Made KEYDOWN event more flexible
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7
game.py
7
game.py
@ -149,9 +149,10 @@ class Game(gameUtils.Game):
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Args:
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event (pygame.Event): The event that was fired.
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"""
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if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
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self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE)
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self.wheelAnimStart = time.perf_counter()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE)
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self.wheelAnimStart = time.perf_counter()
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def update(self):
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"""
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