Added terrain and basic terrain textures
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15
Assets/Filamented/UnityStandardCoreForward.cginc
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15
Assets/Filamented/UnityStandardCoreForward.cginc
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
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#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
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#include "UnityStandardConfig.cginc"
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#include "UnityStandardCore.cginc"
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VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
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VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
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half4 fragBase (VertexOutputForwardBase i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardBaseInternal(i, facing); }
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half4 fragAdd (VertexOutputForwardAdd i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardAddInternal(i, facing); }
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#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED
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