Updated to use v1.0.0 of GameUtils

This commit is contained in:
2025-06-21 23:32:09 +01:00
parent d38eadd6c3
commit 22c6903783

18
game.py
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@ -103,23 +103,13 @@ class Game(gameUtils.Game):
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
# Don't remove this. It does important things. :3
super().update()
#screen code
self.surf.fill("black")
self.surf.blit(pygame.transform.scale_by(self.gun.getFrame(),self.gunScale),(self.gunMidx,self.gunMidy))#draw the gun
#screen.blit(pygame.transform.scale_by(MainSurface,1),(0,yOffset))#renders the main surface to the screen, while also scaling it for the required display resolution
# TODO:
# I've removed the whole "main surface" thing for now,
# because I'm not sure how we're going to deal with it
# from now on right now. I'll fix this later when it's
# a bit clearer on how NoPE-Lib will draw the players
# and how the base game should draw that.
# - Brosef
pygame.display.flip()
self.clock.tick(60)
self.surf.blit(gameUtils.utils.centre(pygame.transform.scale_by(self.gun.getFrame(), self.gunScale), self.size))
def close(self):
"""