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@ -5,11 +5,10 @@
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{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
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{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "difficulty": 0.1},
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{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.2},
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{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.3},
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{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.5},
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{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.4},
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{"file": "Flame on Black.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789!?/#<>", "difficulty": 0.5},
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{"file": "Flame on Black.ttf", "alphabet": "0123456789!?/#<>", "difficulty": 0.5},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.6},
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{"file": "mevno2.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.8},
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{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
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{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 1.0}
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BIN
fonts/mevno2.ttf
BIN
fonts/mevno2.ttf
Binary file not shown.
99
game.py
99
game.py
@ -1,14 +1,22 @@
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from PIL import Image, ImageDraw, ImageFont
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import math as maths
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import numpy as np
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import logging
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import pygame
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import gameUtils
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import NoPELib
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import random
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import string
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import json
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import time
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import os
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# TODO: The current alphabets in the fonts.json file is kinda bullshit
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# someone should probably play some test rounds and fix the diffuculty issue.
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# TODO: Re-draw the captcha when a character is complete.
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alphabet = string.ascii_letters + string.digits + string.punctuation
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def normalDist(difficulty):
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"""
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This function generates a random number between 0-1
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@ -33,10 +41,38 @@ def PIL2PG(pilImage: Image) -> pygame.Surface:
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class Font:
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def __init__(self, data, fontSize):
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self.path = data['file']
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self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
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self.alphabet = data['alphabet']
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self.difficulty = data['difficulty']
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class Captcha:
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"""
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Holds and manages the current captcha.
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"""
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def __init__(self):
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self.chars = []
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self.fonts = []
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self.charIdx = 0 # Holds which character the player is on,
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# anthing below this index should appear green.
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def addChar(self, char, font):
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self.chars.append(char)
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self.fonts.append(font)
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def match(self, char):
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if self.charIdx == len(self.chars):
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return True, True
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matches = char.upper() == self.chars[self.charIdx].upper()
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print(f'{char.upper()} == {self.chars[self.charIdx]}')
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if matches:
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self.charIdx += 1
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return True, self.charIdx == len(self.chars)
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else:
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return False, self.charIdx == len(self.chars)
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class Game(gameUtils.Game):
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def __init__(self, *args, **kwargs):
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"""
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@ -54,9 +90,17 @@ class Game(gameUtils.Game):
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# A value between 0-1 that defines which fonts the game will use
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self.gameDifficulty = 0
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# The actual text in the captcha, used to check what the user typed
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self.currentCaptchaText = ''
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self.currentCaptcha = None
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# The image of the captcha
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self.currentCaptchaImg = pygame.Surface((0, 0))
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# Holds when the timer started
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self.timerStart = 0
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# Holds how much time the user has in total (not updated)
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self.timerLength = 0
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# The font used for the timer
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self.timerFont = pygame.font.SysFont('', 100)
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# Used for animating the red flash on the current character if the users enters it wrong.
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self.lastWrong = 0
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self.fonts = []
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self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
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@ -93,13 +137,13 @@ class Game(gameUtils.Game):
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draw = ImageDraw.Draw(drawSurface)
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# Temporarily stores the current captcha text
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captcha = ''
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captcha = Captcha()
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# Get a random cpatcha length
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capLength = random.randint(3, 6)
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for i in range(capLength):
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# Calculate the base X position of this character
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# TODO: Make this better, I'm not too happy with my implementation here.
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x = self.size[0] / (capLength + 3)
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x = drawSurface.size[0] / capLength
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x *= i
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# Get the selected difficulty for this character
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charDiff = normalDist(self.gameDifficulty)
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@ -110,15 +154,20 @@ class Game(gameUtils.Game):
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# Draw the selected character, with the selected font
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draw.text((x, 10), char, font=font.font, fill=(0,0,0))
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# Append the character to the captcha
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captcha += char
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captcha.addChar(char, font)
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# Store the correct captcha text
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self.currentCaptchaText = captcha
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self.currentCaptcha = captcha
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# Store the created image
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self.currentCaptchaImg = PIL2PG(drawSurface)
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print(captcha)
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for char, font in zip(captcha.chars, captcha.fonts):
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print(f'{char}: {font.path}')
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# Start the timer
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self.timerStart = time.perf_counter()
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self.timerLength = random.randint(7, 15)
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def onEvent(self, event):
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"""
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@ -128,13 +177,22 @@ class Game(gameUtils.Game):
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event (pygame.Event): The event that was fired.
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"""
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_1:
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if event.key == pygame.K_F1:
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self.gameDifficulty -= 0.1
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elif event.key == pygame.K_2:
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print(self.gameDifficulty)
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elif event.key == pygame.K_F2:
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self.gameDifficulty += 0.1
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elif event.key == pygame.K_3:
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print(self.gameDifficulty)
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elif event.key == pygame.K_F3:
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self.createCaptcha()
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print(self.gameDifficulty)
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elif event.unicode != '' and event.unicode in alphabet:
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correct, finished = self.currentCaptcha.match(event.unicode)
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if not correct:
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self.lastWrong = time.perf_counter()
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print(correct)
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if finished:
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self.createCaptcha()
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def update(self):
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"""
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@ -142,9 +200,28 @@ class Game(gameUtils.Game):
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game logic that should be ran once per frame in here.
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"""
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self.surf.fill((0, 0, 0)) #sets the background colour
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r = 1 - min(time.perf_counter() - self.lastWrong, 1)
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self.surf.fill((r * 255, 0, 0)) #sets the background colour
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self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
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#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
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# Draw the captcha progerss if there is a captcha
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if self.currentCaptcha is not None:
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x1 = self.size[0] / 2 - self.currentCaptchaImg.size[0] / 2
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y = self.size[1] / 2 + self.currentCaptchaImg.size[1] / 2
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x2 = x1 + (self.currentCaptcha.charIdx / len(self.currentCaptcha.chars)) * self.currentCaptchaImg.size[0]
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pygame.draw.line(self.surf, (0, 255, 0), (x1, y), (x2, y), 5)
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# Draw the timer if there's any time left
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timeLeft = self.timerLength - (time.perf_counter() - self.timerStart)
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if timeLeft > 0:
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normalisedTimeLeft = max(timeLeft / self.timerLength, 0)
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x = round((1-normalisedTimeLeft) * (self.size[0] // 2))
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w = normalisedTimeLeft * self.size[0]
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c = np.round((255, 255*normalisedTimeLeft, 255*normalisedTimeLeft))
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pygame.draw.rect(self.surf, c, (x, 0, w, 10))
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self.surf.blit(self.timerFont.render(str(round(timeLeft, 1)), True, c), (0, 10))
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def close(self):
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"""
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