Cleaned up code

This commit is contained in:
2025-06-27 07:53:02 +01:00
parent 904601c697
commit bba51ebc8c

39
game.py
View File

@ -25,6 +25,12 @@ def normalDist(difficulty):
# Cap it to be 0-1 again and return
return min(max(v, 0), 1)
def PIL2PG(pilImage: Image) -> pygame.Surface:
"""
Converts a PIL image to a Pygame surface.
"""
return pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)
class Font:
def __init__(self, data, fontSize):
self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
@ -50,7 +56,7 @@ class Game(gameUtils.Game):
# The actual text in the captcha, used to check what the user typed
self.currentCaptchaText = ''
# The image of the captcha
self.currentCaptchaImg = ''
self.currentCaptchaImg = pygame.Surface((0, 0))
self.fonts = []
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
@ -81,21 +87,37 @@ class Game(gameUtils.Game):
to draw the fonts, add noise, random shapes, transforms etc. based on
self.gameDifficulty
"""
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255)) # creates a surface to draw the fonts on
draw = ImageDraw.Draw(self.Drawsurface) # creates an object to let us draw to the surface
# Create a surface for that captcha
drawSurface = Image.new("RGB", (800,220), (255,255,255))
# Create a drawing object
draw = ImageDraw.Draw(drawSurface)
# Temporarily stores the current captcha text
captcha = ''
# Get a random cpatcha length
capLength = random.randint(3, 6)
for i in range(capLength):
# Calculate the base X position of this character
# TODO: Make this better, I'm not too happy with my implementation here.
x = self.size[0] / (capLength + 3)
x *= i
# Get the selected difficulty for this character
charDiff = normalDist(self.gameDifficulty)
# Pick a random font based on that difficulty
font = random.choice(self.fontsByDifficulty(charDiff))
# Pick a random character
char = random.choice(font.alphabet)
draw.ellipse((x, 10, x+5, 15), fill = 'blue', outline ='blue')
draw.text((x, 10), char, font=font.font, fill=(0,0,0)) #actually draws the text
# Draw the selected character, with the selected font
draw.text((x, 10), char, font=font.font, fill=(0,0,0))
# Append the character to the captcha
captcha += char
# Store the correct captcha text
self.currentCaptchaText = captcha
# Store the created image
self.currentCaptchaImg = PIL2PG(drawSurface)
print(captcha)
def onEvent(self, event):
@ -123,13 +145,8 @@ class Game(gameUtils.Game):
# Don't remove this. It does important things. :3
super().update()
#self.textTest = ImageFont.truetype("./fonts/"+self.fonts[2]["file"],200) #loads the font
self.pygameConvert = pygame.image.fromstring(self.Drawsurface.tobytes(), self.Drawsurface.size, self.Drawsurface.mode) #converts the pillow image to a pygame image
#no, there wasn't an easier way I could find to achieve this, stab me
self.surf.fill((0, 0, 0)) #sets the background colour
self.surf.blit(gameUtils.centre(self.pygameConvert,self.size)) #draws the text to center of the screen
self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
def close(self):