Slightly cleaned up arraw draw
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3
game.py
3
game.py
@ -188,7 +188,8 @@ class Game(gameUtils.Game):
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arrowX = (self.size[0] - self.wheelSurf.size[0]) // 2 + self.wheelSurf.size[0]
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arrowX = (self.size[0] - self.wheelSurf.size[0]) // 2 + self.wheelSurf.size[0]
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arrowY = self.size[1] // 2
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arrowY = self.size[1] // 2
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arrowSize = 20
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arrowSize = 20
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pygame.draw.polygon(self.surf, (255, 255, 255), ((arrowX, arrowY), (arrowX+arrowSize, arrowY-arrowSize//2), (arrowX+arrowSize, arrowY+arrowSize//2)))
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arrowPollys = ((arrowX, arrowY), (arrowX+arrowSize, arrowY-arrowSize//2), (arrowX+arrowSize, arrowY+arrowSize//2))
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pygame.draw.polygon(self.surf, (255, 255, 255), arrowPollys)
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animTime = time.perf_counter() - self.wheelAnimStart
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animTime = time.perf_counter() - self.wheelAnimStart
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if animTime < WCfg.spinFadeInTimes[0] + WCfg.spinFadeOutTimes[0]:
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if animTime < WCfg.spinFadeInTimes[0] + WCfg.spinFadeOutTimes[0]:
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