Updated delay
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2
game.py
2
game.py
@ -85,7 +85,7 @@ class Game(gameUtils.Game):
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self.playSound(self.gunSpin)
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elif event.type == gameUtils.AnimFinish:
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if event.objectID == self.gun.objectID and event.animationID == 'spin':
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self.timeout("FireDelay",randint(0,2000)/1000)
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self.timeout("FireDelay",randint(750,2000)/1000)
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self.playSound(self.gunCyclinderStop)
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elif event.type == gameUtils.Timeout:
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