40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using System;
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using System.Reflection;
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using UnityEngine.Assertions;
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namespace VRWorldToolkit.Editor
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{
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/// <summary>
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/// Utility for setting and getting console error pause flag with reflection
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/// </summary>
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public static class ConsoleFlagUtil
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{
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private static readonly System.Type systemType;
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private static MethodInfo mMethod_GetConsoleErrorPause;
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private static MethodInfo mMethod_SetConsoleErrorPause;
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static ConsoleFlagUtil()
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{
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systemType = Assembly.Load("UnityEditor.dll").GetType("UnityEditor.ConsoleWindow");
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Assert.IsNotNull(systemType);
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}
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public static bool GetConsoleErrorPause()
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{
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if (mMethod_GetConsoleErrorPause == null)
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mMethod_GetConsoleErrorPause = systemType.GetMethod("GetConsoleErrorPause", BindingFlags.Static | BindingFlags.Public);
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Assert.IsNotNull(mMethod_GetConsoleErrorPause);
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return (bool)mMethod_GetConsoleErrorPause.Invoke(null, null);
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}
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public static void SetConsoleErrorPause(Boolean enabled)
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{
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if (mMethod_SetConsoleErrorPause == null)
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mMethod_SetConsoleErrorPause = systemType.GetMethod("SetConsoleErrorPause", BindingFlags.Static | BindingFlags.Public);
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Assert.IsNotNull(mMethod_SetConsoleErrorPause);
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mMethod_SetConsoleErrorPause.Invoke(null, new object[] { enabled });
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}
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}
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} |