Changed nextPlayer() call to happen after new animations
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3
game.py
3
game.py
@ -127,11 +127,12 @@ class Game(gameUtils.Game):
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if event.objectID == self.gun.objectID and event.animationID == 'spin':
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self.timeout("FireDelay",random.randint(750,2000)/1000)
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self.playSound(self.gunCyclinderStop)
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elif event.objectID == self.gun.objectID and event.animationID in ['blank', 'fire']:
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self.nextPlayer()
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elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay':
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self.shockScale += self.fire() #check if the user gets shot
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self.shockScale = min(self.shockScale, 1) #keeps shockScale in bounds
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self.nextPlayer()
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def update(self):
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"""
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