Made KEYDOWN event more flexible

This commit is contained in:
2025-06-26 14:51:06 +01:00
parent a1c5641eee
commit 94fa33ebd0

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@ -149,9 +149,10 @@ class Game(gameUtils.Game):
Args: Args:
event (pygame.Event): The event that was fired. event (pygame.Event): The event that was fired.
""" """
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: if event.type == pygame.KEYDOWN:
self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE) if event.key == pygame.K_SPACE:
self.wheelAnimStart = time.perf_counter() self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE)
self.wheelAnimStart = time.perf_counter()
def update(self): def update(self):
""" """