Updated to use v1.0.0 of GameUtils
This commit is contained in:
18
game.py
18
game.py
@ -103,23 +103,13 @@ class Game(gameUtils.Game):
|
||||
Ran once per frame, put your drawing code and any
|
||||
game logic that should be ran once per frame in here.
|
||||
"""
|
||||
|
||||
# Don't remove this. It does important things. :3
|
||||
super().update()
|
||||
|
||||
#screen code
|
||||
self.surf.fill("black")
|
||||
self.surf.blit(pygame.transform.scale_by(self.gun.getFrame(),self.gunScale),(self.gunMidx,self.gunMidy))#draw the gun
|
||||
#screen.blit(pygame.transform.scale_by(MainSurface,1),(0,yOffset))#renders the main surface to the screen, while also scaling it for the required display resolution
|
||||
|
||||
# TODO:
|
||||
# I've removed the whole "main surface" thing for now,
|
||||
# because I'm not sure how we're going to deal with it
|
||||
# from now on right now. I'll fix this later when it's
|
||||
# a bit clearer on how NoPE-Lib will draw the players
|
||||
# and how the base game should draw that.
|
||||
# - Brosef
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
self.clock.tick(60)
|
||||
self.surf.blit(gameUtils.utils.centre(pygame.transform.scale_by(self.gun.getFrame(), self.gunScale), self.size))
|
||||
|
||||
def close(self):
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user