Files
2026-06-07 16:58:24 +01:00

21 lines
548 B
C#

using UnityEngine;
namespace VRC.SDK3.ClientSim
{
/// <summary>
/// Manager class for holding any proxy object. Currently only the camera proxy provided for the combat system.
/// </summary>
[AddComponentMenu("")]
public class ClientSimProxyObjects : ClientSimBehaviour, IClientSimProxyObjectProvider
{
[SerializeField]
private Transform cameraProxy;
public Transform CameraProxy() => cameraProxy;
public void DestroyProxy()
{
Destroy(gameObject);
}
}
}