Files
Silly-Home/Packages/com.vrchat.worlds/Integrations/ClientSim/Runtime/CameraStacking/ClientSimStackedCamera.cs
2026-06-07 16:58:24 +01:00

14 lines
492 B
C#

using UnityEngine;
namespace VRC.SDK3.ClientSim
{
public class ClientSimStackedCamera : ScriptableObject
{
[SerializeField] private string cameraName = "Generic Stacked Camera";
[SerializeField] private LayerMask renderLayer;
[SerializeField] private bool useOcclusionCulling = true;
public string CameraName => cameraName;
public LayerMask RenderLayer => renderLayer;
public bool UseOcclusionCulling => useOcclusionCulling;
}
}