Removed redundant variables
This commit is contained in:
10
game.py
10
game.py
@ -19,8 +19,6 @@ class Game(gameUtils.Game):
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# Don't remove this. It does important things. :3
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# Don't remove this. It does important things. :3
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.clock = pygame.time.Clock()
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# TODO: Add a random delay between the spin and fire
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# TODO: Add a random delay between the spin and fire
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# TODO: Utiles the following new sounds:
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# TODO: Utiles the following new sounds:
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@ -46,9 +44,6 @@ class Game(gameUtils.Game):
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self.gun.addAnimation(gameUtils.AnimationHandler('spin', './assets/gun-spin.webp', 60))
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self.gun.addAnimation(gameUtils.AnimationHandler('spin', './assets/gun-spin.webp', 60))
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self.shockScale = 0 #controls shock level sent to PDO (on a scale of 0 to 1)
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self.shockScale = 0 #controls shock level sent to PDO (on a scale of 0 to 1)
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#gun variables
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self.startSpin = False
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self.spinInc = 0
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#render variables
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#render variables
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self.gunw=self.gun.size[0] #calculates width of gun anim
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self.gunw=self.gun.size[0] #calculates width of gun anim
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@ -61,9 +56,6 @@ class Game(gameUtils.Game):
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self.gunScale = min(self.size[1]/self.gunh,self.size[0]/self.gunw) #calculates how to scale the gun so that it stays on the screen
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self.gunScale = min(self.size[1]/self.gunh,self.size[0]/self.gunw) #calculates how to scale the gun so that it stays on the screen
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self.gunMidx = self.screenMidx-(self.gunw*self.gunScale/2) #gun midpoint on the x axis
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self.gunMidy = self.screenMidy-(self.gunh*self.gunScale/2) #gun midpoint on the y axis
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def fire(self):#LETS GO GAMBLING
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def fire(self):#LETS GO GAMBLING
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if randint(1,6) == 6:
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if randint(1,6) == 6:
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self.playSound(self.gunShot)
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self.playSound(self.gunShot)
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@ -109,7 +101,7 @@ class Game(gameUtils.Game):
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#screen code
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#screen code
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self.surf.fill("black")
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self.surf.fill("black")
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self.surf.blit(gameUtils.utils.centre(pygame.transform.scale_by(self.gun.getFrame(), self.gunScale), self.size))
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self.surf.blit(gameUtils.centre(pygame.transform.scale_by(self.gun.getFrame(), self.gunScale), self.size))
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def close(self):
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def close(self):
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"""
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"""
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