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7 Commits

Author SHA1 Message Date
a12a583444 Linted 2 lines 2025-06-26 14:53:57 +01:00
dce162ba4a Made the first item appear on the right 2025-06-26 14:53:46 +01:00
c8b25ff53b Fixed big with which way the text rendered 2025-06-26 14:52:56 +01:00
94fa33ebd0 Made KEYDOWN event more flexible 2025-06-26 14:51:06 +01:00
a1c5641eee Added global font & render current item 2025-06-26 14:50:41 +01:00
471de3ef6e Created WheelItem class 2025-06-26 14:48:33 +01:00
e8ee151267 Removed TODO 2025-06-26 14:47:11 +01:00

30
game.py
View File

@ -13,7 +13,6 @@ import pygame
# TODO: Prevent another animation from starting when the wheel's spinning
# TODO: Convery fade in / out time to be random
# TODO: Make random finer (to prevent a range of 4-5 only having two possible speeds)
# TODO: Utilise spinner.mp3 (ideally without using 2k audio channels)
def translate(value, aMin, aMax, bMin, bMax):
"""
@ -22,8 +21,8 @@ def translate(value, aMin, aMax, bMin, bMax):
properly here.
"""
aRange = (aMax - aMin)
bRange = (bMax - bMin)
aRange = aMax - aMin
bRange = bMax - bMin
return (((value - aMin) * bRange) / aRange) + bMin
def rotateRad(surface: pygame.Surface, radians: float) -> pygame.Surface:
@ -47,6 +46,10 @@ def rotateDeg(surface: pygame.Surface, degrees: float) -> pygame.Surface:
rotSurface = gameUtils.centre(rotSurface, surface.size)
return rotSurface
class WheelItem:
def __init__(self, text):
self.text = text
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
@ -82,7 +85,13 @@ class Game(gameUtils.Game):
font = pygame.font.SysFont('', 32)
self.items = [f'Example item {i+1}' for i in range(13)]
self.items = []
self.items.append(WheelItem('Drink 1 shot'))
self.items.append(WheelItem('Drink 2 shots'))
self.items.append(WheelItem('Get shocked at 50%'))
self.items.append(WheelItem('Get shocked at 100%'))
self.items.append(WheelItem('Get slapped by\neveryone in the room'))
self.items.append(WheelItem('Respin, wheel hidden'))
# How many pixels away from the outer side of the
# circle the text should be
textMargin = 5
@ -97,8 +106,6 @@ class Game(gameUtils.Game):
for idx, item in enumerate(self.items):
# Calculate the radians of this item
rad = (idx / len(self.items)) * maths.pi * 2
# Rotate it CCW be 90deg so the first item is on the top
rad -= maths.pi / 2
# Calculate the vector offset by half the item gap
# This is because the text should be in the middle,
# and the lines (which is what this is used by) on the edges
@ -111,7 +118,7 @@ class Game(gameUtils.Game):
# Create a surface that our text will be rendered onto
textSurf = pygame.Surface(self.wheelSurf.size, pygame.SRCALPHA)
# Render the item text
text = font.render(item, True, (255, 255, 255))
text = font.render(item.text, True, (255, 255, 255))
# Draw the item text onto the text surface, centred to the right
textSurf.blit(text, (textSurf.size[0]-text.get_width()-textMargin, self.size[1]//2 - text.get_height()//2))
# Draw debug lines
@ -119,10 +126,12 @@ class Game(gameUtils.Game):
#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
# Rotate the text surface
textSurf = rotateRad(textSurf, rad)
textSurf = rotateRad(textSurf, -rad)
# Blit the text surface to the wheel surface
self.wheelSurf.blit(textSurf, (0, 0))
self.font = pygame.font.SysFont('', 50)
def spinnerTick(self):
# If there's a tick already playing
if time.perf_counter() - self.lastTickTime < self.tickSfx.get_length():
@ -138,7 +147,8 @@ class Game(gameUtils.Game):
Args:
event (pygame.Event): The event that was fired.
"""
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE)
self.wheelAnimStart = time.perf_counter()
@ -170,6 +180,8 @@ class Game(gameUtils.Game):
# And set the last tick index to the current one
self.lastTickItem = currentItemIdx
self.surf.blit(self.font.render(self.items[currentItemIdx].text, True, (255, 255, 255)), (0, 0))
def close(self):
"""
Ran when the game closes.