14 lines
492 B
C#
14 lines
492 B
C#
using UnityEngine;
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namespace VRC.SDK3.ClientSim
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{
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public class ClientSimStackedCamera : ScriptableObject
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{
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[SerializeField] private string cameraName = "Generic Stacked Camera";
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[SerializeField] private LayerMask renderLayer;
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[SerializeField] private bool useOcclusionCulling = true;
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public string CameraName => cameraName;
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public LayerMask RenderLayer => renderLayer;
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public bool UseOcclusionCulling => useOcclusionCulling;
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}
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} |