Added gun firing logic
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@ -1,6 +1,13 @@
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import pygame
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import pygame
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from random import randint
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from random import randint
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def fire():#LETS GO GAMBLING
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if randint(1,6) == 6:
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PlaySound(GunShot)
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#remember to add shock
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else:
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PlaySound(GunBlank)
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screenw = 1280
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screenw = 1280
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screenh = 1080
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screenh = 1080
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yOffset = 0
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yOffset = 0
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@ -54,6 +61,7 @@ while running:
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spinInc = 0
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spinInc = 0
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spinning = False
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spinning = False
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startSpin = False
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startSpin = False
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fire()
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screen.blit(gun[spinInc][0],(0,0))
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screen.blit(gun[spinInc][0],(0,0))
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