Fixed big with which way the text rendered
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2
game.py
2
game.py
@ -128,7 +128,7 @@ class Game(gameUtils.Game):
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#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
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#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
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#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
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#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
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# Rotate the text surface
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# Rotate the text surface
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textSurf = rotateRad(textSurf, rad)
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textSurf = rotateRad(textSurf, -rad)
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# Blit the text surface to the wheel surface
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# Blit the text surface to the wheel surface
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self.wheelSurf.blit(textSurf, (0, 0))
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self.wheelSurf.blit(textSurf, (0, 0))
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