33 lines
879 B
C#
33 lines
879 B
C#
using UnityEngine;
|
|
using VRC.Udon;
|
|
|
|
namespace VRC.SDK3.ClientSim
|
|
{
|
|
/// <summary>
|
|
/// Wrapper class for UdonInput
|
|
/// </summary>
|
|
[AddComponentMenu("")]
|
|
[DefaultExecutionOrder(1)] // Ensure that input events happen after UdonBehaviour.Update
|
|
public class ClientSimUdonInputBehaviour : ClientSimBehaviour
|
|
{
|
|
private ClientSimUdonInput _udonInput;
|
|
|
|
public void Initialize(IClientSimEventDispatcher eventDispatcher, IClientSimInput input)
|
|
{
|
|
_udonInput = new ClientSimUdonInput(
|
|
eventDispatcher,
|
|
input,
|
|
new ClientSimUdonManagerInputEventSender(UdonManager.Instance));
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
_udonInput?.Dispose();
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
_udonInput?.ProcessInputEvents();
|
|
}
|
|
}
|
|
} |