Updated delay

This commit is contained in:
2025-06-22 19:58:43 +01:00
parent 6023b9a2b5
commit e2ed74b92a

View File

@ -85,7 +85,7 @@ class Game(gameUtils.Game):
self.playSound(self.gunSpin)
elif event.type == gameUtils.AnimFinish:
if event.objectID == self.gun.objectID and event.animationID == 'spin':
self.timeout("FireDelay",randint(0,2000)/1000)
self.timeout("FireDelay",randint(750,2000)/1000)
self.playSound(self.gunCyclinderStop)
elif event.type == gameUtils.Timeout: