Updated to use new internal parts of GameUtils
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@ -111,7 +111,7 @@ class Launcher:
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if self.gameRunning:
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if self.gameRunning:
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self.currentGame._update()
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self.currentGame._update()
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self.screen.blit(self.currentGame.surf, (0, 0))
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self.screen.blit(self.currentGame._surf, (0, 0))
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else:
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else:
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self.screen.fill((0, 0, 0))
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self.screen.fill((0, 0, 0))
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