16 lines
734 B
HLSL
16 lines
734 B
HLSL
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
|
|
#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
|
|
#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
|
|
|
|
#include "UnityStandardConfig.cginc"
|
|
|
|
#include "UnityStandardCore.cginc"
|
|
VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
|
|
VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
|
|
half4 fragBase (VertexOutputForwardBase i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardBaseInternal(i, facing); }
|
|
half4 fragAdd (VertexOutputForwardAdd i, bool facing : SV_IsFrontFace) : SV_Target { return fragForwardAddInternal(i, facing); }
|
|
|
|
|
|
#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED
|