Added code comments;
some useful, others not so much
This commit is contained in:
20
__main__.py
20
__main__.py
@ -29,6 +29,8 @@ MainSurface = pygame.Surface((screenw,screenh-yOffset))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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running = True #you better start running...
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running = True #you better start running...
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#gun variables
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startSpin = False
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startSpin = False
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spinning = False
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spinning = False
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spinInc = 0
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spinInc = 0
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@ -55,16 +57,16 @@ while running:
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screen.blit(MainSurface,(0,yOffset))
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screen.blit(MainSurface,(0,yOffset))
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#gun code WOO
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#gun code WOO
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if startSpin == True or spinning == True:
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if startSpin == True or spinning == True:#check if space was pressed or if the gun is already spinning
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spinning = True
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spinning = True #keep the gun spinning
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spinInc += 1
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spinInc += 1 #next gun frame
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if spinInc == 61:
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if spinInc == 61: #if we've reached the end
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spinInc = 0
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spinInc = 0 #reset frame count
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spinning = False
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spinning = False #stop spinning
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startSpin = False
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startSpin = False #what did i say bitch? stop spinning
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fire()
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fire() #check if the user gets shot
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screen.blit(gun[spinInc][0],(0,0))
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screen.blit(gun[spinInc][0],(0,0))#draw the gun
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pygame.display.flip()
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pygame.display.flip()
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