21 lines
548 B
C#
21 lines
548 B
C#
using UnityEngine;
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namespace VRC.SDK3.ClientSim
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{
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/// <summary>
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/// Manager class for holding any proxy object. Currently only the camera proxy provided for the combat system.
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/// </summary>
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[AddComponentMenu("")]
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public class ClientSimProxyObjects : ClientSimBehaviour, IClientSimProxyObjectProvider
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{
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[SerializeField]
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private Transform cameraProxy;
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public Transform CameraProxy() => cameraProxy;
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public void DestroyProxy()
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{
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Destroy(gameObject);
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}
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}
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} |