraWithOverZeroDepth = "Active camera \"{0}\" targeting display 1 with render depth over 0.";
private const string ActiveCameraWithOverZeroDepthCombined = "The current scene has {0} active cameras targeting display 1 with render depth over 0.";
private const string ActiveCameraWithOverZeroDepthInfo = "This will cause it to render over the upload screen, not allowing you to upload.";
private const string NoToonShaders = "Toon shaders should be avoided for world-building, as they are missing crucial things for making worlds. For world-building, the most recommended shader is Standard.";
private const string NonCrunchedTextures = "{0}% of the textures used in the scene have not been crunch compressed. Crunch compression can significantly reduce the size of the world download. It can be found from the texture's import settings.";
private const string SingleColorEnvironmentLighting = "Consider changing the Environment Lighting Source from Color to Gradient for better ambient lighting.";
private const string DarkEnvironmentLighting = "Using dark colors for Environment Lighting can cause avatars to look weird. Only use dark Environment Lighting if the world has dark lighting.";
private const string CustomEnvironmentReflectionsNull = "The current scenes Environment Reflections have been set to custom, but a custom cubemap has not been defined.";
private const string NoLightmapUV = "The model found in the scene \"{0}\" is set to be lightmapped, but does not have Lightmap UVs.";
private const string NoLightmapUVCombined = "The current scene has {0} models set to be lightmapped that do not have Lightmap UVs.";
private const string NoLightmapUVInfo = "This can cause issues when baking lighting if the main UV is not suitable for lightmapping. You can enable generating Lightmap UVs in the model's import settings.";
private const string LightsNotBaked = "The current scene is using realtime lighting. Consider baked lighting for improved performance.";
private const string NoLightingSettingsAsset = "The current scene is using baked lighting but does not have a Lighting Settings Asset.";
private const string ConsiderLargerLightmaps = "Possibly unoptimized lighting setup detected with a high amount of separate lightmaps compared to the currently set Lightmap Size.\nConsider increasing Lightmap Size from {0} to 2048 or larger and adjusting the individual Scale In Lightmap value on mesh renderers to fit things on a smaller amount of lightmaps.";
private const string ConsiderSmallerLightmaps = "Baking lightmaps at 4096 with Progressive GPU will silently fall back to CPU Progressive. More than 12GB GPU Memory is needed to bake 4k lightmaps with GPU Progressive.";
private const string NonBakedBakedLight = "The light {0} is set to be baked/mixed, but it has not been baked yet!";
private const string NonBakedBakedLightCombined = "The scene contains {0} baked/mixed lights that have not been baked!";
private const string NonBakedBakedLightInfo = "Baked lights that have not been baked yet function as realtime lights in-game.";
private const string LightingDataAssetInfo = "The current scene's lighting data asset takes up {0} MB of the world's size. It contains the lighting information for the scene, such as light probe data and realtime GI data.";
private const string NoLightingDataAsset = "You appear to are using baked lighting but your scene does not have a Lighting Data Asset currently. Bake your lights to generate one.";
private const string NoLightProbes = "No light probes found in the current scene. Without light probes, baked lights are not able to affect dynamic objects such as players and pickups.";
private const string LightProbeCountNotBaked = "The current scene contains {0} light probes, but {1} of them have not been baked yet.";
private const string LightProbesRemovedNotReBaked = "Some light probes have been removed after the last bake. Bake them again to update the scene's lighting data. The lighting data contains {0} baked light probes, and the current scene has {1} light probes.";
private const string LightProbeCount = "The current scene contains {0} baked light probes.";
private const string OverlappingLightProbes = "Light Probe Group \"{0}\" has {1} overlapping light probes.";
private const string OverlappingLightProbesCombined = "Found {0} Light Probe Groups with overlapping light probes.";
private const string OverlappingLightProbesInfo = "These will not get baked because Unity will skip any extra overlapping probes and can cause an unnecessary slowdown in the editor.";
private const string NoReflectionProbes = "The current scene has no active reflection probes. Reflection probes are needed to have proper reflections on reflective materials.";
private const string ReflectionProbesSomeUnbaked = "The reflection probe \"{0}\" is unbaked.";
private const string ReflectionProbesSomeUnbakedCombined = "The current scene has {0} unbaked reflection probes.";
private const string ReflectionProbeCountText = "The current scene has {0} reflection probes.";
private const string PostProcessingImportedButNotSetup = "The current project has Post Processing imported, but you have not set it up yet.";
private const string PostProcessingNotSupported = "Post Processing is not supported in VRChat when building for the currently selected platform.";
private const string PostProcessingGenericProjectNotice = "Post Processing checks are not currently implemented for projects without the VRChat worlds SDK, as they were written with VRChat content creation in mind.";
private const string PostProcessingDisabledInSceneView = "Post-processing is disabled in the scene view. You will not be able to preview any post-processing effects without enabling it first.";
private const string PostProcessingNoResourcesSet = "The Post Process Layer on \"{0}\" does not have its resources field set properly. This causes post-processing to error out. This can be fixed by recreating the Post Processing Layer on the GameObject.";
private const string NoReferenceCameraSetPp = "The current scene's Scene Descriptor has no Reference Camera set. Without a Reference Camera set, post-processing will not be visible in-game.";
private const string NoPostProcessingVolumes = "No enabled Post Processing Volumes found in the scene. A Post Processing Volume is needed to apply effects to the camera's Post Processing Layer.";
private const string ReferenceCameraNoPostProcessingLayer = "The current Reference Camera does not have a Post Processing Layer on it. A Post Processing Layer is needed for the Post Processing Volume to affect the camera.";
private const string PostProcessLayerUsingReservedLayer = "Your current Post Process Layer uses one of the VRChat reserved layers. Using these will break post-processing while in-game.";
private const string VolumeBlendingLayerNotSet = "You don't have a Volume Blending Layer set in the Post Process Layer, so post-processing will not work. Using the Water or PostProcessing layer is recommended.";
private const string PostProcessingVolumeNotGlobalNoCollider = "Post Processing Volume \"{0}\" is not marked as Global and does not have a collider.";
private const string PostProcessingVolumeNotGlobalNoColliderCombined = "Found {0} Post Processing Volumes that are not marked as Global and do not have a collider.";
private const string PostProcessingVolumeNotGlobalNoColliderInfo = "The volume will not affect the camera without one of these set on it.";
private const string NoProfileSet = "Post Processing Volume \"{0}\" does not have a profile set.";
private const string NoProfileSetCombined = "Found {0} Post Processing Volumes with no profile set.";
private const string NoMatchingLayersFound = "No enabled Post Processing Volumes found with matching layers to the main Post Processing Layer. Layers currently set to: {0}";
private const string TonemapperMissing = "No Tonemapper was found on any Post Processing Volumes. Without a Tonemapper set for your Post Processing, the colors in the scene will be distorted. If you aren't sure which to select, try Neutral or ACES.";
private const string GlobalTonemapperMissing = "No global Post Processing Volume with a Tonemapper was found. Consider a global Post Processing Volume with a Tonemapper as a fallback for cases in which users are outside areas covered by your current Post Processing Volumes to avoid color distortion.";
private const string TooHighBloomIntensity = "Do not raise the Bloom intensity too high! It is best to use a low Bloom intensity, between 0.01 to 0.3.";
private const string TooHighBloomThreshold = "You should avoid having the Bloom Threshold be set to a high value, as it might cause unexpected problems with bright avatars. Ideally, it should be kept at 0, but always below 1.0.";
private const string NoBloomDirtInVR = "Avoid using Bloom Dirt, it looks terrible in VR!";
private const string NoAmbientOcclusion = "Do not use Post Processing Ambient Occlusion in VRChat! VRChat uses Forward rendering, so it gets applied on top of EVERYTHING, which is bad! It also has a super high rendering cost in VR.";
private const string DepthOfFieldWarning = "Depth of field has a high performance cost and is very disorienting in VR. If you want to use depth of field, it should be disabled by default.";
private const string ScreenSpaceReflectionsWarning = "Screen-space Reflections only works when using deferred rendering. Because VRChat uses Forward rendering, this should not be used.";
private const string VignetteWarning = "Only use Post Processing Vignette in small amounts. A powerful vignette can cause sickness in VR.";
private const string AndroidBakedLightingWarning = "Realtime lighting for Android content should be avoided and instead have a properly baked lighting setup for optimal performance.";
private const string AmbientModeSetToCustom = "The current scene's Environment Lighting setting is broken. This will override all light probes in the scene with black ambient light. Please change it to something else.";
private const string NoProblemsFoundInPp = "No problems were found in your post-processing setup. In some cases where post-processing is working in the editor but not in-game, some imported assets may be causing it not to function correctly.";
#if BAKERY_INCLUDED && VRWT_IS_VRC
private const string BakeryLightNotSetEditorOnly = "Your Bakery light named \"{0}\" is not set to be EditorOnly.";
private const string BakeryLightNotSetEditorOnlyCombined = "You have {0} Bakery lights are not set to be EditorOnly.";
private const string BakeryLightNotSetEditorOnlyInfo = "This causes unnecessary errors in the output log loading into a world in VRChat because external scripts get removed in the upload process.";
private const string BakeryLightUnityLight = "Your Bakery light named \"{0}\" has an active Unity Light component on it.";
private const string BakeryLightUnityLightCombined = "You have {0} Bakery lights that have an active Unity Light component on it.";
private const string BakeryLightUnityLightInfo = "These will not get baked with Bakery and will keep acting as realtime lights even if set to baked.";
private const string ShrnmDirectionalModeBakeryError = "SH or RNM directional mode detected in Bakery. These directional modes are not supported in VRChat by default, it's highly recommended to use Mono SH instead. Otherwise the usage of an extension such as UdonBakeryAdapter by z3y is needed for compatibility with VRChat.";
#endif
private const string AndroidLightmapCompressionOverride = "Lightmap \"{0}\" does not have a platform-specific override set for Android.";
private const string AndroidLightmapCompressionOverrideCombined = "No platform-specific override set on {0} lightmaps for Android.";
private const string AndroidLightmapCompressionOverrideInfo = "Without setting a proper platform-specific override when building for Android, lightmaps can show noticeable banding. Suggested format \"ASTC 4x4 block\".";
private const string MissingShaderWarning = "The material \"{0}\" found in the scene has a missing or broken shader.";
private const string MissingShaderWarningCombined = "Found {0} materials in the current scene that have missing or broken shaders.";
private const string MissingShaderWarningInfo = "These will fallback to the pink error shader.";
private const string ErrorPauseWarning = "You have Error Pause enabled in your console. This can cause your world upload to fail by interrupting the build process.";
private const string MultipleScenesLoaded = "Multiple scenes loaded, this is not supported by VRChat and can cause the world upload to fail. Only one scene should be used for world creation at a time.";
private const string LayersNotSetup = "Project layers are not set up for VRChat yet.";
private const string CollisionMatrixNotSetup = "The project's Collision Matrix is not set up for VRChat yet.";
private const string VRChatSDKIssue = "There was an issue calling built-in functions in the VRChat SDK. The SDK packages may be corrupted or missing files. Close the project and back it up with VRChat Creator Companion in case of any issues, then go to Manage Project and select \"Reinstall All Packages\" from the more options dropdown next to the Manage Packages title.";
private const string MaterialWithGrabPassShader = "A material ({0}) in the scene has an active GrabPass due to shader \"{1}\".";
private const string MaterialWithGrabPassShaderCombined = "Found {0} materials in the scene using a GrabPass.";
private const string MaterialWithGrabPassShaderInfoPC = "A GrabPass will halt the rendering to copy the screen's contents into a texture for the shader to read. This has a notable effect on performance.";
private const string MaterialWithGrabPassShaderInfoAndroid = "Please change the shader for this material. When a shader uses a GrabPass on Android, it will cause painful visual artifacts to occur, as they are not supported.";
private const string MaterialWithNonWhitelistedShader = "Material \"{0}\" is using an unsupported shader \"{1}\".";
private const string MaterialWithNonWhitelistedShaderCombined = "Found {0} materials with unsupported shaders.";
private const string MaterialWithNonWhitelistedShaderInfo = "Unsupported shaders can cause problems on the Android platform if not appropriately used.";
private const string UIElementWithNavigationNotNone = "The UI Element \"{0}\" does not have its Navigation set to None.";
private const string UIElementWithNavigationNotNoneCombined = "Found {0} UI Elements with their Navigation not set to None.";
private const string UIElementWithNavigationNotNoneInfo = "Setting Navigation to None on UI Elements can stop accidental interactions with them while trying to walk around.";
private const string ScrollRectWithScrollSensitivityNotZero = "The ScrollRect component \"{0}\" does not have its Scroll Sensitivity set to 0.";
private const string ScrollRectWithScrollSensitivityNotZeroCombined = "Found {0} ScrollRect components with their Scroll Sensitivity not set to 0.";
private const string ScrollRectWithScrollSensitivityNotZeroInfo = "Setting Scroll Sensitivity not set to 0 on ScrollRect components can stop accidental interactions with them while trying to walk around.";
private const string ParticlesWithAllowRoll = "The Particle System \"{0}\" has Allow Roll set to true.";
private const string ParticlesWithAllowRollCombined = "Found {0} Particle Systems with Allow Roll set to true.";
private const string ParticlesWithAllowRollInfo = "This causes the particles to rotate unexpectly in VR. It is recommended to disable Allow Roll on Particle Systems.";
private const string TextMeshLightmapStatic = "Text Mesh \"{0}\" marked as lightmap static.";
private const string TextMeshLightmapStaticCombined = "Found {0} Text Meshes marked as lightmap static.";
private const string TextMeshLightmapStaticInfo = "This will cause warnings as the mesh has no normals.";
private const string UnsupportedCompressionFormatAndroid = "Texture {0} using compression format {1} that is not supported on Android.";
private const string UnsupportedCompressionFormatAndroidCombined = "Found {0} textures with compression format not supported on Android.";
private const string UnsupportedCompressionFormatAndroidInfo = "These will appear fine in editor but black in game.";
private const string HeyYouFoundABug = "Hey, you found a bug! Please send it my way so I can fix it! Check About VRWorld Toolkit to find all the ways to contact me. \"{0}\" on line {1}.";
#endregion
private static long occlusionCacheFiles;
// TODO: Better check threading
private void CountOcclusionCacheFiles()
{
occlusionCacheFiles = Directory.EnumerateFiles("Library/Occlusion/").Count();
OcclusionMessageCheck();
}
private void OcclusionMessageCheck()
{
if (occlusionCacheFiles > 0)
{
// Set the message type depending on how many files found
var cacheWarningType = MessageType.Info;
if (occlusionCacheFiles > 50000)
{
cacheWarningType = MessageType.Error;
}
else if (occlusionCacheFiles > 5000)
{
cacheWarningType = MessageType.Warning;
}
optimization.AddMessageGroup(new MessageGroup(OcclusionCullingCacheWarning, cacheWarningType).AddSingleMessage(new SingleMessage(occlusionCacheFiles.ToString()).SetAutoFix(ClearOcclusionCache(occlusionCacheFiles))));
}
}
private class CheckedShaderProperties
{
public bool IncludesGrabPass;
public readonly List<string> GrabPassLightModeTags = new();
}
private void CheckScene()
{
mainList.ClearCategories();
try
{
// Cache repeatedly used values
var androidBuildPlatform = Helper.BuildPlatform() == RuntimePlatform.Android;
#if VRWT_IS_VRC
// Get Descriptors
var descriptors = FindObjectsOfType(typeof(VRC_SceneDescriptor)) as VRC_SceneDescriptor[];
var pipelines = FindObjectsOfType(typeof(PipelineManager)) as PipelineManager[];
var cameraMain = Camera.main;
// Check if a descriptor exists
if (descriptors.Length == 0)
{
general.AddMessageGroup(new MessageGroup(NoSceneDescriptor, MessageType.Error));
return;
}
var sceneDescriptor = descriptors[0];
// General Checks
// Make sure only one descriptor exists
if (descriptors.Length > 1)
{
general.AddMessageGroup(new MessageGroup(TooManySceneDescriptors, MessageType.Info).AddSingleMessage(new SingleMessage(Array.ConvertAll(descriptors, s => s.gameObject))));
return;
}
// Check for multiple pipeline managers
if (pipelines.Length > 1)
{
general.AddMessageGroup(new MessageGroup(TooManyPipelineManagers, MessageType.Error).AddSingleMessage(new SingleMessage(Array.ConvertAll(pipelines, s => s.gameObject)).SetAutoFix(RemoveBadPipelineManagers(pipelines))));
}
// Check how far the descriptor is from zero point for floating point errors
var descriptorRemoteness = (int)Vector3.Distance(sceneDescriptor.transform.position, new Vector3(0.0f, 0.0f, 0.0f));
if (descriptorRemoteness > 1500)
{
general.AddMessageGroup(new MessageGroup(WorldDescriptorFar, MessageType.Error).AddSingleMessage(new SingleMessage(descriptorRemoteness.ToString()).SetSelectObject(Array.ConvertAll(descriptors, s => s.gameObject))));
}
else if (descriptorRemoteness > 500)
{
general.AddMessageGroup(new MessageGroup(WorldDescriptorOff, MessageType.Tips).AddSingleMessage(new SingleMessage(descriptorRemoteness.ToString()).SetSelectObject(Array.ConvertAll(descriptors, s => s.gameObject))));
}
#endif
var lastVRCPath = $"{PlayerSettings.productName}/{PlayerSettings.companyName}";
if (!string.IsNullOrEmpty(lastVRCPath))
{
var lastEscapedVRCPath = UnityWebRequest.UnEscapeURL(lastVRCPath);
if (lastVRCPath != lastEscapedVRCPath)
{
general.AddMessageGroup(new MessageGroup(DifferingSanitizedBuildPath, MessageType.Error).AddSingleMessage(new SingleMessage(lastVRCPath, lastEscapedVRCPath).SetAutoFix(SanitizeBuildPath())));
}
}
#if VRWT_IS_VRC
try
{
if (!UpdateLayers.AreLayersSetup())
{
general.AddMessageGroup(new MessageGroup(LayersNotSetup, MessageType.Error).SetGroupAutoFix(SetVRChatLayers()));
}
if (!UpdateLayers.IsCollisionLayerMatrixSetup())
{
general.AddMessageGroup(new MessageGroup(CollisionMatrixNotSetup, MessageType.Error).SetGroupAutoFix(SetVRChatCollisionMatrix()));
}
}
catch (Exception)
{
general.AddMessageGroup(new MessageGroup(VRChatSDKIssue, MessageType.Error));
}
#endif
if ((buildReportWindows != null && buildReportWindows.summary.result == BuildResult.Failed) || (buildReportAndroid != null && buildReportAndroid.summary.result == BuildResult.Failed) || (buildReportiOS != null && buildReportiOS.summary.result == BuildResult.Failed) )
{
general.AddMessageGroup(new MessageGroup(LastBuildFailed, MessageType.Error).SetDocumentation("https://github.com/oneVR/VRWorldToolkit/wiki/Fixing-Build-Problems"));
}
// Check if multiple scenes loaded
if (SceneManager.sceneCount > 1)
{
general.AddMessageGroup(new MessageGroup(MultipleScenesLoaded, MessageType.Error));
}
// Check if console has error pause on
if (ConsoleFlagUtil.GetConsoleErrorPause())
{
general.AddMessageGroup(new MessageGroup(ErrorPauseWarning, MessageType.Error).AddSingleMessage(new SingleMessage(SetErrorPause(false))));
}
// TODO STUB NOVRC: Reference Camera may be obtained from the tagged Main Camera of the scene in non-VRC projects.
#if VRWT_IS_VRC
// Check reference camera for possible problems
if (sceneDescriptor.ReferenceCamera != null)
{
var camera = sceneDescriptor.ReferenceCamera.GetComponent<Camera>();
if (camera != null)
{
if (camera.clearFlags != CameraClearFlags.Skybox && camera.clearFlags != CameraClearFlags.SolidColor)
{
general.AddMessageGroup(new MessageGroup(ReferenceCameraClearFlagsNotSkyboxOrColor, MessageType.Warning).AddSingleMessage(new SingleMessage(sceneDescriptor.ReferenceCamera)));
}
// TODO: Investigate better sanity value
if (camera.farClipPlane / camera.nearClipPlane > 200000f)
{
general.AddMessageGroup(new MessageGroup(ReferenceCameraClippingPlaneRatio, MessageType.Warning).AddSingleMessage(new SingleMessage(camera.nearClipPlane.ToString(CultureInfo.InvariantCulture), camera.farClipPlane.ToString(CultureInfo.InvariantCulture)).SetSelectObject(camera.gameObject)));
}
if (camera.nearClipPlane > 0.05f)
{
general.AddMessageGroup(new MessageGroup(ReferenceCameraNearClipPlaneOver, MessageType.Tips).AddSingleMessage(new SingleMessage(camera.nearClipPlane.ToString(CultureInfo.InvariantCulture)).SetSelectObject(camera.gameObject)));
}
}
else
{
general.AddMessageGroup(new MessageGroup(ReferenceCameraHasNoCameraComponent, MessageType.Error)).AddSingleMessage(new SingleMessage(sceneDescriptor.ReferenceCamera.name).SetSelectObject(sceneDescriptor.ReferenceCamera).SetAutoFix(() =>
{
sceneDescriptor.ReferenceCamera = null;
PrefabUtility.RecordPrefabInstancePropertyModifications(sceneDescriptor.gameObject);
}));
}
}
else
{
general.AddMessageGroup(new MessageGroup(NoReferenceCameraSetGeneral, MessageType.Tips).AddSingleMessage(new SingleMessage(sceneDescriptor.gameObject)));
}
#endif
#if VRWT_IS_VRC
// Get spawn points for any possible problems
if (sceneDescriptor.spawns != null && sceneDescriptor.spawns.Length > 0)
{
var spawns = sceneDescriptor.spawns.Where(s => s != null).ToArray();
var spawnsLength = sceneDescriptor.spawns.Length;
var emptySpawns = spawnsLength != spawns.Length;
if (emptySpawns)
{
general.AddMessageGroup(new MessageGroup(NullSpawnPoint, MessageType.Error).AddSingleMessage(new SingleMessage(sceneDescriptor.gameObject).SetAutoFix(FixSpawns(sceneDescriptor))));
}
var spawnUnderRespawnHeight = general.AddMessageGroup(new MessageGroup(SpawnUnderRespawnHeight, SpawnUnderRespawnHeightCombined, SpawnUnderRespawnHeightInfo, MessageType.Error));
var noColliderUnderSpawn = general.AddMessageGroup(new MessageGroup(NoColliderUnderSpawn, NoColliderUnderSpawnCombined, NoColliderUnderSpawnInfo, MessageType.Error));
var colliderUnderSpawnTrigger = general.AddMessageGroup(new MessageGroup(ColliderUnderSpawnIsTrigger, ColliderUnderSpawnIsTriggerCombined, ColliderUnderSpawnIsTriggerInfo, MessageType.Error));
var respawnHeightAboveCollider = general.AddMessageGroup(new MessageGroup(RespawnHeightAboveCollider, RespawnHeightAboveColliderCombined, RespawnHeightAboveColliderInfo, MessageType.Error));
for (var i = 0; i < spawns.Length; i++)
{
var spawn = spawns[i];
if (spawn.position.y < sceneDescriptor.RespawnHeightY)
{
spawnUnderRespawnHeight.AddSingleMessage(new SingleMessage(spawn.gameObject.name, Math.Abs(spawn.position.y - sceneDescriptor.RespawnHeightY).ToString(CultureInfo.InvariantCulture)).SetSelectObject(spawn.gameObject));
}
if (!Physics.Raycast(spawn.position + new Vector3(0, 0.01f, 0), Vector3.down, out RaycastHit hit, Mathf.Infinity, ~0, QueryTriggerInteraction.Ignore))
{
if (Physics.Raycast(spawn.position + new Vector3(0, 0.01f, 0), Vector3.down, out hit, Mathf.Infinity))
{
if (hit.collider.isTrigger)
{
colliderUnderSpawnTrigger.AddSingleMessage(new SingleMessage(hit.collider.name, spawn.gameObject.name).SetSelectObject(spawn.gameObject));
}
}
else
{
noColliderUnderSpawn.AddSingleMessage(new SingleMessage(spawn.gameObject.name).SetSelectObject(spawn.gameObject));
}
}
// Round respawn height to 2 decimals to reflect in-game functionality
else if (Math.Round(hit.point.y, 2) <= Math.Round(sceneDescriptor.RespawnHeightY, 2))
{
respawnHeightAboveCollider.AddSingleMessage(new SingleMessage(hit.collider.gameObject.name, spawn.gameObject.name).SetSelectObject(spawn.gameObject).SetAutoFix(ChangeRespawnHeight(sceneDescriptor, hit.point.y - 100)));
}
}
}
else
{
general.AddMessageGroup(new MessageGroup(NoSpawnPointSet, MessageType.Error).AddSingleMessage(new SingleMessage(sceneDescriptor.gameObject).SetAutoFix(FixSpawns(sceneDescriptor))));
}
#endif
// Optimization Checks
// Check for occlusion culling
if (StaticOcclusionCulling.umbraDataSize > 0)
{
optimization.AddMessageGroup(new MessageGroup(BakedOcclusionCulling, MessageType.GoodFPS));
var occlusionAreas = FindObjectsOfType<OcclusionArea>();
if (occlusionAreas.Length == 0)
{
optimization.AddMessageGroup(new MessageGroup(NoOcclusionAreas, MessageType.Tips).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/class-OcclusionArea.html"));
}
else
{
var disabledOcclusionAreasGroup = optimization.AddMessageGroup(new MessageGroup(DisabledOcclusionArea, DisabledOcclusionAreaCombined, DisabledOcclusionAreaInfo, MessageType.Warning));
foreach (var occlusionArea in occlusionAreas)
{
var so = new SerializedObject(occlusionArea);
var sp = so.FindProperty("m_IsViewVolume");
if (!sp.boolValue)
{
disabledOcclusionAreasGroup.AddSingleMessage(new SingleMessage(occlusionArea.name).SetSelectObject(occlusionArea.gameObject));
}
}
}
}
else
{
optimization.AddMessageGroup(new MessageGroup(NoOcclusionCulling, MessageType.Tips).SetDocumentation("https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Culling"));
}
OcclusionMessageCheck();
// Check for possible camera problems
var cameras = FindObjectsOfType<Camera>();
if (cameras.Length > 0)
{
var activeCamerasMessages = optimization.AddMessageGroup(new MessageGroup(ActiveCameraOutputtingToRenderTexture, ActiveCameraOutputtingToRenderTextureCombined, ActiveCameraOutputtingToRenderTextureInfo, MessageType.BadFPS));
var cameraDepthWarning = general.AddMessageGroup(new MessageGroup(ActiveCameraWithOverZeroDepth, ActiveCameraWithOverZeroDepthCombined, ActiveCameraWithOverZeroDepthInfo, MessageType.Error));
for (var i = 0; i < cameras.Length; i++)
{
var camera = cameras[i];
if (!camera.enabled) continue;
if (camera.targetTexture)
{
activeCamerasMessages.AddSingleMessage(new SingleMessage(camera.name).SetSelectObject(camera.gameObject));
}
else if (camera.depth > 0 && camera.targetDisplay == 0)
{
cameraDepthWarning.AddSingleMessage(new SingleMessage(camera.name).SetSelectObject(camera.gameObject));
}
}
}
#if VRWT_IS_VRC
// Get active mirrors in the world and complain about them
var mirrors = FindObjectsOfType(typeof(VRC_MirrorReflection)) as VRC_MirrorReflection[];
if (mirrors.Length > 0)
{
var activeCamerasMessage = new MessageGroup(MirrorONByDefault, MirrorONByDefaultCombined, MirrorONByDefaultInfo, MessageType.BadFPS);
for (var i = 0; i < mirrors.Length; i++)
{
if (mirrors[i].enabled)
{
activeCamerasMessage.AddSingleMessage(new SingleMessage(mirrors[i].name).SetSelectObject(mirrors[i].gameObject));
}
}
optimization.AddMessageGroup(activeCamerasMessage);
}
#endif
// Lighting Checks
switch (RenderSettings.ambientMode)
{
case AmbientMode.Custom:
lighting.AddMessageGroup(new MessageGroup(AmbientModeSetToCustom, MessageType.Error).AddSingleMessage(new SingleMessage(SetAmbientMode(AmbientMode.Skybox))));
break;
case AmbientMode.Flat:
lighting.AddMessageGroup(new MessageGroup(SingleColorEnvironmentLighting, MessageType.Tips));
break;
}
if (Helper.GetBrightness(RenderSettings.ambientLight) < 0.1f && RenderSettings.ambientMode.Equals(AmbientMode.Flat) ||
Helper.GetBrightness(RenderSettings.ambientSkyColor) < 0.1f && RenderSettings.ambientMode.Equals(AmbientMode.Trilight) ||
Helper.GetBrightness(RenderSettings.ambientEquatorColor) < 0.1f && RenderSettings.ambientMode.Equals(AmbientMode.Trilight) ||
Helper.GetBrightness(RenderSettings.ambientGroundColor) < 0.1f && RenderSettings.ambientMode.Equals(AmbientMode.Trilight))
{
lighting.AddMessageGroup(new MessageGroup(DarkEnvironmentLighting, MessageType.Tips));
}
if (RenderSettings.defaultReflectionMode.Equals(DefaultReflectionMode.Custom) && !RenderSettings.customReflectionTexture)
{
lighting.AddMessageGroup(new MessageGroup(CustomEnvironmentReflectionsNull, MessageType.Error).AddSingleMessage(new SingleMessage(SetEnviromentReflections(DefaultReflectionMode.Skybox))));
}
var bakedLighting = false;
var xatlasUnwrapper = false;
#if BAKERY_INCLUDED && VRWT_IS_VRC
if (Helper.GetTypeFromName("ftRenderLightmap") != null)
{
var bakeryLights = BakeryCompat.GetBakeryLights().Distinct().ToList();
var (bakerySettingsStorageObject, ftRenderLightmapType) = BakeryCompat.TryGetSettings();
if (BakeryCompat.IsRenderDirRNMOrSH(bakerySettingsStorageObject, ftRenderLightmapType))
{
const string merlinBakeryAdapter = "Merlin.VRCBakeryAdapter";
const string udonBakeryAdapter = "UdonBakeryAdapter";
if (Helper.GetTypeFromName(merlinBakeryAdapter) is null &&
Helper.GetTypeFromName(udonBakeryAdapter) is null)
{
lighting.AddMessageGroup(new MessageGroup(ShrnmDirectionalModeBakeryError, MessageType.Error).SetDocumentation("https://github.com/z3y/UdonBakeryAdapter"));
}
}
if (BakeryCompat.UsesXatlas(bakerySettingsStorageObject))
{
xatlasUnwrapper = true;
}
if (bakeryLights.Count > 0)
{
var notEditorOnly = new List<GameObject>();
var unityLightOnBakeryLight = new List<GameObject>();
bakedLighting = true;
foreach (var gameObject in bakeryLights)
{
if (!gameObject.CompareTag("EditorOnly"))
{
notEditorOnly.Add(gameObject);
}
var light = gameObject.GetComponent<Light>();
if (light != null && !light.bakingOutput.isBaked && light.enabled)
{
unityLightOnBakeryLight.Add(gameObject);
}
}
if (notEditorOnly.Count > 0)
{
var notEditorOnlyGroup = new MessageGroup(BakeryLightNotSetEditorOnly, BakeryLightNotSetEditorOnlyCombined, BakeryLightNotSetEditorOnlyInfo, MessageType.Warning);
foreach (var item in notEditorOnly)
{
notEditorOnlyGroup.AddSingleMessage(new SingleMessage(item.name).SetAutoFix(SetGameObjectTag(item, "EditorOnly")).SetSelectObject(item));
}
lighting.AddMessageGroup(notEditorOnlyGroup.SetGroupAutoFix(SetGameObjectTag(notEditorOnly.ToArray(), "EditorOnly")));
}
if (unityLightOnBakeryLight.Count > 0)
{
var unityLightGroup = new MessageGroup(BakeryLightUnityLight, BakeryLightUnityLightCombined, BakeryLightUnityLightInfo, MessageType.Warning);
foreach (var item in unityLightOnBakeryLight)
{
unityLightGroup.AddSingleMessage(new SingleMessage(item.name).SetAutoFix(DisableComponent(item.GetComponent<Light>())).SetSelectObject(item));
}
lighting.AddMessageGroup(unityLightGroup.SetGroupAutoFix(DisableComponent(Array.ConvertAll(unityLightOnBakeryLight.ToArray(), s => (Behaviour)s.GetComponent<Light>()))));
}
}
}
#endif
// Get lights in scene
var lights = FindObjectsOfType<Light>();
var nonBakedLights = new List<GameObject>();
// Go trough the lights to check if the scene contains lights set to be baked
for (var i = 0; i < lights.Length; i++)
{
// Skip checking realtime lights
if (lights[i].lightmapBakeType == LightmapBakeType.Realtime) continue;
bakedLighting = true;
if (!lights[i].bakingOutput.isBaked && lights[i].GetComponent<Light>().enabled)
{
nonBakedLights.Add(lights[i].gameObject);
}
}
if (LightmapSettings.lightmaps.Length > 0)
{
bakedLighting = true;
if (androidBuildPlatform && EditorUserBuildSettings.androidBuildSubtarget == MobileTextureSubtarget.Generic)
{
var lightmaps = LightmapSettings.lightmaps;
var androidCompressionGroup = lighting.AddMessageGroup(new MessageGroup(AndroidLightmapCompressionOverride, AndroidLightmapCompressionOverrideCombined, AndroidLightmapCompressionOverrideInfo, MessageType.Tips).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/class-TextureImporter.html"));
for (var i = 0; i < lightmaps.Length; i++)
{
Object lightmap = lightmaps[i].lightmapColor;
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lightmaps[i].lightmapColor)) as TextureImporter;
if (textureImporter != null)
{
var platformSettings = textureImporter.GetPlatformTextureSettings("Android");
if (!platformSettings.overridden)
{
androidCompressionGroup.AddSingleMessage(new SingleMessage(lightmap.name).SetAssetPath(textureImporter.assetPath));
}
}
}
}
}
// If the scene has baked lights complain about stuff important to baked lighting missing
if (bakedLighting)
{
if (Lightmapping.TryGetLightingSettings(out var lightingSettings))
{
// Count lightmaps and suggest to use bigger lightmaps if needed
var lightMapSize = lightingSettings.lightmapMaxSize;
if (lightMapSize < 2048 && LightmapSettings.lightmaps.Length >= 4)
{
if (LightmapSettings.lightmaps[0] != null)
{
var lightmap = LightmapSettings.lightmaps[0];
if (lightmap.lightmapColor != null && lightmap.lightmapColor.height != 4096)
{
lighting.AddMessageGroup(new MessageGroup(ConsiderLargerLightmaps, MessageType.Tips).AddSingleMessage(new SingleMessage(lightMapSize.ToString())));
}
}
}
if (lightingSettings.lightmapper.Equals(LightingSettings.Lightmapper.ProgressiveGPU) && lightMapSize == 4096 && SystemInfo.graphicsMemorySize < 12000)
{
lighting.AddMessageGroup(new MessageGroup(ConsiderSmallerLightmaps, MessageType.Warning).AddSingleMessage(new SingleMessage(lightMapSize.ToString()).SetAutoFix(SetLightmapSize(2048))));
}
}
else
{
lighting.AddMessageGroup(new MessageGroup(NoLightingSettingsAsset, MessageType.Info).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/class-LightingSettings.html"));
}
// Count how many light probes the scene has
long probeCounter = 0;
var probes = LightmapSettings.lightProbes;
long bakedProbes = probes != null ? probes.count : 0;
var overlappingLightProbesGroup = new MessageGroup(OverlappingLightProbes, OverlappingLightProbesCombined, OverlappingLightProbesInfo, MessageType.Info);
var lightProbeGroups = FindObjectsOfType<LightProbeGroup>();
for (var i = 0; i < lightProbeGroups.Length; i++)
{
if (lightProbeGroups[i].probePositions.GroupBy(p => p).Any(g => g.Count() > 1))
{
overlappingLightProbesGroup.AddSingleMessage(new SingleMessage(lightProbeGroups[i].name, (lightProbeGroups[i].probePositions.Length - lightProbeGroups[i].probePositions.Distinct().ToArray().Length).ToString()).SetSelectObject(lightProbeGroups[i].gameObject).SetAutoFix(RemoveOverlappingLightProbes(lightProbeGroups[i])));
}
probeCounter += lightProbeGroups[i].probePositions.Length;
}
if (probeCounter > 0)
{
if (probeCounter - bakedProbes < 0)
{
lighting.AddMessageGroup(new MessageGroup(LightProbesRemovedNotReBaked, MessageType.Warning).AddSingleMessage(new SingleMessage(bakedProbes.ToString(), probeCounter.ToString())));
}
else
{
if (bakedProbes - (0.9 * probeCounter) < 0)
{
lighting.AddMessageGroup(new MessageGroup(LightProbeCountNotBaked, MessageType.Info).AddSingleMessage(new SingleMessage(probeCounter.ToString("n0"), (probeCounter - bakedProbes).ToString("n0"))));
}
else
{
lighting.AddMessageGroup(new MessageGroup(LightProbeCount, MessageType.Info).AddSingleMessage(new SingleMessage(probeCounter.ToString("n0"))));
}
}
if (overlappingLightProbesGroup.GetTotalCount() > 0)
{
if (overlappingLightProbesGroup.GetTotalCount() > 1)
{
overlappingLightProbesGroup.SetGroupAutoFix(RemoveOverlappingLightProbes(lightProbeGroups));
}
lighting.AddMessageGroup(overlappingLightProbesGroup);
}
if (Lightmapping.lightingDataAsset != null)
{
// Check lighting data asset size
var pathTo = AssetDatabase.GetAssetPath(Lightmapping.lightingDataAsset);
var length = new FileInfo(pathTo).Length;
lighting.AddMessageGroup(new MessageGroup(LightingDataAssetInfo, MessageType.Info).AddSingleMessage(new SingleMessage((length / 1024.0f / 1024.0f).ToString("F2"))).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/LightmapSnapshot.html"));
}
else
{
lighting.AddMessageGroup(new MessageGroup(NoLightingDataAsset, MessageType.Info).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/LightmapSnapshot.html"));
}
}
// Since the scene has baked lights complain if there's no light probes
else
{
lighting.AddMessageGroup(new MessageGroup(NoLightProbes, MessageType.Info).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes.html"));
}
if (nonBakedLights.Count != 0)
{
var nonBakedLightsGroup = new MessageGroup(NonBakedBakedLight, NonBakedBakedLightCombined, NonBakedBakedLightInfo, MessageType.Warning);
for (var i = 0; i < nonBakedLights.Count; i++)
{
nonBakedLightsGroup.AddSingleMessage(new SingleMessage(nonBakedLights[i].name).SetSelectObject(nonBakedLights[i].gameObject));
}
lighting.AddMessageGroup(nonBakedLightsGroup);
}
}
else
{
lighting.AddMessageGroup(new MessageGroup(androidBuildPlatform ? AndroidBakedLightingWarning : LightsNotBaked, androidBuildPlatform ? MessageType.Warning : MessageType.Tips).SetDocumentation("https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Light-Baking"));
}
// ReflectionProbes
var reflectionProbes = FindObjectsOfType<ReflectionProbe>();
var unbakedProbes = new List<GameObject>();
var reflectionProbeCount = reflectionProbes.Count();
for (var i = 0; i < reflectionProbes.Length; i++)
{
if (!reflectionProbes[i].bakedTexture && reflectionProbes[i].mode == ReflectionProbeMode.Baked)
{
unbakedProbes.Add(reflectionProbes[i].gameObject);
}
}
if (reflectionProbeCount == 0)
{
lighting.AddMessageGroup(new MessageGroup(NoReflectionProbes, MessageType.Tips).SetDocumentation("https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Reflection-Probes"));
}
else if (reflectionProbeCount > 0)
{
lighting.AddMessageGroup(new MessageGroup(ReflectionProbeCountText, MessageType.Info).AddSingleMessage(new SingleMessage(reflectionProbeCount.ToString())));
if (unbakedProbes.Count > 0)
{
var probesUnbakedGroup = new MessageGroup(ReflectionProbesSomeUnbaked, ReflectionProbesSomeUnbakedCombined, MessageType.Warning);
foreach (var item in unbakedProbes)
{
probesUnbakedGroup.AddSingleMessage(new SingleMessage(item.name).SetSelectObject(item));
}
lighting.AddMessageGroup(probesUnbakedGroup);
}
}
// Post Processing Checks
#if UNITY_POST_PROCESSING_STACK_V2 && VRWT_IS_VRC
var postProcessVolumes = FindObjectsOfType(typeof(PostProcessVolume)) as PostProcessVolume[];
PostProcessLayer mainPostProcessLayer = null;
// Attempt to find the main post process layer
if (sceneDescriptor.ReferenceCamera != null)
{
var postProcessLayer = sceneDescriptor.ReferenceCamera.gameObject.GetComponent(typeof(PostProcessLayer)) as PostProcessLayer;
if (postProcessLayer)
{
mainPostProcessLayer = postProcessLayer;
}
else
{
if (cameraMain != null)
{
if (postProcessLayer)
{
mainPostProcessLayer = postProcessLayer;
}
}
}
}
// Check if the post processing layer has resources properly set
if (mainPostProcessLayer)
{
var resourcesInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
if (resourcesInfo.GetValue(mainPostProcessLayer) is not PostProcessResources postProcessResources)
{
var singleMessage = new SingleMessage(mainPostProcessLayer.gameObject.name).SetSelectObject(mainPostProcessLayer.gameObject);
postProcessing.AddMessageGroup(new MessageGroup(PostProcessingNoResourcesSet, MessageType.Error).AddSingleMessage(singleMessage));
var resources = (PostProcessResources)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("d82512f9c8e5d4a4d938b575d47f88d4"), typeof(PostProcessResources));
if (resources != null) singleMessage.SetAutoFix(SetPostProcessingLayerResources(mainPostProcessLayer, resources));
}
}
// If post processing is imported but no setup isn't detected show a message
if (postProcessVolumes.Length == 0 && mainPostProcessLayer is null)
{
postProcessing.AddMessageGroup(new MessageGroup(PostProcessingImportedButNotSetup, MessageType.Info));
}
else
{
// Check the scene view for post processing effects being off
var sceneViewState = SceneView.lastActiveSceneView.sceneViewState;
if (!sceneViewState.showImageEffects)
{
postProcessing.AddMessageGroup(new MessageGroup(PostProcessingDisabledInSceneView, MessageType.Info).SetGroupAutoFix(SetPostProcessingInScene(sceneViewState, true)));
}
// Start by checking if reference camera has been set in the Scene Descriptor
if (!sceneDescriptor.ReferenceCamera)
{
var noReferenceCameraMessage = new SingleMessage(sceneDescriptor.gameObject);
if (cameraMain && cameraMain.GetComponent<PostProcessLayer>())
{
noReferenceCameraMessage.SetAutoFix(SetReferenceCamera(sceneDescriptor, cameraMain));
}
postProcessing.AddMessageGroup(new MessageGroup(NoReferenceCameraSetPp, MessageType.Warning).AddSingleMessage(noReferenceCameraMessage));
}
else
{
// Check for post process volumes in the scene
if (postProcessVolumes.Length == 0)
{
postProcessing.AddMessageGroup(new MessageGroup(NoPostProcessingVolumes, MessageType.Info));
}
else
{
var postprocessLayer = sceneDescriptor.ReferenceCamera.GetComponent(typeof(PostProcessLayer)) as PostProcessLayer;
if (postprocessLayer is null)
{
postProcessing.AddMessageGroup(new MessageGroup(ReferenceCameraNoPostProcessingLayer, MessageType.Error).AddSingleMessage(new SingleMessage(sceneDescriptor.ReferenceCamera.gameObject)));
}
if (postprocessLayer)
{
var volumeLayer = postprocessLayer.volumeLayer;
if (volumeLayer == 0)
{
postProcessing.AddMessageGroup(new MessageGroup(VolumeBlendingLayerNotSet, MessageType.Error).AddSingleMessage(new SingleMessage(sceneDescriptor.ReferenceCamera.gameObject)));
}
// Check for usage of reserved layers since they break post processing
var numbersFromMask = Helper.GetAllLayerNumbersFromMask(volumeLayer);
if (numbersFromMask.Contains(19) | numbersFromMask.Contains(20) | numbersFromMask.Contains(21))
{
postProcessing.AddMessageGroup(new MessageGroup(PostProcessLayerUsingReservedLayer, MessageType.Error).AddSingleMessage(new SingleMessage(postprocessLayer.gameObject.name).SetSelectObject(postprocessLayer.gameObject)));
}
var noProfileSet = postProcessing.AddMessageGroup(new MessageGroup(NoProfileSet, NoProfileSetCombined, MessageType.Error));
var volumeNoGlobalNoCollider = postProcessing.AddMessageGroup(new MessageGroup(PostProcessingVolumeNotGlobalNoCollider, PostProcessingVolumeNotGlobalNoColliderCombined, PostProcessingVolumeNotGlobalNoColliderInfo, MessageType.Error));
var matchingVolumes = new List<PostProcessVolume>();
foreach (var postProcessVolume in postProcessVolumes)
{
// Check if the layer matches the cameras post processing layer
if (volumeLayer != 0 && (postprocessLayer.volumeLayer == (postprocessLayer.volumeLayer | (1 << postProcessVolume.gameObject.layer))))
{
matchingVolumes.Add(postProcessVolume);
}
// Check if the volume has a profile set
if (postProcessVolume.profile is null && postProcessVolume.sharedProfile is null)
{
noProfileSet.AddSingleMessage(new SingleMessage(postProcessVolume.gameObject.name).SetSelectObject(postProcessVolume.gameObject));
}
// Check if the collider is either global or has a collider on it
if (!postProcessVolume.isGlobal && !postProcessVolume.GetComponent<Collider>())
{
volumeNoGlobalNoCollider.AddSingleMessage(new SingleMessage(postProcessVolume.name).SetSelectObject(postProcessVolume.gameObject));
}
}
if (matchingVolumes.Count == 0)
{
postProcessing.AddMessageGroup(new MessageGroup(NoMatchingLayersFound, MessageType.Warning).AddSingleMessage(new SingleMessage(Helper.GetAllLayersFromMask(postprocessLayer.volumeLayer)).SetSelectObject(postprocessLayer.gameObject)));
}
var noTonemapper = true;
var noGlobalTonemapper = true;
// Go trough the profile settings and see if any bad one's are used
foreach (var postProcessVolume in matchingVolumes)
{
var postProcessProfile = postProcessVolume.profile ? postProcessVolume.profile : postProcessVolume.sharedProfile;
if (postProcessProfile is null) continue;
var ambientOcclusion = postProcessProfile.GetSetting<AmbientOcclusion>();
if (ambientOcclusion && ambientOcclusion.enabled && ambientOcclusion.active)
{
postProcessing.AddMessageGroup(new MessageGroup(NoAmbientOcclusion, MessageType.Error).AddSingleMessage(new SingleMessage(DisablePostProcessEffect(postProcessProfile, RemovePpEffect.AmbientOcclusion)).SetSelectObject(postProcessVolume.gameObject)));
}
var screenSpaceReflections = postProcessProfile.GetSetting<ScreenSpaceReflections>();
if (screenSpaceReflections && screenSpaceReflections.enabled && screenSpaceReflections.active)
{
postProcessing.AddMessageGroup(new MessageGroup(ScreenSpaceReflectionsWarning, MessageType.Warning).AddSingleMessage(new SingleMessage(DisablePostProcessEffect(postProcessProfile, RemovePpEffect.ScreenSpaceReflections)).SetSelectObject(postProcessVolume.gameObject)));
}
var vignette = postProcessProfile.GetSetting<Vignette>();
if (vignette && vignette.enabled && vignette.active)
{
postProcessing.AddMessageGroup(new MessageGroup(VignetteWarning, MessageType.Warning).AddSingleMessage(new SingleMessage(postProcessVolume.gameObject)));
}
var colorGrading = postProcessProfile.GetSetting<ColorGrading>();
if (colorGrading && colorGrading.enabled && colorGrading.active)
{
if (colorGrading.tonemapper.overrideState && colorGrading.tonemapper.value != Tonemapper.None)
{
if (postProcessVolume.isGlobal)
{
noGlobalTonemapper = false;
}
noTonemapper = false;
}
}
if (postProcessVolume.isGlobal)
{
var bloom = postProcessProfile.GetSetting<Bloom>();
if (bloom && bloom.enabled && bloom.active)
{
if (bloom.intensity.overrideState && bloom.intensity.value > 0.3f)
{
postProcessing.AddMessageGroup(new MessageGroup(TooHighBloomIntensity, MessageType.Warning).AddSingleMessage(new SingleMessage(postProcessVolume.gameObject)));
}
if (bloom.threshold.overrideState && bloom.threshold.value > 1f)
{
postProcessing.AddMessageGroup(new MessageGroup(TooHighBloomThreshold, MessageType.Warning).AddSingleMessage(new SingleMessage(postProcessVolume.gameObject)));
}
if (bloom.dirtTexture.overrideState && bloom.dirtTexture.value || bloom.dirtIntensity.overrideState && bloom.dirtIntensity.value > 0)
{
postProcessing.AddMessageGroup(new MessageGroup(NoBloomDirtInVR, MessageType.Error).AddSingleMessage(new SingleMessage(DisablePostProcessEffect(postProcessProfile, RemovePpEffect.BloomDirt)).SetSelectObject(postProcessVolume.gameObject)));
}
}
var depthOfField = postProcessProfile.GetSetting<DepthOfField>();
if (depthOfField && depthOfField.enabled && depthOfField.active)
{
postProcessing.AddMessageGroup(new MessageGroup(DepthOfFieldWarning, MessageType.Warning).AddSingleMessage(new SingleMessage(postProcessVolume.gameObject)));
}
}
}
if (noTonemapper)
{
postProcessing.AddMessageGroup(new MessageGroup(TonemapperMissing, MessageType.Warning).SetDocumentation("https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing#colour-grading"));
}
else if (noGlobalTonemapper)
{
postProcessing.AddMessageGroup(new MessageGroup(GlobalTonemapperMissing, MessageType.Tips).SetDocumentation("https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing#colour-grading"));
}
}
}
}
if (!postProcessing.HasMessages())
{
postProcessing.AddMessageGroup(new MessageGroup(NoProblemsFoundInPp, MessageType.Info));
}
}
#elif VRWT_IS_VRC && (UNITY_IOS || UNITY_ANDROID)
postProcessing.AddMessageGroup(new MessageGroup(PostProcessingNotSupported, MessageType.Info));
#else
postProcessing.AddMessageGroup(new MessageGroup(PostProcessingGenericProjectNotice, MessageType.Info));
#endif
// GameObject checks
var importers = new List<ModelImporter>();
var unCrunchedTextures = new List<Texture>();
var badShaders = 0;
var textureCount = 0;
var missingShaders = new List<Material>();
var selectablesNotNone = new List<Selectable>();
var scrollRectsScrollSensitivityNotZero = new List<ScrollRect>();
var legacyBlendShapes = new List<ModelImporter>();
var particleSysAllowRoll = new List<ParticleSystemRenderer>();
var checkedMaterials = new List<Material>();
var checkedShaders = new Dictionary<Shader, CheckedShaderProperties>();
var mirrorsDefaultLayers = optimization.AddMessageGroup(new MessageGroup(MirrorWithDefaultLayers, MirrorWithDefaultLayersCombined, MirrorWithDefaultLayersInfo, MessageType.Tips));
var legacyBlendShapeIssues = general.AddMessageGroup(new MessageGroup(LegacyBlendShapeIssues, LegacyBlendShapeIssuesCombined, LegacyBlendShapeIssuesInfo, MessageType.Warning));
var grabPassShaders = general.AddMessageGroup(new MessageGroup(MaterialWithGrabPassShader, MaterialWithGrabPassShaderCombined, androidBuildPlatform ? MaterialWithGrabPassShaderInfoPC : MaterialWithGrabPassShaderInfoAndroid, androidBuildPlatform ? MessageType.Error : MessageType.Info));
var materialWithNonWhitelistedShader = general.AddMessageGroup(new MessageGroup(MaterialWithNonWhitelistedShader, MaterialWithNonWhitelistedShaderCombined, MaterialWithNonWhitelistedShaderInfo, MessageType.Warning).SetDocumentation("https://creators.vrchat.com/platforms/android/quest-content-limitations/#shaders"));
var uiElementNavigation = general.AddMessageGroup(new MessageGroup(UIElementWithNavigationNotNone, UIElementWithNavigationNotNoneCombined, UIElementWithNavigationNotNoneInfo, MessageType.Tips));
var scrollRectScrollSensitivity = general.AddMessageGroup(new MessageGroup(ScrollRectWithScrollSensitivityNotZero, ScrollRectWithScrollSensitivityNotZeroCombined, ScrollRectWithScrollSensitivityNotZeroInfo, MessageType.Tips));
var textMeshStatic = general.AddMessageGroup(new MessageGroup(TextMeshLightmapStatic, TextMeshLightmapStaticCombined, TextMeshLightmapStaticInfo, MessageType.Warning));
var unsupportedCompressionFormatAndroid = general.AddMessageGroup(new MessageGroup(UnsupportedCompressionFormatAndroid, UnsupportedCompressionFormatAndroidCombined, UnsupportedCompressionFormatAndroidInfo, MessageType.Error).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/class-TextureImporterOverride.html"));
var particlesAllowRoll = general.AddMessageGroup(new MessageGroup(ParticlesWithAllowRoll, ParticlesWithAllowRollCombined, ParticlesWithAllowRollInfo, MessageType.Tips));
var allGameObjects = Resources.FindObjectsOfTypeAll(typeof(GameObject));
for (var i = 0; i < allGameObjects.Length; i++)
{
var gameObject = allGameObjects[i] as GameObject;
if (gameObject.hideFlags != HideFlags.None || EditorUtility.IsPersistent(gameObject.transform.root.gameObject)) continue;
var staticEditorFlags = GameObjectUtility.GetStaticEditorFlags(gameObject);
var hasMeshRenderer = false;
var renderers = gameObject.GetComponents<Renderer>();
for (var k = 0; k < renderers.Length; k++)
{
var renderer = renderers[k];
if (renderer.GetType() == typeof(MeshRenderer))
{
hasMeshRenderer = true;
// If baked lighting in the scene check for lightmap uvs
if (bakedLighting && (staticEditorFlags & StaticEditorFlags.ContributeGI) != 0 && !xatlasUnwrapper)
{
var meshFilter = gameObject.GetComponent<MeshFilter>();
if (meshFilter != null)
{
var sharedMesh = meshFilter.sharedMesh;
if (AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sharedMesh)) != null)
{
var modelImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sharedMesh)) as ModelImporter;
if (!importers.Contains(modelImporter))
{
if (modelImporter != null)
{
var so = new SerializedObject(renderer);
if (!modelImporter.generateSecondaryUV && sharedMesh.uv2.Length == 0 && so.FindProperty("m_ScaleInLightmap").floatValue != 0)
{
importers.Add(modelImporter);
}
}
}
}
}
}
}
if (renderer.GetType() == typeof(SkinnedMeshRenderer))
{
var skinnedMesh = (SkinnedMeshRenderer)renderer;
var sharedMesh = skinnedMesh.sharedMesh;
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sharedMesh)) as ModelImporter;
if (importer != null)
{
if (sharedMesh.blendShapeCount > 0 && importer.importBlendShapeNormals == ModelImporterNormals.Calculate && !ModelImporterUtil.GetLegacyBlendShapeNormals(importer))
{
legacyBlendShapes.Add(importer);
legacyBlendShapeIssues.AddSingleMessage(new SingleMessage(Path.GetFileName(AssetDatabase.GetAssetPath(sharedMesh)), EditorUtility.FormatBytes(Profiler.GetRuntimeMemorySizeLong(sharedMesh))).SetAssetPath(importer.assetPath).SetAutoFix(SetLegacyBlendShapeNormals(importer)));
}
}
}
// Check materials for problems
for (var l = 0; l < renderer.sharedMaterials.Length; l++)
{
var material = renderer.sharedMaterials[l];
if (checkedMaterials.Contains(material) || material == null) continue;
checkedMaterials.Add(material);
var shader = material.shader;
if (androidBuildPlatform && !Validation.WorldShaderWhiteList.Contains(shader.name))
{
var singleMessage = new SingleMessage(material.name, shader.name);
if (AssetDatabase.GetAssetPath(material).EndsWith(".mat"))
{
singleMessage.SetAssetPath(AssetDatabase.GetAssetPath(material));
}
else
{
singleMessage.SetSelectObject(gameObject);
}
materialWithNonWhitelistedShader.AddSingleMessage(singleMessage);
}
if (!checkedShaders.ContainsKey(shader) && AssetDatabase.GetAssetPath(shader) != null)
{
var assetPath = AssetDatabase.GetAssetPath(shader);
if (File.Exists(assetPath))
{
var checkedShaderProperties = new CheckedShaderProperties();
// Read shader file to string
var word = File.ReadAllText(assetPath);
// Strip comments
word = Regex.Replace(word, "(\\/\\/.*)|(\\/\\*)(.*)(\\*\\/)", "");
// Match for GrabPass and check if it's active
var grabPassMatch = Regex.Match(word, "GrabPass\\s*{[\\s\\S]*?}");
if (grabPassMatch.Success)
{
checkedShaderProperties.IncludesGrabPass = true;
var lightModeTags = Regex.Matches(grabPassMatch.Value, "[\"|']LightMode[\"|']\\s*=\\s*[\"|'](\\w*)[\"|']");
if (lightModeTags.Count > 0)
{
for (var j = 0; j < lightModeTags.Count; j++)
{
checkedShaderProperties.GrabPassLightModeTags.Add(lightModeTags[j].Groups[1].Value);
}
}
}
checkedShaders.Add(shader, checkedShaderProperties);
}
}
if (checkedShaders.TryGetValue(shader, out var checkedShader))
{
if (checkedShader.IncludesGrabPass)
{
var grabPassActive = false;
if (checkedShader.GrabPassLightModeTags.Count > 0)
{
for (var j = 0; j < checkedShader.GrabPassLightModeTags.Count; j++)
{
if (material.GetShaderPassEnabled(checkedShader.GrabPassLightModeTags[j])) grabPassActive = true;
}
}
else
{
grabPassActive = true;
}
if (grabPassActive) grabPassShaders.AddSingleMessage(new SingleMessage(material.name, shader.name).SetAssetPath(AssetDatabase.GetAssetPath(material)));
}
}
if (shader.name == "Hidden/InternalErrorShader" && !missingShaders.Contains(material))
missingShaders.Add(material);
if (shader.name.StartsWith(".poiyomi") || shader.name.StartsWith("poiyomi") || shader.name.StartsWith("arktoon") || shader.name.StartsWith("Cubedparadox") || shader.name.StartsWith("Silent's Cel Shading") || shader.name.StartsWith("Xiexe"))
badShaders++;
for (var j = 0; j < ShaderUtil.GetPropertyCount(shader); j++)
{
if (ShaderUtil.GetPropertyType(shader, j) == ShaderUtil.ShaderPropertyType.TexEnv)
{
var texture = material.GetTexture(ShaderUtil.GetPropertyName(shader, j));
if (AssetDatabase.GetAssetPath(texture) != "" && !unCrunchedTextures.Contains(texture))
{
var assetPath = AssetDatabase.GetAssetPath(texture);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter != null)
{
if (!unCrunchedTextures.Contains(texture))
{
textureCount++;
}
var platformTextureSettings = textureImporter.GetPlatformTextureSettings("Android");
if (platformTextureSettings.overridden && Validation.UnsupportedCompressionFormatsAndroid.Contains(platformTextureSettings.format))
{
unsupportedCompressionFormatAndroid.AddSingleMessage(new SingleMessage(texture.name, platformTextureSettings.format.ToString()).SetAssetPath(assetPath));
}
if (!textureImporter.crunchedCompression && !unCrunchedTextures.Contains(texture) && !textureImporter.textureCompression.Equals(TextureImporterCompression.Uncompressed) && EditorTextureUtil.GetStorageMemorySize(texture) > 500000)
{
unCrunchedTextures.Add(texture);
}
}
}
}
}
}
}
if (hasMeshRenderer)
{
if ((staticEditorFlags & StaticEditorFlags.ContributeGI) != 0 && gameObject.GetComponent<TextMesh>())
{
textMeshStatic.AddSingleMessage(new SingleMessage(gameObject.name).SetSelectObject(gameObject));
}
#if VRWT_IS_VRC
var mirror = gameObject.GetComponent<VRC_MirrorReflection>();
if (mirror != null)
{
var mirrorMask = mirror.m_ReflectLayers;
if (mirrorMask.value == -1025)
{
mirrorsDefaultLayers.AddSingleMessage(new SingleMessage(gameObject.name).SetSelectObject(gameObject));
}
}
#endif
}
var selectable = gameObject.GetComponent<Selectable>();
if (selectable != null)
{
if (selectable.navigation.mode != Navigation.Mode.None)
{
uiElementNavigation.AddSingleMessage(new SingleMessage(gameObject.name).SetSelectObject(gameObject).SetAutoFix(SetSelectableNavigationMode(selectable, Navigation.Mode.None)));
selectablesNotNone.Add(selectable);
}
}
var scrollRect = gameObject.GetComponent<ScrollRect>();
if (scrollRect != null)
{
if (scrollRect.scrollSensitivity != 0)
{
scrollRectScrollSensitivity.AddSingleMessage(new SingleMessage(gameObject.name).SetSelectObject(gameObject).SetAutoFix(SetScrollRectScrollSensitivity(scrollRect, 0)));
scrollRectsScrollSensitivityNotZero.Add(scrollRect);
}
}
// Check for 'Allow Roll' on particle systems.
// It's not necessary to change this for non-VR projects
#if VRWT_IS_VRC
var particleSysRenderer = gameObject.GetComponent<ParticleSystemRenderer>();
if (particleSysRenderer)
{
if (particleSysRenderer.allowRoll)
{
particlesAllowRoll.AddSingleMessage(new SingleMessage(gameObject.name).SetSelectObject(gameObject).SetAutoFix(SetParticleSystemAllowRoll(particleSysRenderer, false)));
particleSysAllowRoll.Add(particleSysRenderer);
}
}
#endif
}
if (legacyBlendShapes.Count > 1)
{
legacyBlendShapeIssues.SetGroupAutoFix(SetLegacyBlendShapeNormals(legacyBlendShapes.ToArray()));
}
if (selectablesNotNone.Count > 1)
{
uiElementNavigation.SetGroupAutoFix(SetSelectableNavigationMode(selectablesNotNone.ToArray(), Navigation.Mode.None));
}
if (scrollRectsScrollSensitivityNotZero.Count > 1)
{
scrollRectScrollSensitivity.SetGroupAutoFix(SetScrollRectScrollSensitivity(scrollRectsScrollSensitivityNotZero.ToArray(), 0));
}
if (particleSysAllowRoll.Count > 1)
{
particlesAllowRoll.SetGroupAutoFix(SetParticleSystemAllowRoll(particleSysAllowRoll.ToArray(), false));
}
// If more than 10% of shaders used in scene are toon shaders to leave room for people using them for avatar displays
if (checkedMaterials.Count > 0)
{
if (badShaders / checkedMaterials.Count * 100 > 10)
{
optimization.AddMessageGroup(new MessageGroup(NoToonShaders, MessageType.Warning));
}
}
// Suggest to crunch textures if there are any uncrunched textures found
if (textureCount > 0)
{
var percent = (int)((float)unCrunchedTextures.Count / (float)textureCount * 100f);
if (percent > 20)
{
optimization.AddMessageGroup(new MessageGroup(NonCrunchedTextures, MessageType.Tips).AddSingleMessage(new SingleMessage(percent.ToString()).SetAutoFix(MassTextureImporter.ShowWindow)));
}
}
var modelsCount = importers.Count;
if (modelsCount > 0)
{
var noUVGroup = new MessageGroup(NoLightmapUV, NoLightmapUVCombined, NoLightmapUVInfo, MessageType.Warning);
for (var i = 0; i < modelsCount; i++)
{
var modelImporter = importers[i];
noUVGroup.AddSingleMessage(new SingleMessage(Path.GetFileName(AssetDatabase.GetAssetPath(modelImporter))).SetAutoFix(SetGenerateLightmapUV(modelImporter)).SetAssetPath(modelImporter.assetPath));
}
lighting.AddMessageGroup(noUVGroup.SetGroupAutoFix(SetGenerateLightmapUV(importers)).SetDocumentation("https://docs.unity3d.com/2022.3/Documentation/Manual/LightingGiUvs-GeneratingLightmappingUVs.html"));
}
var missingShadersCount = missingShaders.Count;
if (missingShadersCount > 0)
{
var missingShadersGroup = new MessageGroup(MissingShaderWarning, MissingShaderWarningCombined, MissingShaderWarningInfo, MessageType.Error);
for (var i = 0; i < missingShaders.Count; i++)
{
missingShadersGroup.AddSingleMessage(new SingleMessage(missingShaders[i].name).SetAssetPath(AssetDatabase.GetAssetPath(missingShaders[i])).SetAutoFix(ChangeShader(missingShaders[i], "Standard")));
}
general.AddMessageGroup(missingShadersGroup.SetGroupAutoFix(ChangeShader(missingShaders.ToArray(), "Standard")));
}
}
catch (Exception exception)
{
general.AddMessageGroup(new MessageGroup(HeyYouFoundABug, MessageType.Error)).AddSingleMessage(new SingleMessage(exception.Message.Replace("\n", " ").Replace("\r", ""), Regex.Matches(exception.StackTrace, "(?<=\\.cs:).*(?<=\\S)")[0].ToString()));
Debug.LogError(exception);
autoRecheck = false;
}
}
private void OnFocus()
{
if (initDone)
{
RefreshBuild();
}
recheck = true;
}
private const string LastBuild = "Library/LastBuild.buildreport";
private const string BuildReportDir = "Assets/_LastBuild/";
private const string LastBuildReportPath = "Assets/_LastBuild/LastBuild.buildreport";
private const string WindowsBuildReportPath = "Assets/_LastBuild/LastWindowsBuild.buildreport";
private const string AndroidBuildReportPath = "Assets/_LastBuild/LastAndroidBuild.buildreport";
private const string iOSBuildReportPath = "Assets/_LastBuild/LastiOSBuild.buildreport";
[SerializeField] private BuildReport buildReportWindows;
[SerializeField] private BuildReport buildReportAndroid;
[SerializeField] private BuildReport buildReportiOS;
[SerializeField] private TreeViewState treeViewState;
[SerializeField] private MultiColumnHeaderState multiColumnHeaderState;
private BuildReportTreeView buildReportTreeView;
private SearchField searchField;
private void RefreshBuild()
{
#if VRWT_BENCHMARK
CheckTime.Restart();
#endif
if (!Directory.Exists(BuildReportDir))
Directory.CreateDirectory(BuildReportDir);
if (File.Exists(LastBuild) && (!File.Exists(LastBuildReportPath) || File.GetLastWriteTime(LastBuild) > File.GetLastWriteTime(LastBuildReportPath)))
{
File.Copy(LastBuild, LastBuildReportPath, true);
AssetDatabase.ImportAsset(LastBuildReportPath);
}
var newBuildSet = false;
if (File.Exists(LastBuildReportPath))
{
switch (AssetDatabase.LoadAssetAtPath<BuildReport>(LastBuildReportPath).summary.platform)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
if (File.GetLastWriteTime(LastBuildReportPath) > File.GetLastWriteTime(WindowsBuildReportPath))
{
AssetDatabase.CopyAsset(LastBuildReportPath, WindowsBuildReportPath);
buildReportWindows = (BuildReport)AssetDatabase.LoadAssetAtPath(WindowsBuildReportPath, typeof(BuildReport));
newBuildSet = true;
}
break;
case BuildTarget.Android:
if (File.GetLastWriteTime(LastBuildReportPath) > File.GetLastWriteTime(AndroidBuildReportPath))
{
AssetDatabase.CopyAsset(LastBuildReportPath, AndroidBuildReportPath);
buildReportAndroid = (BuildReport)AssetDatabase.LoadAssetAtPath(AndroidBuildReportPath, typeof(BuildReport));
newBuildSet = true;
}
break;
case BuildTarget.iOS:
if (File.GetLastWriteTime(LastBuildReportPath) > File.GetLastWriteTime(iOSBuildReportPath))
{
AssetDatabase.CopyAsset(LastBuildReportPath, iOSBuildReportPath);
buildReportiOS = (BuildReport)AssetDatabase.LoadAssetAtPath(iOSBuildReportPath, typeof(BuildReport));
newBuildSet = true;
}
break;
}
}
if (buildReportWindows is null && File.Exists(WindowsBuildReportPath))
{
buildReportWindows = (BuildReport)AssetDatabase.LoadAssetAtPath(WindowsBuildReportPath, typeof(BuildReport));
}
if (buildReportAndroid is null && File.Exists(AndroidBuildReportPath))
{
buildReportAndroid = (BuildReport)AssetDatabase.LoadAssetAtPath(AndroidBuildReportPath, typeof(BuildReport));
}
if (buildReportiOS is null && File.Exists(iOSBuildReportPath))
{
buildReportiOS = (BuildReport)AssetDatabase.LoadAssetAtPath(iOSBuildReportPath, typeof(BuildReport));
}
if (buildReportInitDone)
{
BuildReport report = null;
if (newBuildSet)
{
switch (Helper.BuildPlatform())
{
case RuntimePlatform.WindowsPlayer:
report = buildReportWindows;
selectedBuildReport = BuildReportType.Windows;
break;
case RuntimePlatform.Android:
report = buildReportAndroid;
selectedBuildReport = BuildReportType.Android;
break;
case RuntimePlatform.IPhonePlayer:
report = buildReportiOS;
selectedBuildReport = BuildReportType.iOS;
break;
}
}
else
{
if (selectedBuildReport == BuildReportType.iOS && buildReportiOS != null)
{
report = buildReportiOS;
}
else if (selectedBuildReport == BuildReportType.Android && buildReportAndroid != null)
{
report = buildReportAndroid;
}
else
{
selectedBuildReport = BuildReportType.Windows;
report = buildReportWindows;
}
}
buildReportTreeView.SetReport(report);
}
#if VRWT_BENCHMARK
CheckTime.Stop();
Debug.Log($"Refreshed build reports in: {CheckTime.ElapsedMilliseconds} ms.");
#endif
}
[NonSerialized] private bool initDone;
[NonSerialized] private bool buildReportInitDone;
[SerializeField] private bool firstRefresh = true;
[SerializeField] private MessageCategoryList mainList;
[SerializeField] private MessageCategory general;
[SerializeField] private MessageCategory optimization;
[SerializeField] private MessageCategory lighting;
[SerializeField] private MessageCategory postProcessing;
private void InitWhenNeeded()
{
if (!initDone)
{
#if VRWT_BENCHMARK
CheckTime.Restart();
#endif
RefreshBuild();
if (mainList is null)
mainList = new MessageCategoryList();
general = mainList.CreateOrGetCategory("General");
optimization = mainList.CreateOrGetCategory("Optimization");
lighting = mainList.CreateOrGetCategory("Lighting");
postProcessing = mainList.CreateOrGetCategory("Post Processing");
#if UDON
projectType = ProjectType.World;
#elif VRWT_IS_VRC
projectType = ProjectType.Avatar;
#else
projectType = ProjectType.Generic;
#endif
initDone = true;
#if VRWT_BENCHMARK
CheckTime.Stop();
Debug.Log($"Main initialization done in: {CheckTime.ElapsedMilliseconds} ms.");
#endif
}
if (!buildReportInitDone && tab == 1)
{
#if VRWT_BENCHMARK
CheckTime.Restart();
#endif
var firstInit = multiColumnHeaderState == null;
var headerState = BuildReportTreeView.CreateDefaultMultiColumnHeaderState(EditorGUIUtility.currentViewWidth - 121);
if (MultiColumnHeaderState.CanOverwriteSerializedFields(multiColumnHeaderState, headerState))
MultiColumnHeaderState.OverwriteSerializedFields(multiColumnHeaderState, headerState);
multiColumnHeaderState = headerState;
var multiColumnHeader = new MultiColumnHeader(headerState);
if (firstInit)
multiColumnHeader.ResizeToFit();
if (treeViewState is null)
{
treeViewState = new TreeViewState();
}
BuildReport report;
if (selectedBuildReport == BuildReportType.iOS && buildReportiOS != null)
{
report = buildReportiOS;
}
else if (selectedBuildReport == BuildReportType.Android && buildReportAndroid != null)
{
report = buildReportAndroid;
}
else
{
selectedBuildReport = BuildReportType.Windows;
report = buildReportWindows;
}
buildReportTreeView = new BuildReportTreeView(treeViewState, multiColumnHeader, report);
searchField = new SearchField();
searchField.downOrUpArrowKeyPressed += buildReportTreeView.SetFocusAndEnsureSelectedItem;
buildReportInitDone = true;
#if VRWT_BENCHMARK
CheckTime.Stop();
Debug.Log($"Build report initialization done in: {CheckTime.ElapsedMilliseconds} ms.");
#endif
}
}
private static readonly Stopwatch CheckTime = new();
private void Refresh()
{
if (tab == 0 && recheck && autoRecheck && !EditorApplication.isPlaying)
{
// Check for bloat in occlusion cache
if (occlusionCacheFiles == 0 && Directory.Exists("Library/Occlusion/"))
{
Task.Run(CountOcclusionCacheFiles);
}
CheckTime.Restart();
switch (projectType)
{
case ProjectType.Generic:
case ProjectType.World:
CheckScene();
break;
}
CheckTime.Stop();
if (firstRefresh)
{
firstRefresh = false;
}
else if (CheckTime.ElapsedMilliseconds >= 500)
{
autoRecheck = false;
}
#if VRWT_BENCHMARK
Debug.Log("Checks done in: " + CheckTime.ElapsedMilliseconds + " ms.");
#endif
recheck = false;
}
}
private enum ProjectType
{
NotDetected,
Generic,
World,
Avatar
}
private ProjectType projectType = ProjectType.NotDetected;
private static readonly string[] MainToolbar =
{
"Messages", "Build Report"
};
private enum BuildReportType
{
Windows = 0,
Android = 1,
iOS = 2
}
private static readonly string[] BuildReportSelectionDropdown =
{
"Windows", "Android", "iOS"
};
[SerializeField] private BuildReportType selectedBuildReport;
[SerializeField] private BuildReportType previousSelectedBuildReport;
[SerializeField] private bool overallStatsFoldout;
[SerializeField] private bool buildReportMessagesFoldout;
// This is used to delay when the first scene check happens since for some reason
// doing it too early in Unity 2022 causes noticeable lag especially in bigger scenes
private static readonly Stopwatch InitializationDelayTimer = new();
private void OnGUI()
{
var current = Event.current;
if (current.type == EventType.Layout)
{
InitWhenNeeded();
if (!firstRefresh)
{
Refresh();
}
else
{
InitializationDelayTimer.Start();
if (InitializationDelayTimer.ElapsedMilliseconds >= 500)
{
InitializationDelayTimer.Stop();
Refresh();
}
}
}
DrawBuildReportOverviews(current);
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
tab = GUILayout.Toolbar(tab, MainToolbar);
switch (tab)
{
case 0:
MessagesTab();
break;
case 1:
BuildReportTab();
break;
}
}
private void DrawBuildReportOverviews(Event current)
{
using (new EditorGUILayout.HorizontalScope())
{
if (buildReportWindows)
{
DrawOverview(buildReportWindows, BuildReportType.Windows);
}
if (buildReportAndroid)
{
DrawOverview(buildReportAndroid, BuildReportType.Android);
}
if (buildReportiOS)
{
DrawOverview(buildReportiOS, BuildReportType.iOS);
}
}
void DrawOverview(BuildReport report, BuildReportType type)
{
using (var verticalScope = new EditorGUILayout.VerticalScope())
{
GUILayout.Label($"Last {type.ToString()} build:", EditorStyles.boldLabel);
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
{
GUILayout.Label("<b>Build size:</b> " + EditorUtility.FormatBytes((long)report.summary.totalSize), Styles.LabelRichText);
var currentCulture = CultureInfo.CurrentCulture;
var dateTimeFormat = currentCulture.DateTimeFormat;
GUILayout.Label("<b>Build date:</b> " + report.summary.buildEndedAt.ToLocalTime().ToString(dateTimeFormat.ShortDatePattern), Styles.LabelRichText);
GUILayout.Label("<b>Build time:</b> " + report.summary.buildEndedAt.ToLocalTime().ToString(dateTimeFormat.ShortTimePattern), Styles.LabelRichText);
GUILayout.Label("<b>Build duration:</b> " + (report.summary.buildEndedAt - report.summary.buildStartedAt).ToString(@"hh\:mm\:ss"), Styles.LabelRichText);
GUILayout.Label("<b>Errors during build:</b> " + report.summary.totalErrors, Styles.LabelRichText);
GUILayout.Label("<b>Warnings during build:</b> " + report.summary.totalWarnings, Styles.LabelRichText);
GUILayout.Label("<b>Build result:</b> " + report.summary.result, Styles.LabelRichText);
}
if (current.type == EventType.MouseUp && verticalScope.rect.Contains(current.mousePosition))
{
tab = 1;
selectedBuildReport = type;
}
}
EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
}
}
private void MessagesTab()
{
switch (projectType)
{
case ProjectType.NotDetected:
ProjectTypeNotDetected();
break;
case ProjectType.Generic:
case ProjectType.World:
if (EditorApplication.isPlaying)
{
GUILayout.FlexibleSpace();
EditorGUILayout.LabelField("The editor is currently in play mode.", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.Height(20));
EditorGUILayout.LabelField("Stop it to see the messages.", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.Height(20));
GUILayout.FlexibleSpace();
}
else if (firstRefresh)
{
GUILayout.FlexibleSpace();
EditorGUILayout.LabelField("Loading...", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.Height(20));
GUILayout.FlexibleSpace();
}
else
{
if (!autoRecheck && GUILayout.Button("Refresh"))
{
recheck = true;
autoRecheck = true;
}
mainList.DrawTabSelector();
mainList.DrawMessages();
}
break;
case ProjectType.Avatar:
ProjectTypeNotSupportedYet();
break;
}
}
private void ProjectTypeNotDetected()
{
GUILayout.FlexibleSpace();
EditorGUILayout.LabelField($"Current project type not detected.", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.Height(40));
GUILayout.FlexibleSpace();
}
private void ProjectTypeNotSupportedYet()
{
GUILayout.FlexibleSpace();
EditorGUILayout.LabelField($"{projectType} projects\nnot fully supported yet.", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.Height(40));
GUILayout.FlexibleSpace();
}
private void BuildReportTab()
{
if (buildReportInitDone)
{
GUILayout.BeginVertical();
GUILayout.BeginHorizontal(EditorStyles.toolbar);
selectedBuildReport = (BuildReportType)EditorGUILayout.Popup((int)selectedBuildReport, BuildReportSelectionDropdown, EditorStyles.toolbarPopup);
if (selectedBuildReport != previousSelectedBuildReport)
{
switch (selectedBuildReport)
{
case BuildReportType.Windows:
buildReportTreeView.SetReport(buildReportWindows);
break;
case BuildReportType.Android:
buildReportTreeView.SetReport(buildReportAndroid);
break;
case BuildReportType.iOS:
buildReportTreeView.SetReport(buildReportiOS);
break;
}
previousSelectedBuildReport = selectedBuildReport;
}
GUILayout.Space(10);
GUILayout.FlexibleSpace();
overallStatsFoldout = GUILayout.Toggle(overallStatsFoldout, "Stats", EditorStyles.toolbarButton);
buildReportMessagesFoldout = GUILayout.Toggle(buildReportMessagesFoldout, "Messages", EditorStyles.toolbarButton);
if (GUILayout.Button("Refresh", EditorStyles.toolbarButton))
{
RefreshBuild();
if (buildReportTreeView.BuildSucceeded)
{
buildReportTreeView.Reload();
}
else
{
if (buildReportWindows != null)
{
buildReportTreeView.SetReport(buildReportWindows);
}
else if (buildReportAndroid != null)
{
buildReportTreeView.SetReport(buildReportAndroid);
}
else if (buildReportiOS != null)
{
buildReportTreeView.SetReport(buildReportiOS);
}
}
}
GUILayout.Space(5);
buildReportTreeView.searchString = searchField.OnToolbarGUI(buildReportTreeView.searchString);
GUILayout.Space(5);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
if (buildReportMessagesFoldout)
{
buildReportTreeView.DrawMessages();
}
else
{
if (overallStatsFoldout)
{
buildReportTreeView.DrawOverallStats();
}
var treeViewRect = EditorGUILayout.BeginVertical();
if (buildReportTreeView.BuildSucceeded)
{
buildReportTreeView.OnGUI(treeViewRect);
}
else
{
GUILayout.FlexibleSpace();
if (!buildReportTreeView.HasReport)
{
EditorGUILayout.LabelField($"No Last Build Found", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.Height(40));
}
else
{
EditorGUILayout.LabelField($"Last {selectedBuildReport.ToString()} Build Failed", Styles.CenteredNoticeLabel, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.Height(40));
}
GUILayout.FlexibleSpace();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
}
}
private void OnInspectorUpdate()
{
Repaint();
}
}
}